{"id":373739,"date":"2020-08-16T20:59:00","date_gmt":"2020-08-16T13:59:00","guid":{"rendered":"https:\/\/taimods.com\/2020\/08\/openiv-4-0.html"},"modified":"2026-03-09T12:57:46","modified_gmt":"2026-03-09T05:57:46","slug":"openiv-4-0","status":"publish","type":"post","link":"https:\/\/taimods.com\/en\/2020\/08\/openiv-4-0.html","title":{"rendered":"MOD GTA5 &#8211; V\u0169 Kh\u00ed OpenIV 4.1"},"content":{"rendered":"<p><center><img decoding=\"async\" src=\"https:\/\/taimods.com\/wp-content\/uploads\/OpenIV-4.0-8.jpg\"\/><\/center><br \/>\n<center><img decoding=\"async\" src=\"https:\/\/taimods.com\/wp-content\/uploads\/OpenIV-4.0-2-2.jpg\"\/><img decoding=\"async\" src=\"https:\/\/taimods.com\/wp-content\/uploads\/OpenIV-4.0-3-2.jpg\"\/><img decoding=\"async\" src=\"https:\/\/taimods.com\/wp-content\/uploads\/OpenIV-4.0-4-2.jpg\"\/><img decoding=\"async\" src=\"https:\/\/taimods.com\/wp-content\/uploads\/OpenIV-4.0-8.jpg\"\/><\/center><br \/>\n<center><br \/>\n<\/center><\/p>\n<h5>OpenIV 4.1<\/h5>\n<hr\/>\n<p>OpenIV is a multi-purpose editor and archive manager for PC versions of Grand Theft Auto V, Grand Theft Auto IV\/EFLC and Max Payne 3.<\/p>\n<p><strong>OpenIV.ASI 1.1:<\/strong><br \/>\nNew version of OpenIV.ASI gives you ability to keep original GTAV files safe and put mods into special \u201cmods\u201d folder. Just put archive (for example, x64a.rpf) you want to mod into \u201cmods\u201d folder and made changes in that copy. OpenIV.ASI will force game load your archives form \u201cmods\u201d folder. In addition, if you want to switch back to original files just remove OpenIV.ASI and ASI Loader using ASI Manager.<\/p>\n<p><strong>Texture editor for GTA V:<\/strong><br \/>\nPowerful OpenIV texture editor now have support for GTA V .ytd texture files. You are free to edit any .ytd files using all features we have.<\/p>\n<p><strong>Fragment Models Viewer:<\/strong><br \/>\nFinally, OpenIV fragment models viewer got support of GTA V .yft files. This will allows you to view GTAV vehicles models.<\/p>\n<p><strong>Critical bug fixed:<\/strong><br \/>\nWe also have fixed some critical issues in our code. Now you have less chance to corrupt your files.<\/p>\n<p><strong>OpenIV Offline Installer:<\/strong><br \/>\nOpenIV Offline installer is a method to install OpenIV modding tool without internet. Follow below method to manually install Open IV offline without internet for GTA 5 and other game.<\/p>\n<p><strong>How to Install OpenIV Offline:<\/strong><\/p>\n<ol>\n<li>Download the OpenIV file.<\/li>\n<li>Copy \u201cNew Technology Studio\u201d folder.<\/li>\n<li>Install 7-Zip\/winrar app on your PC.<\/li>\n<li>Extract the OpenIV zip\/rar file with 7-Zip\/winrar.<\/li>\n<li>Open the OpenIV installer folder.<\/li>\n<li>Open the app \u201cOpenIV.exe\u201d file.<\/li>\n<li>Hit install to start the installation.<\/li>\n<li>Done! Start your OpenIV from Start menu.<\/li>\n<\/ol>\n<p><strong>What\u2019s new in OpenIV 4.1<\/strong><br \/>\n\u2022 We fixed an issue where it was not possible to run Grand Theft Auto V (Epic Games Store Version) from OpenIV.<br \/>\n\u2022 We fixed an issue resulting in OpenIV crash while opening some modes and textures in GTA V.<br \/>\n\u2022 We fixed an issue where OpenIV did not update size of embedded archive when all files removed from it.<br \/>\n\u2022 You can add more names and strings into OpenIV databases by editing files in your documents folder here: Documents\\OpenIV\\[Game Name]\\Strings\\ Starting with this update OpenIV will automatically reload content of those files without restart.<\/p>\n<p><strong>What\u2019s new in OpenIV 4.0:<\/strong><br \/>\n\u2022 Red Dead Redemption 2 support<br \/>\n<strong><br \/>\nWhat\u2019s new in OpenIV 3.2:<\/strong><br \/>\n\u2022 Support for many GTA V ymt files<\/p>\n<p><strong>What\u2019s new in OpenIV 3.1:<\/strong><br \/>\n\u2022 GTAV: pedpersonality.ymt support<br \/>\n\u2022 XML Syntax validation in OpenIV Text Editor<\/p>\n<p><strong>What\u2019s new in OpenIV 3.0:<\/strong><br \/>\n\u2022 GTA V for PlayStation 4 support<br \/>\n\u2022 GTA V Vehicles animations player<br \/>\n\u2022 Proper multichannel audio support<br \/>\n\u2022 openFormats support for YVR<br \/>\n\u2022 support for new shaders in openFormats for GTA V models.<\/p>\n<p><strong>What\u2019s new in OpenIV 2.9.2:<\/strong><br \/>\nFirst time since 2015, we have updated OpenIV.ASI \u2013 our plugin, which provides mods support for Grand Theft Auto V. The latest version of GTA V has some non-critical changes in the code, which affected by OpenIV.ASI, and we made similar changes in our code. Without those changes in OpenIV.ASI, your game had crash during loading screen in some very specific scenario, only when you have Simplified Chinese language selected in game. Use ASI Manager to update OpenIV.ASI in your game folder.<br \/>\n\u2022 We fixed an issue where sometimes OpenIV crashes while renaming folders inside archives.<br \/>\n\u2022 We fixed an issue where import of texture image with 2\u00d72 sizes was impossible due to infinite loading.<br \/>\n\u2022 We fixed an issue where files was not shown in OpenIV after they was drag-and-dropped in game folder using Windows File Explorer.