{"id":373579,"date":"2020-09-01T07:13:00","date_gmt":"2020-09-01T00:13:00","guid":{"rendered":"https:\/\/taimods.com\/2020\/09\/writhy-euphoria-mod.html"},"modified":"2026-03-09T12:58:09","modified_gmt":"2026-03-09T05:58:09","slug":"writhy-euphoria-mod","status":"publish","type":"post","link":"https:\/\/taimods.com\/en\/2020\/09\/writhy-euphoria-mod.html","title":{"rendered":"MOD GTA5 &#8211; Writhy Euphoria Mod"},"content":{"rendered":"<p><center><img decoding=\"async\" src=\"https:\/\/taimods.com\/wp-content\/uploads\/Writhy-Euphoria-Mod-3.jpg\"\/><\/center><br \/>\n<center><\/center><br \/>\n<center><br \/>\n<\/center><\/p>\n<h5>Writhy Euphoria Mod<\/h5>\n<hr\/>\n<p>This mod ain\u2019t made for pure realism cuz i barely know stuff about how a person reacts when a bullet is shot to any specific part. my goal is to make a writhy euphoria mod that is combined with OverGrowth, Skate 3 and GTA 4. leave your suggestions below and i will try my best at making it possible \ud83d\ude00 .<\/p>\n<p><strong>How to install the euphoria mod into your game, its easy.<\/strong><br \/>\njust navigate to mods\/update\/update.rpf\/x64\/data\/tune and paste the physictasks.ymt file there.<br \/>\nfor behaviours, go to mods\/common.rpf\/data\/naturalmotion and replace my behaviours.xml with your current one<\/p>\n<p>Have Fun!<br \/>\nHope you enjoy!<\/p>\n<p><strong>Known bugs:<\/strong><br \/>\na glitch when falling in the pavements like bushes only. if you experience any other bugs, definitely let me know.<\/p>\n<p><strong>v 0.1:<\/strong><br \/>\nrelease. nothing special<br \/>\n<strong>v 0.2<\/strong><br \/>\nweapon impulses has been decreased so the npc would not collapse instantly to its death.<br \/>\n<strong>v 0.3<\/strong> all bugs has been fixed and rolling is now better.<br \/>\n<strong>v.0.4<\/strong><br \/>\n-explosion reactions has been changed<br \/>\n-falling reactions now has a feature that when you go rolling for a little bit of time and go in a high speed then<br \/>\nthe player will change fall type when close to the ground. the fall will change back to a normal fall when the player<br \/>\nis high from the ground.<br \/>\n-ped reactions only have been changed a little but when you shoot at a pedestrian then the npc will not collapse always but sometimes<br \/>\nhe\/she can collapse easily and when shot, sometimes the npc will move a few steps forward.<br \/>\n\u2013 fire reactions has also been changed<\/p>\n<p><strong>0.5 update changes:<\/strong><br \/>\n-Falling reactions has slightly been changed<br \/>\n-NPC Reactions is now much better. the npc will not collapse easily except when the npc is running or he\/she has been shot with a shotgun or any powerful weapon<\/p>\n<p><strong>0.6 update changes:<\/strong><br \/>\nAll of the falls has been changed to a more improved fall than the original falls<br \/>\nMany bugs has been fixed. there is some left tho so all bugs hasn\u2019t been fixed yet<\/p>\n<p><strong>List of bug fixes:<\/strong><br \/>\nwhen ultimate ragdoll is on and you pressed the key you configured it on then the player will not ragdoll. the player will try to stand instead.<\/p>\n<p><strong>List of things what will come in the very last version:<\/strong><br \/>\nRealistic npc gun reactions will come when the mod is finished. its hard for me to make them realistic because i dont use rageuphoria\u2019s mod file nor i use bass dragon\u2019s euphoria.<br \/>\ni use the very original euphoria file. if you wanna ask why i dont use those realistic euphoria mod files. its because some of the messages in the file are completely removed<br \/>\nso i can\u2019t change every reaction. in the original file i can. in the original file, smart fall messages what i mostly change are in total 21 and in the modded versions there are only 5 in bass dragon\u2019s euphoria mod and<br \/>\nin rage euphoria\u2019s file there are 6.<\/p>\n<p><strong>0.7 update changes<\/strong><br \/>\nrolling is more realistic<br \/>\nfalling has been slightly changed<br \/>\nshot reactions has been changed but they are crappy as hell right now. if you wanna see improvements to shot reactions, use an mg or a shotgun.<\/p>\n<p><strong>bug fixes:<\/strong><br \/>\nflying out of a windshield\/windscreen doesn\u2019t make player\u2019s body start twitching anymore.<\/p>\n<p><strong>1.0 changes<\/strong><br \/>\nRolling\/pratfalling when falling in highspeed, the player will pedal his legs just like in gta 4<br \/>\nHighHighFall now uses BodyWrithe for fall<br \/>\nShot reactions are now fixed but impulses are too low. have been having problems with it lately where sometimes the weapon will send an massive impulse to the npc and the npc will be sent flying.