{"id":374723,"date":"2020-08-29T19:49:00","date_gmt":"2020-08-29T12:49:00","guid":{"rendered":"https:\/\/taimods.com\/2020\/08\/your-own-storyline-1-8-5.html"},"modified":"2026-03-09T12:55:15","modified_gmt":"2026-03-09T05:55:15","slug":"your-own-storyline-1-8-5","status":"publish","type":"post","link":"https:\/\/taimods.com\/en\/2020\/08\/your-own-storyline-1-8-5.html","title":{"rendered":"MOD GTA5 &#8211; Your Own Storyline 1.8.5"},"content":{"rendered":"<p><center><img decoding=\"async\" src=\"https:\/\/taimods.com\/wp-content\/uploads\/Your-Own-Storyline-1.8.5-4.jpg\"\/><\/center><br \/>\n<center><img decoding=\"async\" src=\"https:\/\/taimods.com\/wp-content\/uploads\/Your-Own-Storyline-1.8.5-2-1.jpg\"\/><img decoding=\"async\" src=\"https:\/\/taimods.com\/wp-content\/uploads\/Your-Own-Storyline-1.8.5-3-1.jpg\"\/><img decoding=\"async\" src=\"https:\/\/taimods.com\/wp-content\/uploads\/Your-Own-Storyline-1.8.5-4.jpg\"\/><\/center><br \/>\n<center><br \/>\n<\/center><\/p>\n<h5>Your Own Storyline 1.8.5<\/h5>\n<hr\/>\n<p>Your Own storyline<br \/>\nIf you\u2019ve always wanted to write your own storyline for GTA V, then this ASI plugin is for you.<br \/>\nIt allows you to remake the entire game with custom missions, and \u2013 contrary to ScriptHookV dotnet and similar scripting environments \u2013 !! it can save and reload !! your script, it supports world persistence and player persistence, and it can effectively replace the un-editable YSC script files.<\/p>\n<p>It has its own well-dcomented scripting interface, along with a clever compiler, and a simpler one too.<\/p>\n<p>This plugin can even be used \u2013 in conjunction with the Empty Map mod \u2013 to make Total Conversion mods.<\/p>\n<p>NOTE, that any mod that\u2019s stick to the original storyline scripts (eg. mission packs, achievement tweaker tools) will not work correctly with this mod.<\/p>\n<p><strong>Package contents<\/strong><br \/>\n\u2013 The ASI plugin itself, along with its required database files<br \/>\n\u2013 v2 (Advanced) and v1 (Simple) copmiler, along with documentation<br \/>\n\u2013 Readme files: Full documentation about using the mod, with binary interface doc, and various examples<br \/>\n\u2013 Game menu refurbisher<\/p>\n<p><strong>Requirements<\/strong><br \/>\n\u2013 ASI Loader<br \/>\n\u2013 ScriptHookV<br \/>\n\u2013 OpenIV (if you wanna install the menu refurbisher)<\/p>\n<p><strong>Controls<\/strong><br \/>\nThis mod uses its own menu instead of the original GTA menu. The menu uses the following controls:<br \/>\n\u2013 Interaction menu (\u2018M\u2019 by default): Show\/Hide Load game menu<br \/>\n\u2013 Forward (Accelerate) (\u2018W\u2019 by default): Up<br \/>\n\u2013 Backward (Decelarate) (\u2018S\u2019 by default): Down<br \/>\n\u2013 Enter vehicle (\u2018F\u2019 by default): Select\/Execute<br \/>\nMouse also works in menu!<\/p>\n<p><strong>CHANGE LOG<\/strong><br \/>\n\u2018Ancient\u2019 (outdated) versions (1.0-1.8.1) can be downloaded as one ZIP, packed to an \u2018Ancient Versions\u2019 ZIP.