{"id":374740,"date":"2020-08-29T20:49:00","date_gmt":"2020-08-29T13:49:00","guid":{"rendered":"https:\/\/taimods.com\/2020\/08\/ped-damage-overhaul-v-1-0.html"},"modified":"2026-03-09T12:55:12","modified_gmt":"2026-03-09T05:55:12","slug":"ped-damage-overhaul-v-1-0","status":"publish","type":"post","link":"https:\/\/taimods.com\/en\/2020\/08\/ped-damage-overhaul-v-1-0.html","title":{"rendered":"MOD GTA5 &#8211; Ped Damage Overhaul V 1.0"},"content":{"rendered":"<p><center><img decoding=\"async\" src=\"https:\/\/taimods.com\/wp-content\/uploads\/Ped-Damage-Overhaul-V-1.0-3.jpg\"\/><\/center><br \/>\n<center><\/center><br \/>\n<center><br \/>\n<\/center><\/p>\n<h5>Ped Damage Overhaul V 1.0<\/h5>\n<hr\/>\n<p><strong>OVERVIEW<\/strong><br \/>\nThis mod tries to make gun fights more diverse, dynamic and interesting and keep them that way throughout the game.<br \/>\nYou will find NPCs staggering and stumbling when trying to run with hurt legs, going down without dying within seconds, still audably reacting to player behavior when down, etc.<\/p>\n<p><strong>FEATURES<\/strong><br \/>\nHere is a quick overview of the most important features:<br \/>\nFirst off, almost all of the features and their characteristics are based on chance, so the behaviors won\u2019t be the same every time you encounter them \u2013 which should ensure more diverse fights and keep things interesting for longer than vanilla does\u2026 that was the idea, at least \ud83d\ude42<br \/>\nAlmost every feature can be enabled, disabled or tweaked in the ini (more information further down the page), so this is not only a mod, but also enables you to create your own experience.<br \/>\nThe mod is activated by default and the toggle key is F9 (both can be changed in the ini).<br \/>\nThis mod only alters behaviors and attributes of human NPCs \u2013 animals or anything else remain untouched.<\/p>\n<p><strong>Features:<\/strong><br \/>\nNPCs go down in 1-5 shots (to the torso) depending on your weapon and their body armour (and are not dead).<br \/>\nNPCs do more damage.<br \/>\nNPCs are less accurate marksmen.<br \/>\nNPC accuracy reduces when their health gets lower.<br \/>\nNPCs take less damage from leg or arm shots.<br \/>\nWhen their health decreases below a certain threshold, NPCs fall over and don\u2019t get back up. Then they go through three different stages of dying, each with its own randomized \u201cbehavior\u201d (movement on the ground). Eventually NPCs will die from blood loss.<br \/>\nThere is a bleeding feature, which makes NPCs lose health after they have been fatally injured. It operates based on chance, so NPCs don\u2019t all bleed out in the same amount of time.<br \/>\nAll PCs can be disarmed.<br \/>\nNPCs burn alive for a little longer when set on fire.<br \/>\nNPCs have a chance of staying on the ground for a random amount of time when shot (based on their health) \u2013 so you can now knock the breath out of your opponents.<br \/>\nNPCs will try to audably react to different situations (they can panic, try to calm you, beg for their lives, etc.).<br \/>\nFor all included behaviors the movement and pain sounds have been adjusted (and also randomized) to hopefully make your experience more interesting.<\/p>\n<p>We hope that you will have as much fun with this mod as we have creating and improving it!<\/p>\n<p><strong>INSTALLATION<\/strong><br \/>\nDownload Alexander Blade\u2019s ScriptHook<br \/>\nExtract the zip somewhere you want.<br \/>\nGo into the bin-folder and copy the Dinput8.dll and ScriptHookV.dll into your GTA V installation directory (where the exe of GTA V is).<br \/>\nDownload the zip file of this mod and extract it somewhere you want.<br \/>\nTake all the files from the folder (PedDamageOverhaulV.asi, PedDamageOverhaulV.ini) and put them into your GTA V installation directory (where the exe of GTA V is).<br \/>\nStart the game and have fun.<\/p>\n<p>While in game, you can press F9 to check if the mod was loaded correctly (F9 once to disable, then F9 again to re-enable the mod).<\/p>\n<p><strong>TWEAKING<\/strong><br \/>\nThere are already a lot of features enabled and tweaked for out-of-the-box use, yet there are some features left untouched which can be enabled in he ini. That said, if you just want to disable one or more features, set their respective values to 0.<br \/>\nExamples:<br \/>\nTo turn off the bleeding feature: set BleedWhenDying to 0<br \/>\nTo turn off the dying state features: set DyingMovementThreshold, DyingMovementThreshold2 and DyingThreshold to 0<\/p>\n<p>If you want to disable a feature which is based on chance, just set the chance value to 0.