<br \/>\nExplosion Reactions have been changed a little<br \/>\nOnly minor changes in the Fire Reactions.<\/p>\n<p><strong>List of bug fixes:<\/strong><br \/>\nthe body freeze npc shooting while dead is not fixed cuz before when i tried to fix the bug, it was easy to fix before but now its hard to fix it. all bugs should be fixed in the next update cuz bugs are gonna be my main focus for now<\/p>\n<p><strong>2.0 changes<\/strong><br \/>\nMASSIVE CHANGES TO FALL REACTIONS, SHOT REACTIONS ETC.<br \/>\nExplosion Reactions and radius has majorly been improved<br \/>\nFire Reactions minorly changed<br \/>\nFalling Reactions massively improved.<br \/>\nWhen you fall and hit a object, the falling reaction will change. First falling reaction without impact uses BodyWrithe task and falling reaction with impact uses smartfall task<br \/>\nVehicle bail has only minor changes<br \/>\nHighFall majorly improved<br \/>\nRolling majorly improved<br \/>\nHeadshots improved. now the npc will sometimes drop instantly when shot to the head, sometimes the npc takes a couple steps and drops<\/p>\n<p><strong>3.0 changes:<\/strong><br \/>\nIMPROVEMENTS TO HIGHFALL TASK, ROLLING TASK ETC<br \/>\n<strong>Bug Fixes:<\/strong><br \/>\nfreezing ragdoll body now fixed, the bug when exiting a vehicle, the player will ragdoll is fixed as well. submit any bugs you see cuz i didn\u2019t experience anything when testing the mod.<br \/>\nRolling improved. Rolling will have more friction and velocity when rolling.<br \/>\nHighfall improved, now it will not be a rolling fall, instead it will be an smart type fall. HighFall low speed uses yanked task and Highfall high speed uses BodyWrithe task. Same goes with stunt jump which is the task when activating ragdoll through SPACE &amp; R<br \/>\nShot reactions slightly improved, now they won\u2019t collapse like idiots when shooting them a couple of times, well sometimes they will collapse when shot. Headshot task feels more dead than alive.<br \/>\nNPC\u2019s will grab now more often, on bikes as well but will not grab not much when you drive slowly and the npc will collapse if you bump into them with a vehicle which will be improved in the next update.<br \/>\nwhen pushing an npc, the npc won\u2019t grab the floor anymore because the mod had a problem where the npc glitches out when grabbing the floor and blood pours like blender.<\/p>\n<p><strong>what will be in the next update:<\/strong><br \/>\nElectrocute task reactions<br \/>\nPushing NPC\u2019s reactions<br \/>\nShot reactions will have an massive improvement<br \/>\nBig Improvements to Explosion Reactions<br \/>\nHuge Improvements to Fire Reactions<br \/>\nBig Improvements to Vehicle Bailout Reactions<\/p>\n<p><strong>5.2 update changelog<\/strong><br \/>\n-Rolling friction &amp; velocity improved, now you will not roll down like soap<br \/>\n-Shot Reactions improved, now the npc will not immediately collapse when shot sometimes while the npc is standing<br \/>\n-HighFall &amp; HighHighFall improved, HighHighFall now uses task smartFall and HighFall uses BodyWrithe<br \/>\n-Legshots slightly improved. the impulse has been decreased that when shot with a pistol so the leg wouldn\u2019t pull itself backwards<\/p>\n<p><strong>Bug Fixes:<\/strong><br \/>\nSpinning has now been removed. now the npc\u2019s won\u2019t spin when shot with automatic weapons<\/p>\n<p><strong>5.3 update changelog<\/strong><br \/>\n-Legshot reactions improved<br \/>\n-Stuntjump task changed a little<br \/>\n-Gunshot reactions improved.<br \/>\n-Reach for the wound while dead task added (inspired by RDR2)<br \/>\n-HighHighFallEnd task changed, now uses task upperbodyFlinch. Btw if you don\u2019t know what task highhighfallend does then i can explain. it\u2019s a reaction that can be encountered via falling from air to the ground when the normal fall is activated (Highhighfallstart)<br \/>\n-TwoHanded Holding added. This doesn\u2019t mean that you can hold two handed weapons while in ragdoll. It means that when an npc is holding an assault rifle, the npc will hold the weapon with both hands.<br \/>\n-Rolling velocity increased<\/p>\n<p><strong>Bug Fixes:<\/strong><br \/>\nno bug fixes<\/p>\n<p><strong>Known Bugs:<\/strong><br \/>\nwhen falling into bushes by not rolling, the player seems to not want to enter the pavements. you get impulsed back<br \/>\nno other bugs. Let me know if you find any bugs that is gamebreaking and can be encountered very often<\/p>\n<p><strong>5.4 (BIG UPDATE) update changelog<\/strong><br \/>\n-Bailing out of a vehicle reaction now looks more satisfied than ever. The player will pedal their legs like in gta 4 and will roll like in gta 4<br \/>\n-Impulse tasks are fixed and better now. The shotgun will now send perfect amount of force to the npc (tested on vanilla weapons.meta).