{"id":373749,"date":"2020-08-15T23:48:00","date_gmt":"2020-08-15T16:48:00","guid":{"rendered":"https:\/\/taimods.com\/2020\/08\/codewalker-gta-v-3d-map-editor-v-29.html"},"modified":"2026-03-09T12:57:44","modified_gmt":"2026-03-09T05:57:44","slug":"codewalker-gta-v-3d-map-editor-v-29","status":"publish","type":"post","link":"https:\/\/taimods.com\/en\/2020\/08\/codewalker-gta-v-3d-map-editor-v-29.html","title":{"rendered":"MOD GTA5 &#8211; V\u0169 Kh\u00ed CodeWalker GTA V 3D Map + Editor v.29"},"content":{"rendered":"<p><center><img decoding=\"async\" src=\"https:\/\/taimods.com\/wp-content\/uploads\/CodeWalker-GTA-V-3D-Map-Editor-v.29-8.jpg\"\/><\/center><br \/>\n<center><img decoding=\"async\" src=\"https:\/\/taimods.com\/wp-content\/uploads\/CodeWalker-GTA-V-3D-Map-Editor-v.29-2-2.jpg\"\/><img decoding=\"async\" src=\"https:\/\/taimods.com\/wp-content\/uploads\/CodeWalker-GTA-V-3D-Map-Editor-v.29-3-2.jpg\"\/><img decoding=\"async\" src=\"https:\/\/taimods.com\/wp-content\/uploads\/CodeWalker-GTA-V-3D-Map-Editor-v.29-4-2.jpg\"\/><img decoding=\"async\" src=\"https:\/\/taimods.com\/wp-content\/uploads\/CodeWalker-GTA-V-3D-Map-Editor-v.29-8.jpg\"\/><\/center><br \/>\n<center><br \/>\n<\/center><\/p>\n<h5>CodeWalker GTA V 3D Map + Editor v.29<\/h5>\n<hr\/>\n<p>CodeWalker \u2013 Interactive 3D Map for GTAV.<\/p>\n<p>This app renders the GTAV map in a manner reminiscent of SA-MP Map Editor. You can add markers like on the Glokon online map, but in 3D. Select objects in the world by clicking on them, and look at details of the models, etc.<\/p>\n<p>Requires the PC version of GTAV installed, and .NET framework 4.5.2.<\/p>\n<p>Extract the zip file and run the .exe. Once the GTAV installation folder has been found, the world view will load by default. Use the WASD keys to move, and left-drag to rotate the camera view. Mouse wheel zooms in\/out and controls the movement speed.<\/p>\n<p>See the Readme.txt file for more information.<\/p>\n<p><strong>New in v.29:<\/strong><br \/>\n\u2013 RPF Explorer Edit Mode, with drag &amp; drop<br \/>\n\u2013 New improved Project Window<br \/>\n\u2013 YNV Nav mesh editing (WIP!)<br \/>\n\u2013 CodeWalker.Core library which can be used by other developers<br \/>\n\u2013 Colour theme options for RPF Explorer and Project Window<br \/>\n\u2013 Snap to ground and Snap to grid editing option<br \/>\n\u2013 Vehicle wheel meshes are now rendered (no mirroring yet)<br \/>\n\u2013 AWC Audio Player will now play some audios<br \/>\n\u2013 Improved interiors rendering and selection info<br \/>\n\u2013 Improved GTA folder management<br \/>\n\u2013 Improved nav mesh and paths rendering<br \/>\n\u2013 Bug fixes and performance improvements<\/p>\n<p><strong>New in v.28:<\/strong><br \/>\n\u2013 Select and inspect ambient audio zones and emitters<br \/>\n\u2013 Improved Binary Search window<br \/>\n\u2013 Improved details of audio REL file contents<br \/>\n\u2013 View contents of cache_y.dat files as XML<br \/>\n\u2013 JenkInd export strings option<br \/>\n\u2013 Bug fix for Turkish users experiencing crashes<\/p>\n<p><strong>New in v.27:<\/strong><br \/>\n\u2013 Multi-select (hold Ctrl and right click on objects)<br \/>\n\u2013 Display selected CarGen\/scenario node vehicles<br \/>\n\u2013 Import scenario chain points from CSV function<br \/>\n\u2013 Import Menyoo XML to ymap function<br \/>\n\u2013 Show skeletons option in model viewer<br \/>\n\u2013 YCD inspector form \u2013 show some contents of YCD files<br \/>\n\u2013 Bulk export selected metadata files as XML versions<br \/>\n\u2013 Performance improvements &amp; other bug fixes<\/p>\n<p><strong>New in v.26:<\/strong><br \/>\n\u2013 First-person mode: [Video] (press P \/ Start)<br \/>\n\u2013 Scenario Region .YMT editing<br \/>\n\u2013 RPF Explorer (OpenIV-style interface)<br \/>\n\u2013 Model Viewer window \u2013 YDR, YDD, YFT, YBN, YNV, YPT<br \/>\n\u2013 View YTD, GXT2, FXC, REL, AWC, YWR, YVR file contents<br \/>\n\u2013 Metadata to XML: YMT, YMAP, YTYP, CUT etc