<\/p>\n<p><strong>What\u2019s new in OpenIV 2.9.1:<\/strong><br \/>\nOpen folder: You now can open folders the same way as archives. Use menu \u201cFile &gt; Open folder\u2026\u201d and select folder you want to open. Selected folder will appear at the end of the list in navigation tree.<br \/>\nDelete confirmation dialog: OpenIV will now show you delete configuration dialog, it will help you to avoid accidental removal of game files. You can disable this feature in OpenIV configuration.<br \/>\nGrand Theft Auto V<br \/>\n\u2022 We added support for carvariations.ymt file<br \/>\n\u2022 We added support for vfxvehicleinfo.ymt file<br \/>\nYou can edit those files using inbuilt OpenIV Text editor or export them to META\/XML format.<br \/>\nGrand Theft Auto IV<br \/>\n\u2022 We fixed an issue where wrong High Level Code was generated in SCO Viewer.<br \/>\nGeneral changes, improvements, and fixes<br \/>\n\u2022 We fixed an issue where it was impossible to use context menu on travel buttons (Back\/Forward) when history list contain many items.<br \/>\n\u2022 We fixed an issue where some users might get \u201cUnable to initialize Windows DirectX subsystem\u201d fatal error message.<br \/>\n\u2022 We added ability to use keyboard arrow keys to navigate through shaders information in models viewer.<br \/>\n\u2022 We made minor visual changes in \u201cMore information\u201d dialog in models viewer.<br \/>\n\u2022 We fixed an issue where users might see \u201cConfirm edit mode\u201d dialog while creating archive in edit mode.<br \/>\n\u2022 We changed keyboard shortcut for creating new archive from \u201cCtrl + N\u201d to \u201cCtrl + Shift + N\u201d.<br \/>\n\u2022 We added ability to use \u201cCtrl + N\u201d keyboard shortcut for creating new archive in current location (Same as \u201cCtrl + D\u201d for folder).<br \/>\n\u2022 We fixed an issue where status bar does not updates when items are added or removed.<br \/>\n\u2022 We fixed an issue resulting in unexpected behavior when double-clicking on group header in file list.<br \/>\n\u2022 You now can use \u201cShift + Delete\u201d keyboard shortcut for permanently deleting files while using Recycle Bin (This works for files on disk not for files in archives).<br \/>\n\u2022 We fixed an issue resulting in \u201cEdit mode\u201d button become disabled in specific scenario.<br \/>\n\u2022 We improved support for Junctions or Symbolic links. You now will be able to use global search while your game folder is Symbolic links.<br \/>\n\u2022 We changed the way how Size column is displayed in file list. Now it works just like Windows File Explorer.<br \/>\n\u2022 Some more changes was made, they are minor or are not worthy of mention.<\/p>\n<p><center>    <a href=\"\/getlink?url=68747470733a2f2f6d6f6464696e6766696c652e636f6d2f6c377331356773723365357a2f6f766973657475702d56342e312e7261722e68746d6c\" \r\n       target=\"_blank\"\r\n       style=\"\r\n            display: inline-flex;\r\n            align-items: center;\r\n            gap: 10px;\r\n            padding: 12px 24px;\r\n            border-radius: 6px;\r\n            background: var(--nqt-color-primary, #ff6a00);\r\n            color: #fff;\r\n            text-decoration: none;\r\n            font-weight: 600;\r\n            font-size: 16px;\r\n            border: 2px solid var(--nqt-color-primary, #ff6a00);\r\n            transition: all 0.3s ease;\r\n            box-shadow: 0 4px 6px rgba(0,0,0,0.1);\r\n       \"\r\n       onmouseover=\"this.style.background='#333'; this.style.borderColor='#333'; this.style.transform='translateY(-2px)';\"\r\n       onmouseout=\"this.style.background='var(--nqt-color-primary, #ff6a00)'; this.style.borderColor='var(--nqt-color-primary, #ff6a00)'; this.style.transform='translateY(0)';\"\r\n    >\r\n        <i class=\"fa-solid fa-download\"><\/i>\r\n        <span>DOWNLOAD MODS<\/span>\r\n    <\/a>\r\n    <\/center><\/p>\n","protected":false},"excerpt":{"rendered":"<p>OpenIV 4.1 OpenIV is a multi-purpose editor and archive manager for PC versions of Grand Theft Auto V, Grand Theft Auto IV\/EFLC and Max Payne 3. OpenIV.ASI 1.1: New version of OpenIV.ASI gives you ability to keep original GTAV files safe and put mods into special \u201cmods\u201d folder. Just put archive (for example, x64a.rpf) you [&hellip;]<\/p>\n","protected":false},"author":4347,"featured_media":397862,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1070],"tags":[],"class_list":["post-373739","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gta5-tools"],"blocksy_meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/373739","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/users\/4347"}],"replies":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/comments?post=373739"}],"version-history":[{"count":1,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/373739\/revisions"}],"predecessor-version":[{"id":418425,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/373739\/revisions\/418425"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media\/397862"}],"wp:attachment":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media?parent=373739"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/categories?post=373739"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/tags?post=373739"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}