<br \/>\n-Pushing reactions and melee reactions have been changed a little.<br \/>\n-Impulse problems for bat smashing has been fixed<br \/>\n-Stunt jump\u2019s StayUpright issue has been balanced so you don\u2019t succesfully land all the time on your feet.<br \/>\n-Bullet force to the guts has been increased<br \/>\n-Rolling friction has been decreased<br \/>\n-Legshots have been improved. Now it doesn\u2019t look like the npc is collapsing weirdly. Collapses more like in other euphoria mods<br \/>\n-Balancing while burst firing or automatic firing has been fixed and more balanced. Now the npc will not fall over when being shot rapidly.<br \/>\n-InjuredOnGround task changed. Reduced the chance that npc could raise their arms or sometimes try to take a selfie in imagination before they die.<\/p>\n<p><strong>5.5 (BIG NOTICEABLE CHANGES) update changelog<\/strong><br \/>\n-Bailing out of a vehicle gravity has been changed a little<br \/>\n-Gunshot reactions have been improved, micro smg balancing now feels more dynamic<br \/>\n-Pushing reactions have been improved (thanks to HZDRT)<br \/>\n-Stunt jump\u2019s balancing has been improved.<br \/>\n-Rolling friction has been decreased, again<br \/>\n-Shot FatallyInjured Reactions improved. The npc will now pedal their legs and will get stunned after drop.<br \/>\n-Gravity changes. while windmilling or body moving fast, player\u2019s body will move more forward and have more velocity while falling<br \/>\n-HighHighFallEnd improved<br \/>\n-Falling off a bike crash height improved<br \/>\n-Brought back behaviours.xml<br \/>\n-HighFall improved<\/p>\n<p><strong>Bug Fixes:<\/strong><br \/>\nNpc will not fall to their knees anymore while being pushed<br \/>\nSpinning is now completely removed<br \/>\nWeird stepping issue reduced<\/p>\n<p><strong>Bugs that has not been fixed:<\/strong><br \/>\nRagdoll not detecting the grab<br \/>\nMelee Reactions<\/p>\n<p><center>    <a href=\"\/getlink?url=68747470733a2f2f6d6f6464696e6766696c652e636f6d2f7179623371756b6d663333722f6434316361382d452e522e4f5f312e392e345f62795f4d6947476f7573542e7a69702e68746d6c\" \r\n       target=\"_blank\"\r\n       style=\"            display: inline-flex;            align-items: center;            gap: 10px;            padding: 12px 24px;            border-radius: 6px;            background: var(--nqt-color-primary, #ff6a00);            color: #fff;            text-decoration: none;            font-weight: 600;            font-size: 16px;            border: 2px solid var(--nqt-color-primary, #ff6a00);            transition: all 0.3s ease;            box-shadow: 0 4px 6px rgba(0,0,0,0.1);       \"\r\n       onmouseover=\"this.style.background='#333'; this.style.borderColor='#333'; this.style.transform='translateY(-2px)';\"\r\n       onmouseout=\"this.style.background='var(--nqt-color-primary, #ff6a00)'; this.style.borderColor='var(--nqt-color-primary, #ff6a00)'; this.style.transform='translateY(0)';\"\r\n    >\r\n        <i class=\"fa-solid fa-download\"><\/i>\r\n        <span>DOWNLOAD MODS<\/span>\r\n    <\/a>\r\n    <\/center><\/p>","protected":false},"excerpt":{"rendered":"<p>Writhy Euphoria Mod This mod ain\u2019t made for pure realism cuz i barely know stuff about how a person reacts when a bullet is shot to any specific part. my goal is to make a writhy euphoria mod that is combined with OverGrowth, Skate 3 and GTA 4. leave your suggestions below and i will [&hellip;]<\/p>\n","protected":false},"author":4347,"featured_media":397250,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[241],"tags":[],"class_list":["post-373579","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gta5-khac"],"blocksy_meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/373579","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/users\/4347"}],"replies":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/comments?post=373579"}],"version-history":[{"count":1,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/373579\/revisions"}],"predecessor-version":[{"id":418584,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/373579\/revisions\/418584"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media\/397250"}],"wp:attachment":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media?parent=373579"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/categories?post=373579"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/tags?post=373579"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}