{"id":224924,"date":"2025-11-29T19:54:20","date_gmt":"2025-11-29T12:54:20","guid":{"rendered":"https:\/\/www.taimods.com\/2025\/11\/rdr2-enhanced-entity-and-world-persistence-1-1.html"},"modified":"2025-11-29T19:54:20","modified_gmt":"2025-11-29T12:54:20","slug":"rdr2-enhanced-entity-and-world-persistence-1-1","status":"publish","type":"post","link":"https:\/\/taimods.com\/en\/2025\/11\/rdr2-enhanced-entity-and-world-persistence-1-1.html","title":{"rendered":"RDR2 &#8211; Enhanced Entity and World Persistence 1.1"},"content":{"rendered":"<p><img fifu-featured=\"1\" decoding=\"async\" alt=\"RDR2 - Enhanced Entity and World Persistence 1.1 ()\" title=\"RDR2 - Enhanced Entity and World Persistence 1.1 ()\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1764394258573-3d89ed229b2a2-29297enhanced-entity-and-world-persistence-6.jpg\"><\/p>\n<p><img  decoding=\"async\" alt=\"RDR2 - Enhanced Entity and World Persistence 1.1 ()\" title=\"RDR2 - Enhanced Entity and World Persistence 1.1 ()\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1764394259441-4c8384c92b9f2-20772enhanced-entity-and-world-persistence-1.jpg\"><\/p>\n<p><img  decoding=\"async\" alt=\"RDR2 - Enhanced Entity and World Persistence 1.1 ()\" title=\"RDR2 - Enhanced Entity and World Persistence 1.1 ()\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1764394260553-3c26b49d1c739-24850enhanced-entity-and-world-persistence-2.jpg\"><\/p>\n<p>Tired of the world repairing and cleaning itself the moment you leave the scene? Tired of vehicles and horses you planned on getting to later disappearing, perhaps just debris? Enhanced Entity and World Persistence has got you covered, no longer will going down the road result in everything looking pristine when you turn back around.<\/p>\n<p>While in-game, your actions will no longer be undone immediately<\/p>\n<p>How it works:<br \/>\n\u2013 Objects, Vehicles, Weapons, Horses, and Corpses will be tracked by default<br \/>\n\u2013 Any Entity you interact with will be added to the \u201cPersistence Ring\u201d which can be user configured<br \/>\n\u2013 Wilderness and Town Entities are tracked differently, in towns, the radius by default is far smaller to be more Performance Friendly<br \/>\n\u2013 Many Optimizations are in place to ensure the game runs as well as its Un-Modded state, by default, the mod has a Performance Monitoring System in place that will dynamically activate and deactivate the mod based on a user configurable frame rate<\/p>\n<p>Bonus Features:<br \/>\nThis mod makes the witness system more interactive and actually incentivizes hiding bodies on the road<\/p>\n<p>Authors: Juliet G<\/p>\n<p><center>    <a href=\"\/getlink?url=68747470733a2f2f6d6f6473626173652e636f6d2f6d67677568626c326b3362302f456e68616e6365645f456e746974795f616e645f576f726c645f50657273697374656e63655f312e302d3438342d312d312d313631383732373035312e7a69702e68746d6c\" \r\n       target=\"_blank\"\r\n       style=\"            display: inline-flex;            align-items: center;            gap: 10px;            padding: 12px 24px;            border-radius: 6px;            background: var(--nqt-color-primary, #ff6a00);            color: #fff;            text-decoration: none;            font-weight: 600;            font-size: 16px;            border: 2px solid var(--nqt-color-primary, #ff6a00);            transition: all 0.3s ease;            box-shadow: 0 4px 6px rgba(0,0,0,0.1);       \"\r\n       onmouseover=\"this.style.background='#333'; this.style.borderColor='#333'; this.style.transform='translateY(-2px)';\"\r\n       onmouseout=\"this.style.background='var(--nqt-color-primary, #ff6a00)'; this.style.borderColor='var(--nqt-color-primary, #ff6a00)'; this.style.transform='translateY(0)';\"\r\n    >\r\n        <i class=\"fa-solid fa-download\"><\/i>\r\n        <span>DOWNLOAD MODS<\/span>\r\n    <\/a>\r\n    <\/center><\/p>","protected":false},"excerpt":{"rendered":"<p>Tired of the world repairing and cleaning itself the moment you leave the scene? Tired of vehicles and horses you planned on getting to later disappearing, perhaps just debris? Enhanced Entity and World Persistence has got you covered, no longer will going down the road result in everything looking pristine when you turn back around. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":224926,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[628],"tags":[],"class_list":["post-224924","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-rdr2-textures"],"blocksy_meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/224924","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/comments?post=224924"}],"version-history":[{"count":0,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/224924\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media\/224926"}],"wp:attachment":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media?parent=224924"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/categories?post=224924"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/tags?post=224924"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}