<br \/>\n1.0: first version<\/p>\n<p>1.0.1:<br \/>\n\u2013 fixed 0026 opcode<br \/>\n\u2013 new opcode (0048)<\/p>\n<p>1.0.2:<br \/>\n\u2013 police restarts are now loaded back from saved game (a code line was missing)<br \/>\n\u2013 money stats added stats database file<\/p>\n<p>1.1:<br \/>\n\u2013 added: feature check and feature enable opocdes (2 new opcodes)<br \/>\n\u2013 added feature: automatic radar blip handling (5 new opcodes)<\/p>\n<p>1.1.1:<br \/>\n\u2013 blip handler can set radius-type blip\u2019s alpha now (1 new opcode)<br \/>\n\u2013 improved documentation about \u2018feature handling\u2019<\/p>\n<p>1.2: new feature: pickup handler (3 new opcodes, 1 new feature ID \u2013 see opcode 004B)<\/p>\n<p>1.3:<br \/>\n\u2013 new feature: object handler (6 new opcodes), map file handler (2 new opcodes)<br \/>\n\u2013 new feature ID (see opcode 004B)<br \/>\n\u2013 Complete restructured help files<\/p>\n<p>1.3.1: object handler object duplication and deletion bugs fixed<\/p>\n<p>1.3.2:<br \/>\n\u2013 menu: instructional controls are now shown<br \/>\n\u2013 menu: restructured code (faster)<\/p>\n<p>1.3.3: fixed crash when loading savegame with non-Michael player model<\/p>\n<p>1.3.4: fixed object duplication bug, when reloading game with global-var objects<\/p>\n<p>1.4:<br \/>\n\u2013 Object location setter opcode (1 new opcode)<br \/>\n\u2013 1 new feature (\u201cMultiplayer persistence\u201d), 4 new powerful opcodes<br \/>\n\u2013 Code restructuring to cut off most minor bugs<\/p>\n<p>1.5:<br \/>\n\u2013 1 new feature: saving cars in garages (cubes), 3 new opcodes<br \/>\n\u2013 Minor bug fixes<\/p>\n<p>1.5.1: 2 new math opcodes (int to float, random float)<\/p>\n<p>1.6: MAJOR BUGFIX: Floating-point native result getter (0020:) will return correct results from natives!<\/p>\n<p>1.6.1: World reset bugfix (vehicles are now deleted), wasted-busted thread bugfix<\/p>\n<p>1.7:<br \/>\n\u2013 1 new opcode for multi-protagonist persistence<br \/>\n\u2013 New feature: string lists (5 new opcodes)<br \/>\n\u2013 Debug print opcode<br \/>\n\u2013 Compiler intrinsic opcodes (2)<br \/>\n\u2013 Updated weapons\u2019 and weapon components\u2019 database files<\/p>\n<p>1.7.1.:<br \/>\n\u2013 2 new string list opcodes<br \/>\n\u2013 Menu can now use mouse<br \/>\n\u2013 Published the YOS script binary format(!!!)<\/p>\n<p>1.7.1 [NC]:<br \/>\n\u2013 Menu uses GXT instead of hardcoded text<br \/>\n\u2013 NEW COMPILER is ready. Works like charm. Much easier to script in it, than before!<\/p>\n<p>1.7.2:<br \/>\n\u2013 3 new opcodes<br \/>\n\u2013 Memory leak fix<br \/>\n\u2013 Auto blip removal upon session change<\/p>\n<p>1.7.3:<br \/>\n\u2013 Compiler bug fix. Properties now work correctly.<\/p>\n<p>1.7.4:<br \/>\n\u2013 Compiler bug fix. Strings are now initialized properly.<br \/>\n\u2013 Script Engine thread duplication bug fixed.<\/p>\n<p>1.7.5:<br \/>\n\u2013 Compiler bug fix. The \u201cnot\u201d keyword works correctly.<\/p>\n<p>1.7.6:<br \/>\n\u2013 Compiler database bug fixes<br \/>\n\u2013 Compiler code generation bug fixes<br \/>\n\u2013 Compiler \u201cSearch\u201d feature implemented (find native\/function\/text easily)<\/p>\n<p>1.8:<br \/>\n\u2013 Compiler bufgix. Method calls are compiled correctly.<br \/>\n\u2013 Compiler database bufgix.<br \/>\n\u2013 Script Engine: Customizable menu layout and strings via the layout database file.<br \/>\n\u2013 GTA V pause menu refurbisher (a.k.a. Menu Disabler): remove dangerous &amp; unnecessary stuff from game\u2019s pause menu.<\/p>\n<p>1.8.1:<br \/>\n\u2013 Compiler bugfix: \u2018Object\u2019 typename keyword works. It was misspelled.