{"id":373778,"date":"2020-08-15T23:31:00","date_gmt":"2020-08-15T16:31:00","guid":{"rendered":"https:\/\/taimods.com\/2020\/08\/map-info-tool-1-14.html"},"modified":"2026-03-09T12:57:39","modified_gmt":"2026-03-09T05:57:39","slug":"map-info-tool-1-14","status":"publish","type":"post","link":"https:\/\/taimods.com\/en\/2020\/08\/map-info-tool-1-14.html","title":{"rendered":"MOD GTA5 &#8211; V\u0169 Kh\u00ed Map Info Tool 1.14"},"content":{"rendered":"<p><center><img decoding=\"async\" src=\"https:\/\/taimods.com\/wp-content\/uploads\/Map-Info-Tool-1.14-6.jpg\"\/><\/center><br \/>\n<center><img decoding=\"async\" src=\"https:\/\/taimods.com\/wp-content\/uploads\/Map-Info-Tool-1.14-2-2.jpg\"\/><img decoding=\"async\" src=\"https:\/\/taimods.com\/wp-content\/uploads\/Map-Info-Tool-1.14-3-2.jpg\"\/><img decoding=\"async\" src=\"https:\/\/taimods.com\/wp-content\/uploads\/Map-Info-Tool-1.14-6.jpg\"\/><\/center><br \/>\n<center><br \/>\n<\/center><\/p>\n<h5>Map Info Tool 1.14<\/h5>\n<hr\/>\n<p><strong>Changes<\/strong><\/p>\n<p>v1.14 (Nov 5, 2017) \u2013<br \/>\nMinor update to address crashing issues on newer game versions<\/p>\n<p>v1.13 (June 26, 2017) \u2013<br \/>\nCleaned up console input interface and input related code<br \/>\n* Supports scrolling<br \/>\n* Supports different locales and keyboard layouts<br \/>\n* Fixed issue with caps lock<br \/>\nFixed issue with the camera being instantiated under the map in certain cases<br \/>\nRe-added support for viewing static prop objects (mistakenly disabled in the previous version)<br \/>\nAdded an option to hide LOD (level of detail) map objects<\/p>\n<p>v1.12 (May 11, 2017) \u2013<br \/>\nCamera starts on the player by default (configurable in INI)<br \/>\nNearby objects can be dumped to file via a command<\/p>\n<p>v1.1a (Feb 16, 2017) \u2013<br \/>\nFixed a bug that caused the script to crash when viewing non-drawable objects<\/p>\n<p>v1.1 (Feb 15, 2017) \u2013<br \/>\nAdded a console interface to make it easier to get detailed information about objects (currently limited to 2 commands! see below)<br \/>\nAdded an option to customize the colour of building\/ prop overlays<br \/>\nAdded an option to choose whether to draw all or only the selected object to the screen<br \/>\nAdditional tweaks to camera behavior while in the editor<br \/>\nPeds and vehicles are now disabled while in free camera mode<br \/>\nChanged the the layout of the onscreen object list<br \/>\nFixed a problem that caused a crash for certain people when reading values in the config file<br \/>\nFixed a bug that caused the weather and time to be locked while the script was installed<br \/>\nFixed a bug that caused the screen to constantly fade out when pressing the right mouse button, even while not in free camera mode<br \/>\nFixed a bug that allowed the player to enter the camera again while it was already active<br \/>\nImproved backwards compatibility with older versions of ScripthookVDotNet<br \/>\nOther internal stability fixes and improvements<\/p>\n<p>For the average user, this is probably of no use or interest to you so keep that in mind before you read any further!!<\/p>\n<p><strong>Description<\/strong><\/p>\n<p>This is a little tool\/ script I made which allows you to get some useful info about static entities (buildings\/ props) placed around the map. For any building\/ prop that is defined as a static placement, it will show you the model name as well as the name of the base .ymap file where it is defined. Simply move the camera around, and information will be shown over objects as they come in view. You can view even more information about an object by using the built in console interface with the commands listed below.<\/p>\n<p>My hope is that this will ease the process of working with in-game objects via OpenIV, especially for people working hard on map- related mods. Because afaik there is no standard process for finding this kind of information about objects around the world.<\/p>\n<p>There are some options that can be customized in the .ini file including the search radius for objects\/ buildings and max amount of objects infos that will be drawn on the screen. These settings could be useful if you are experience performance problems. Naturally there is some hit to performance, due to the sheer amount of objects that exist in the world.