files (Meta\/PSO\/RBF)<br \/>\n\u2013 Collision detection \/ physics \u2013 shoot alien_eggs<br \/>\n\u2013 XBOX controller support<br \/>\n\u2013 Display Population Zones<br \/>\n\u2013 Generate _manifest.ymf XML for ymaps in project<br \/>\n<strong><br \/>\nNew in v.25:<\/strong><br \/>\n\u2013 View Scenario (.YMT) file contents (points and paths)<br \/>\n\u2013 Path editor improvements \u2013 path links display, flags checkboxes, lane counts<br \/>\n\u2013 Entity hierarchy display in selection info window<br \/>\n\u2013 World search: Entity\/archetype search window<br \/>\n\u2013 YDD drawable names now instead of hashes (mostly)<br \/>\n\u2013 Side panel can now be manually resized<br \/>\n\u2013 Various bug fixes<\/p>\n<p><strong>New in v.24:<\/strong><br \/>\n\u2013 Update video: https:\/\/youtu.be\/9lE-qkM43RA<br \/>\n\u2013 View nav mesh and select\/inspect nav mesh polygons (YNV files)<br \/>\n\u2013 Edit entity pivot position\/rotation<br \/>\n\u2013 Train paths (trains .dat files) can now be viewed\/created\/edited<br \/>\n\u2013 2D\/3D toolbar button \u2013 toggle map view<br \/>\n\u2013 Editing tools now work properly in 2D\/ortho view<br \/>\n\u2013 Depth clip option for paths \/ nav mesh<br \/>\n\u2013 Various bug fixes<\/p>\n<p><strong>New in v.23:<\/strong><br \/>\n\u2013 Update video: https:\/\/youtu.be\/euOEqCuB3qE<br \/>\n\u2013 Path editor \u2013 create traffic for map mods!<br \/>\n\u2013 Car generator editor (for parked cars)<br \/>\n\u2013 Clone items with shift + move<br \/>\n\u2013 Collision meshes for map mods now visible<br \/>\n\u2013 Jenkins hash lookup tool<br \/>\n\u2013 Bug fixes and rendering improvements<\/p>\n<p><strong>New in v.22:<\/strong><br \/>\n\u2013 Update video: https:\/\/youtu.be\/SAolXkm01nU<br \/>\n\u2013 Select\/inspect time cycle mods, car generators, +more<br \/>\n\u2013 Configurable key bindings, settings window<br \/>\n\u2013 Keyboard bindings for zoom in\/out (default: Z\/X)<br \/>\n\u2013 Moon is now displayed<br \/>\n\u2013 Support for mods folder, and map mods (WIP)<br \/>\n\u2013 Dropdowns now no longer capture keyboard input<br \/>\n\u2013 Bug fixes and performance improvements<br \/>\n\u2013 Rendering improvements<\/p>\n<p><strong>New in v.21b:<\/strong><br \/>\n\u2013 Fix for modded RPF archives.<\/p>\n<p><strong>New in v.21a:<\/strong><br \/>\n\u2013 Fix for specular lighting.<\/p>\n<p><strong>New in v.21:<\/strong><br \/>\n\u2013 Update video: https:\/\/youtu.be\/e6AgwTWrd0M<br \/>\n\u2013 Added editing toolbar<br \/>\n\u2013 Load\/save existing entity extensions in ymaps<br \/>\n\u2013 Load DLC up to a specified patch<br \/>\n\u2013 Improved support for vehicles in model view<br \/>\n\u2013 Map view mode (top-down 2D)<br \/>\n\u2013 Some rendering improvements<\/p>\n<p><strong>New in v.20:<\/strong><br \/>\n\u2013 Fixed cloth rendering problems<br \/>\n\u2013 Fixed some YFTs (eg. traffic lights)<br \/>\n\u2013 Fixed water foam rendering issue<br \/>\n\u2013 Entity transform widget<br \/>\n\u2013 Project window enhancement<br \/>\n\u2013 Full source code included in download<\/p>\n<p><strong>New in v.19a:<\/strong><br \/>\n\u2013 Fix for some users seeing only black screen.<\/p>\n<p><strong>New in v.19:<\/strong><br \/>\n\u2013 Water quads rendering<br \/>\n\u2013 River ripples and flow animation<br \/>\n\u2013 Show nodes\/paths from YND files<br \/>\n\u2013 YTD texture viewer in RPF browser<br \/>\n\u2013 Bug fixes and performance improvements<br \/>\n\u2013 Fixed some render order issues<\/p>\n<p><strong>New in v.18:<\/strong><br \/>\n\u2013 HDR rendering, tone mapping, bloom<br \/>\n\u2013 Specular mapping &amp; highlights<br \/>\n\u2013 Ambient lighting improvements<br \/>\n\u2013 Clouds and basic cloud options<br \/>\n\u2013 Selection info window with texture viewer<br \/>\n\u2013 Ability to toggle model\/geometry visibility<br \/>\n\u2013 Bug fixes and performance improvements<\/p>\n<p><strong>New in v.17:<\/strong><br \/>\n\u2013 Day\/night cycle (right-drag)<br \/>\n\u2013 Emissive textures and distant LOD lights<br \/>\n\u2013 Sky colour based on time of day and weather<br \/>\n\u2013 Instanced grass<br \/>\n\u2013 Grass and foliage wind movement<br \/>\n\u2013 Bug fixes and performance improvements<\/p>\n<p><strong>New in v.16:<\/strong><br \/>\n\u2013 World mode \u2013 Now loads orphan entities and uses entity lodDist<br \/>\n\u2013 Rendering improvements<br \/>\n\u2013 Cables now rendered<br \/>\n\u2013 Improved support for custom models (eg openformats)<br \/>\n\u2013 Bug fixes and performance improvements<br \/>\n\u2013 Now scans only root game folder \u2013 updates\/DLC not scanned in this version as it was causing problems.<\/p>\n<p><strong>New in v.15:<\/strong><br \/>\n\u2013 Static YBN collision mesh display<br \/>\n\u2013 Change light direction with mouse<br \/>\n\u2013 Ability to set folders to exclude (in .config file)<br \/>\n\u2013 Mods folder now excluded by default<br \/>\n\u2013 Rendering improvements<br \/>\n\u2013 Improved file exception handling<\/p>\n<p><strong>New in v.14:<\/strong><br \/>\n\u2013 Dynamic cascaded soft shadows<br \/>\n\u2013 LOD and loading improvements \u2013 better immersion!<br \/>\n\u2013 Display vertex colours, normals, texturecoords<br \/>\n\u2013 Display raw textures \u2013 normal maps, specular maps etc.<br \/>\n\u2013 Render model mode now accepts asset hash<br \/>\n\u2013 More configurable config file<\/p>\n<p><center>    <a href=\"\/getlink?url=68747470733a2f2f646c2d66696c652e636f6d2f376b7477776f6575346535612f6464386465372d436f646557616c6b657232392e7a69702e68746d6c\" \r\n       target=\"_blank\"\r\n       style=\"\r\n            display: inline-flex;\r\n            align-items: center;\r\n            gap: 10px;\r\n            padding: 12px 24px;\r\n            border-radius: 6px;\r\n            background: var(--nqt-color-primary, #ff6a00);\r\n            color: #fff;\r\n            text-decoration: none;\r\n            font-weight: 600;\r\n            font-size: 16px;\r\n            border: 2px solid var(--nqt-color-primary, #ff6a00);\r\n            transition: all 0.3s ease;\r\n            box-shadow: 0 4px 6px rgba(0,0,0,0.1);\r\n       \"\r\n       onmouseover=\"this.style.background='#333'; this.style.borderColor='#333'; this.style.transform='translateY(-2px)';\"\r\n       onmouseout=\"this.style.background='var(--nqt-color-primary, #ff6a00)'; this.style.borderColor='var(--nqt-color-primary, #ff6a00)'; this.style.transform='translateY(0)';\"\r\n    >\r\n        <i class=\"fa-solid fa-download\"><\/i>\r\n        <span>DOWNLOAD MODS<\/span>\r\n    <\/a>\r\n    <\/center><\/p>\n","protected":false},"excerpt":{"rendered":"<p>CodeWalker GTA V 3D Map + Editor v.29 CodeWalker \u2013 Interactive 3D Map for GTAV. This app renders the GTAV map in a manner reminiscent of SA-MP Map Editor. You can add markers like on the Glokon online map, but in 3D. Select objects in the world by clicking on them, and look at details [&hellip;]<\/p>\n","protected":false},"author":4347,"featured_media":397894,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1070],"tags":[],"class_list":["post-373749","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gta5-tools"],"blocksy_meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/373749","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/users\/4347"}],"replies":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/comments?post=373749"}],"version-history":[{"count":1,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/373749\/revisions"}],"predecessor-version":[{"id":418415,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/373749\/revisions\/418415"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media\/397894"}],"wp:attachment":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media?parent=373749"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/categories?post=373749"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/tags?post=373749"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}