Transport Fever 2 – Expanded Cargo Demands (Dynamic Growth)



TLDR: This mod adds additional demands to cities as time passes and your cities grow.
> Static Version – 4 items per city. (My favorite)
> Static Version – 6 items per city.
> Dynamic Version – 1850: 2 items, 1920: 4 items, 1990: 6 items.
> Progressive Version – 1850: 2 food/construction, 1920: + tools/fuel, 1990: + goods/machines.
Compatible with Industry Diversity by Magnetic Reaper
– Adds new resource chains and city demands
Compatible with Industry Expanded by Col0Korn
– Adds new resource chains
Third-party compatible mods that include residential demands, will increase the number of items demanded by the cities, additional industrial/commercial goods will stick within the set limit of 2,4 or 6 max per city
Industry mods that use only the base products for city supply are compatible by default, however mods adding products can be made compatible by the mod author – see info at the bottom of the description for more details.
This mod is not compatible with other mods that make changes to townbuildingutil.lua
Building capacity and the primary item will determine the new demand(s)
* Level 1 buildings have a
* Level 2 buildings have a
* Level 3 buildings have a
* Level 4 buildings accept 2 items, based on the primary demand (x or y)
This allows a maximum of 4 items in total being demanded by the city.
Building capacity will determine the item(s)
* Level 1 buildings accept one of any item
* Level 2 buildings accept one of any item
* Level 3 buildings accept 2 items (x or y)
* Level 4 buildings accept 3 items (x or y or z)
Authors: FxUK