<\/p>\n<p><strong>Other info<\/strong><br \/>\nThe type of an object can be determined by the color of the label. For buildings\/ static objects, it will be red. For props it is gold. This can be changed in the config file.<\/p>\n<p>As always, let me know of any bugs\/ problems, and offer suggestions for how the mod can be improved! Thanks \ud83d\ude00<\/p>\n<p><strong>Controls for camera<\/strong><br \/>\nMove \u2013 W, A, S, D<br \/>\nSelect\/ Enter Editor \u2013 Left mouse<br \/>\nToggle console \u2013 T<br \/>\nExit -Right mouse<br \/>\nSpeed boost \u2013 Left shift<\/p>\n<p><strong>Controls for editor<\/strong><br \/>\nMove Object \u2013 W, A, S, D<br \/>\nSet move speed \u2013 Scroll wheel<br \/>\nToggle console \u2013 T<br \/>\nExit \u2013 Right mouse<\/p>\n<p><strong>List of usable commands<\/strong><br \/>\n\u201c?\u201d or \u201chelp\u201d \u2013 Gets a list of available commands<br \/>\n\u201creloadconfig\u201d \u2013 Reloads all values from the config file<br \/>\n\u201cshowtextures\u201d \u2013 Prints all nested texture names for the selected object<br \/>\n\u201cdumpobjects\u201d \u2013 Dumps nearby objects to nearbyobjects.txt<\/p>\n<p>Default activation key is \u2018Y\u2019, but you are free to change this in the config file<\/p>\n<p><strong>Additional Requirements<\/strong><br \/>\nScriptHook V<br \/>\nScriptHook V .NET<\/p>\n<p><strong>Installation<\/strong><br \/>\nCreate a \u201cscripts\u201d in the main folder where GTA V is installed (if not already there)<br \/>\nPlace MapInfoTool.dll in the folder<\/p>\n<p><strong><br \/>\nMods known to cause conflicts<\/strong><br \/>\nOn- foot Cinematic Camera<\/p>\n<p><center>    <a href=\"\/getlink?url=68747470733a2f2f6d6f6464696e6766696c652e636f6d2f62306265707338673075786b2f3136613266612d4d6170496e666f546f6f6c2e7261722e68746d6c\" \r\n       target=\"_blank\"\r\n       style=\"            display: inline-flex;            align-items: center;            gap: 10px;            padding: 12px 24px;            border-radius: 6px;            background: var(--nqt-color-primary, #ff6a00);            color: #fff;            text-decoration: none;            font-weight: 600;            font-size: 16px;            border: 2px solid var(--nqt-color-primary, #ff6a00);            transition: all 0.3s ease;            box-shadow: 0 4px 6px rgba(0,0,0,0.1);       \"\r\n       onmouseover=\"this.style.background='#333'; this.style.borderColor='#333'; this.style.transform='translateY(-2px)';\"\r\n       onmouseout=\"this.style.background='var(--nqt-color-primary, #ff6a00)'; this.style.borderColor='var(--nqt-color-primary, #ff6a00)'; this.style.transform='translateY(0)';\"\r\n    >\r\n        <i class=\"fa-solid fa-download\"><\/i>\r\n        <span>DOWNLOAD MODS<\/span>\r\n    <\/a>\r\n    <\/center><\/p>","protected":false},"excerpt":{"rendered":"<p>Map Info Tool 1.14 Changes v1.14 (Nov 5, 2017) \u2013 Minor update to address crashing issues on newer game versions v1.13 (June 26, 2017) \u2013 Cleaned up console input interface and input related code * Supports scrolling * Supports different locales and keyboard layouts * Fixed issue with caps lock Fixed issue with the camera [&hellip;]<\/p>\n","protected":false},"author":4347,"featured_media":397995,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1070],"tags":[],"class_list":["post-373778","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gta5-tools"],"blocksy_meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/373778","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/users\/4347"}],"replies":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/comments?post=373778"}],"version-history":[{"count":1,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/373778\/revisions"}],"predecessor-version":[{"id":418387,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/373778\/revisions\/418387"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media\/397995"}],"wp:attachment":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media?parent=373778"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/categories?post=373778"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/tags?post=373778"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}