{"id":294833,"date":"2025-12-29T13:22:09","date_gmt":"2025-12-29T06:22:09","guid":{"rendered":"https:\/\/taimods.com\/2025\/12\/ets2-paintjob-packer-v1-1-1-36-x.html"},"modified":"2026-01-15T07:04:48","modified_gmt":"2026-01-15T00:04:48","slug":"ets2-paintjob-packer-v1-1-1-36-x","status":"publish","type":"post","link":"https:\/\/taimods.com\/en\/2025\/12\/ets2-paintjob-packer-v1-1-1-36-x.html","title":{"rendered":"ETS2 &#8211; Paintjob Packer V1.1 (1.36.x)"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/taimods.com\/wp-content\/uploads\/23083_22443-ets2-paintjob-packer-v1-1.jpg\"><\/p>\n<p>Paintjob Packer is a lightweight mod making tool for Euro Truck Simulator 2 and American Truck Simulator. It allows you to generate simple paintjob mods, with a focus on mods that support multiple vehicles.<\/p>\n<p><strong>Features:<\/strong><br \/>Support for player-owned trailers, including those from DLCs<br \/>Support for trucks using the newer accessory-based paintjob system, like the Scania S and MAN TGX Euro 6<br \/>Support for as many vehicles as you like in a single mod<br \/>Built-in support for 40 modded trucks, full list here<br \/>Support for separate paintjobs for each cabin of a truck, in case a single texture doesn&#8217;t work for all of them<\/p>\n<p>Added support for trailer mods<br \/>Fixed a bug that stopped paintjobs from showing up in-game<\/p>\n<p>1. Generate base files using Paintjob Packer<br \/>Paintjob Packer is made for paintjob packs, but you can also make a single paintjob<br \/>Choose between separate paintjobs for each cabin, or a single combined paintjob per vehicle<br \/>Combined paintjobs cut down on mod size by only needing one file per truck, but your design might not work perfectly across all the cabin sizes<br \/>Separate paintjobs let you tweak your design for each cab size, but your mod will be bigger due to multiple (usually 3) files per truck<br \/>The optional cabin unifier system gives you the best of both worlds, but is more complex to use (only available when using separate paintjobs)<br \/>Internal name must consist of only lowercase letters, numbers and underscores. It must be 12 characters or fewer (10 if using separate paintjobs) and unique &#8211; two different mods that use the same internal name are incompatible with each other<br \/>2. Replace mod manager files<br \/>mod_manager_description.txt and mod_manager_image.jpg<br \/>The description already contains a pre-generated list of vehicles supported by your mod<br \/>The image must be a 276 x 162 JPEG<br \/>3. Replace icon<br \/>material\/ui\/accessory\/_icon.dds<br \/>Must be a 256 x 64 DDS<br \/>If you want your icon to match the vanilla paintjobs, use the placeholder image as a guide for size &amp; shape<br \/>4. Make main vehicle files<br \/>vehicle\/truck\/upgrade\/paintjob\/\/ (each &#8220;cabin&#8221; DDS) and\/or vehicle\/trailer_owned\/upgrade\/paintjob\/\/ (each &#8220;body&#8221; DDS)<br \/>Using templates is recommended, I have a pack you can download<br \/>Save each DDS as DXT 5 with mipmaps<br \/>For consistency&#8217;s sake, Cabin A is always the biggest cabin size, then Cabin B is smaller, then Cabin C is the smallest. If the 8&#215;4 chassis uses a separate cabin, it&#8217;s called Cabin 8<br \/>Some trucks have fewer than 3 cabins, and some mods have more than 3<br \/>You&#8217;ll need to replace every cabin DDS there<br \/>5. Make accessory files<br \/>Every DDS not replaced in the last step<br \/>Only necessary for trailers and some trucks<br \/>Not all accessories need templates, if you just want to change the colour of a part simply re-colour the placeholder file that&#8217;s already there<br \/>If using the cabin unifier system<\/p>\n<p>6. Make additional DDS files if needed<br \/>Each truck will only generate with cabin_a.dds by default, if you need additional sizes you&#8217;ll need to make additional DDS files<br \/>You only need to make additional files if your design doesn&#8217;t work on a certain-sized cabin, most paintjobs will work fine with just the one DDS<br \/>Make sure additional DDS file names match an existing TOBJ, e.g. cabin_b.dds is okay, but cabin_small.dds is not<br \/>7. Edit existing TOBJ files to point to your new DDS<br \/>Open the TOBJ using a hex editor and edit only a single letter near the end, e.g. turning cabin_a into cabin_b<br \/>Multiple TOBJ files can point to the same DDS, so you could have one DDS for cabins A &amp; 8, and a second for cabins B &amp; C, for example<br \/>8. Run the cabin unifier<br \/>If any files are missing or named incorrectly, the unifier will let you know<br \/>Don&#8217;t edit unifier.ini, it might cause the unifier to work incorrectly<br \/>The unifier looks at your TOBJ files to see which cabins you need and which you don&#8217;t, then edits some files in the def folder<br \/>You can only unify once, so delete Cabin Unifier.exe (or unifier.py) and unifier.ini afterwards<\/p>\n<p><strong>Authors:<\/strong> Carsmaniac<\/p>\n    <a href=\"\/getlink?url=68747470733a2f2f6d6f6473626173652e636f6d2f35706c397936336c6f6b67612f7061696e746a6f622d7061636b65722d76312e312e7a69702e68746d6c\" \r\n       target=\"_blank\"\r\n       style=\"            display: inline-flex;            align-items: center;            gap: 10px;            padding: 12px 24px;            border-radius: 6px;            background: var(--nqt-color-primary, #ff6a00);            color: #fff;            text-decoration: none;            font-weight: 600;            font-size: 16px;            border: 2px solid var(--nqt-color-primary, #ff6a00);            transition: all 0.3s ease;            box-shadow: 0 4px 6px rgba(0,0,0,0.1);       \"\r\n       onmouseover=\"this.style.background='#333'; this.style.borderColor='#333'; this.style.transform='translateY(-2px)';\"\r\n       onmouseout=\"this.style.background='var(--nqt-color-primary, #ff6a00)'; this.style.borderColor='var(--nqt-color-primary, #ff6a00)'; this.style.transform='translateY(0)';\"\r\n    >\r\n        <i class=\"fa-solid fa-download\"><\/i>\r\n        <span>DOWNLOAD MODS<\/span>\r\n    <\/a>","protected":false},"excerpt":{"rendered":"<p>Paintjob Packer is a lightweight mod making tool for Euro Truck Simulator 2 and American Truck Simulator. It allows you to generate simple paintjob mods, with a focus on mods that support multiple vehicles. Features:Support for player-owned trailers, including those from DLCsSupport for trucks using the newer accessory-based paintjob system, like the Scania S and [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":341482,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[237],"tags":[],"class_list":["post-294833","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ets2-khac"],"blocksy_meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/294833","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/comments?post=294833"}],"version-history":[{"count":0,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/294833\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media\/341482"}],"wp:attachment":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media?parent=294833"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/categories?post=294833"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/tags?post=294833"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}