<br \/>\n\u2013 Compiler: new keyword to be used exclusively with some natives as null pointer string<br \/>\n\u2013 Garage handler bugfix, session change bugfix. Not \u2018real\u2019 bugs, but vulnerable, unsafe bugs.<\/p>\n<p>1.8.2:<br \/>\n\u2013 Cars\u2019 liveries are now saved\/reloaded. (Livery is the pattern that covers a car, if any.)<\/p>\n<p>1.8.3:<br \/>\n\u2013 Code restructuring (faster and simpler), cleaning up some messy details<\/p>\n<p>1.8.4:<br \/>\n\u2013 New opcode (support for Custom ScriptHookV drawable textures (see \u2018drawTexture\u2019 function from ScriptHookV))<\/p>\n<p>1.8.5:<br \/>\n\u2013 Compiler syntax highlighted word list updated<br \/>\n\u2013 Minor bug fixes in cross-session unregistered radar marker handling<\/p>\n<p><center>    <a href=\"\/getlink?url=68747470733a2f2f646c2d66696c652e636f6d2f3672373335746a6d66777a7a2f6365633430612d596f75724f776e53746f72796c696e655f475441562e7a69702e68746d6c\" \r\n       target=\"_blank\"\r\n       style=\"\r\n            display: inline-flex;\r\n            align-items: center;\r\n            gap: 10px;\r\n            padding: 12px 24px;\r\n            border-radius: 6px;\r\n            background: var(--nqt-color-primary, #ff6a00);\r\n            color: #fff;\r\n            text-decoration: none;\r\n            font-weight: 600;\r\n            font-size: 16px;\r\n            border: 2px solid var(--nqt-color-primary, #ff6a00);\r\n            transition: all 0.3s ease;\r\n            box-shadow: 0 4px 6px rgba(0,0,0,0.1);\r\n       \"\r\n       onmouseover=\"this.style.background='#333'; this.style.borderColor='#333'; this.style.transform='translateY(-2px)';\"\r\n       onmouseout=\"this.style.background='var(--nqt-color-primary, #ff6a00)'; this.style.borderColor='var(--nqt-color-primary, #ff6a00)'; this.style.transform='translateY(0)';\"\r\n    >\r\n        <i class=\"fa-solid fa-download\"><\/i>\r\n        <span>DOWNLOAD MODS<\/span>\r\n    <\/a>\r\n    <\/center><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Your Own Storyline 1.8.5 Your Own storyline If you\u2019ve always wanted to write your own storyline for GTA V, then this ASI plugin is for you. It allows you to remake the entire game with custom missions, and \u2013 contrary to ScriptHookV dotnet and similar scripting environments \u2013 !! it can save and reload !! [&hellip;]<\/p>\n","protected":false},"author":4347,"featured_media":413025,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[234],"tags":[],"class_list":["post-374723","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gta5-scripts"],"blocksy_meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/374723","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/users\/4347"}],"replies":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/comments?post=374723"}],"version-history":[{"count":1,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/374723\/revisions"}],"predecessor-version":[{"id":417440,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/374723\/revisions\/417440"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media\/413025"}],"wp:attachment":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media?parent=374723"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/categories?post=374723"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/tags?post=374723"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}