<br \/>\nExamples:<br \/>\nTo turn off the knocking the wind out of your opponents: set KnockbackChance to 0<br \/>\nTo turn off the chance of stumbling when shot in the leg: set StumbleChanceOneLeg and StumbleChanceBothLegs to 0<\/p>\n<p>There are also many other features that can be activated and tweaked in the ini \u2013 here are some examples:<br \/>\nNPCWeaponModifier (and many other damage modifiers) -&gt; makes NPCs do more or less damage, depending on what you set it to<br \/>\nBleedWhenShot -&gt; enables a bleeding feature which triggers when an NPC gets shot (so not the usual \u201cbleed out when under x health\u201d but consistent bleeding which is applied after the first hit of a bullet \u2013 the bleeding chance and deducted health points can be set separately).<\/p>\n<p>The ini is full of values for those wanting to experiment a little.<\/p>\n<p>One word of warning to tweakers: If the NPC health is set too high, headshots might not be lethal anymore, unless they hit the actual brain of the NPC (so a shot in the jaw would do more damage than other body parts, but would not be an instant kill). Actual \u201cbrain-shots\u201d are<br \/>\nalways one-shot-kills, no matter the health.<\/p>\n<p><strong>KNOWN \u201cISSUES\u201d<\/strong><br \/>\n(they are not real issues)<br \/>\nThe game\u2019s \u201cgetting up\u201d-animation is hard to circumvent, so in rare cases you may encounter burning NPCs getting up and falling to the ground again.<br \/>\nWhile time is altered (e.g. when using the weapon wheel), physics and movement of NPCs in dying states (squirming, rolling on the ground, etc.) can get a little crazy, because the effects of this mod are applied using timers, which tick differently from the game clock. We are already looking for a fix, but haven\u2019t found one that works yet.<\/p>\n<p>The original \u201cPed Damage Overhaul\u201d mod was created for Red Dead Redemption 2. This mod is a port.<\/p>\n<p><center>    <a href=\"\/getlink?url=68747470733a2f2f646c2d66696c652e636f6d2f6238736f68766778756a31372f3133343834362d5065645f44616d6167655f4f7665726861756c5f76312e302e7a69702e68746d6c\" \r\n       target=\"_blank\"\r\n       style=\"            display: inline-flex;            align-items: center;            gap: 10px;            padding: 12px 24px;            border-radius: 6px;            background: var(--nqt-color-primary, #ff6a00);            color: #fff;            text-decoration: none;            font-weight: 600;            font-size: 16px;            border: 2px solid var(--nqt-color-primary, #ff6a00);            transition: all 0.3s ease;            box-shadow: 0 4px 6px rgba(0,0,0,0.1);       \"\r\n       onmouseover=\"this.style.background='#333'; this.style.borderColor='#333'; this.style.transform='translateY(-2px)';\"\r\n       onmouseout=\"this.style.background='var(--nqt-color-primary, #ff6a00)'; this.style.borderColor='var(--nqt-color-primary, #ff6a00)'; this.style.transform='translateY(0)';\"\r\n    >\r\n        <i class=\"fa-solid fa-download\"><\/i>\r\n        <span>DOWNLOAD MODS<\/span>\r\n    <\/a>\r\n    <\/center><\/p>","protected":false},"excerpt":{"rendered":"<p>Ped Damage Overhaul V 1.0 OVERVIEW This mod tries to make gun fights more diverse, dynamic and interesting and keep them that way throughout the game. You will find NPCs staggering and stumbling when trying to run with hurt legs, going down without dying within seconds, still audably reacting to player behavior when down, etc. [&hellip;]<\/p>\n","protected":false},"author":4347,"featured_media":412966,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[234],"tags":[],"class_list":["post-374740","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gta5-scripts"],"blocksy_meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/374740","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/users\/4347"}],"replies":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/comments?post=374740"}],"version-history":[{"count":1,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/374740\/revisions"}],"predecessor-version":[{"id":417424,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/374740\/revisions\/417424"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media\/412966"}],"wp:attachment":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media?parent=374740"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/categories?post=374740"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/tags?post=374740"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}