{"id":189729,"date":"2025-11-27T19:27:49","date_gmt":"2025-11-27T12:27:49","guid":{"rendered":"https:\/\/www.taimods.com\/2025\/11\/fs25-universal-autoload-v0-2-1-4.html"},"modified":"2025-11-27T19:27:49","modified_gmt":"2025-11-27T12:27:49","slug":"fs25-universal-autoload-v0-2-1-4","status":"publish","type":"post","link":"https:\/\/taimods.com\/en\/2025\/11\/fs25-universal-autoload-v0-2-1-4.html","title":{"rendered":"FS25 &#8211; Universal Autoload V0.2.1.4"},"content":{"rendered":"<p><img fifu-featured=\"1\" decoding=\"async\" alt=\"FS25 - Universal Autoload V0.2.1.4 ()\" title=\"FS25 - Universal Autoload V0.2.1.4 ()\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763959509019-f39fa60fed3638-universal-autoload-v0-2-1-4-2.webp\"><\/p>\n<p><img  decoding=\"async\" alt=\"FS25 - Universal Autoload V0.2.1.4 ()\" title=\"FS25 - Universal Autoload V0.2.1.4 ()\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763959509713-11b5dc72fcecc-universal-autoload-v0-2-1-4-0.webp\"><\/p>\n<p><img  decoding=\"async\" alt=\"FS25 - Universal Autoload V0.2.1.4 ()\" title=\"FS25 - Universal Autoload V0.2.1.4 ()\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763959510258-ecb074336e92c8-universal-autoload-v0-2-1-4-1.webp\"><\/p>\n<p>This automatically modifies the actual base game trailers, and will be applied to any new or existing trailers on your farm. Please see the included read-me file for instructions on adding to your own mod trailers or pallets.<\/p>\n<p>Changelogs:<\/p>\n<p>v0.2.1.4<br \/>\nNo feature changes<br \/>\nFixed an issue where the menu button was not shown in the correct place when changing between different vehicles<\/p>\n<p>v0.2.1.3<br \/>\nFix for #130<br \/>\nOne line change to prevent error on detecting bales<br \/>\nHave also put some more bales in my main test savegame<\/p>\n<p>v0.2.1.0<br \/>\nAdded template for shop configuration menu<br \/>\nAdded an empty menu (it doesn\u2019t actually do anything)<br \/>\nMenu close and accept buttons work, but only when clicking (not with keys)<br \/>\nAdded a load of language stuff \u2013 don\u2019t translate yet as things may change or not be needed<br \/>\nPartial fix for #112 Removed debugging text apart from when debugging mode is active<br \/>\nFix for #120 Similar to fix for selling logs, we just listen for any logs that are cut<\/p>\n<p>V0.2.0.1<br \/>\nSold wood was not detected as leaving the trigger, so now we look for anything that is deleted and check if it was loaded<\/p>\n<p>NOTE: A reminder to remove any previous settings for log trailers (or bale trailers) from your mod settings file if you had previously bought and configured them before v0.2.0.0<\/p>\n<p>V0.2<br \/>\nFinally Added LOGS!!<br \/>\nLog loading is now working (without any collision detection)<br \/>\nA \u201clog factor\u201d allows for logs to take up less space than if the bounding boxes were stacked<br \/>\nAlso added a speed check to help avoid #108<br \/>\nDon\u2019t expect ALL log trailers to work properly \u2013 it should be added for those in WOODTRANSPORT and<br \/>\nFORESTRYFORWARDERS categories. I guess some of those shouldn\u2019t actually have it. As before with curtain and bale trailers, you should remove any entries from the settings file if you have configured them previously.<br \/>\nYou will also have to RESIZE the box yourself. Log trailers are mostly air with no flat surfaces, so it is difficult to find the loading space programatically.<\/p>\n<p>v0.1.0.1<br \/>\nAdded margin around triggers to prevent detection of items outside the defined volume<br \/>\nFixed a bug that prevented loading other items when the biggest one didn\u2019t fit<br \/>\nNow restraps tension belts after partial unloading<\/p>\n<p>NOTE: this should fix some of the \u201citem can\u2019t be loaded\u201d bugs, but there is a chance of the telefragging pallets type of bug coming back.. Those two bugs are in opposition to each other!<\/p>\n<p>v0.1<br \/>\nAutomatically identify bale and curtain trailers<br \/>\nAdded a message to the readme to see if the third-party mod sites actually read anything they scrape before they post it.<\/p>\n<p>NOTE: Your local settings will still override anything automatic, so use the the new detection of bale and curtain trailers the easiest thing is to remove your mod settings file and buy them all again (as you did when you started). OR otherwise you can edit the settings file to remove those trailers that you want to be reconfigured.<\/p>\n<p>v0.0.0.18<br \/>\nFixed the \u201calways load the longest items first\u201d bug;<br \/>\nCleaned up warning messages about key binding conflicts. Key bindings conflict messages should now only appear once per game.<\/p>\n<p>v0.0.0.17<br \/>\nI remebered to update the version in moddesc this time.<br \/>\nSome extra validation to prevent #99<br \/>\nFix for bug #72 \u2013 Don\u2019t stack sapling pallets<\/p>\n<p>V0.0.0.16<br \/>\nThe issue here was a key binding conflict of \u201cUAL unload\u201d with \u201cCrab Steering (All)\u201d \u2013 both using shift-I<br \/>\nI have made a compromise where UAL overrides the other bindings if they are either one of \u2018TOGGLE_TIPSIDE\u2019 or \u2018CRABSTEERING_ALLWHEEL\u2019. This seems reasonable, since we want to use our own tip-side command and you can still change the crab steering using toggle (ctrl-Y). If you change your key bindings so they don\u2019t conflict, then nothing gets overridden anyway.<\/p>\n<p>Note: you will get some log entries like:<br \/>\nUAL \u2013 key binding for UNLOAD_ALL failed to register<br \/>\nremoved conflicting action: CRABSTEERING_ALLWHEEL<br \/>\nUAL \u2013 key binding for SELECT_ALL_MATERIALS failed to register<br \/>\nconflicting action is: TOGGLE_CRABSTEERING<br \/>\nThis is to help with debugging any unforseen issues and I\u2019ll remove it once it seems to be working.<\/p>\n<p>V0.0.0.15<br \/>\nIt has been 2 days \u2013 so it must be time for a new release!<br \/>\nAdded other train carriages (see bug #84 )<br \/>\nHandle configs and configSets (see bugs #21, #55)<br \/>\nSome refactoring and extra debugging to help identify what is going on with the loading bugs<\/p>\n<p>NOTE: if you already own the International CV Series truck, you will probably have to re-configure it in the shop or workshop. BUT at least now it will recognise the different size options for the cab.<\/p>\n<p>V0.0.0.14<br \/>\nSome QoL Changes<br \/>\nUpdated most of the language PRs<br \/>\nSet horizontal loading default key to INSERT<br \/>\nAdded new messages for \u201ctrailer full\u201d vs \u201citem too big\u201d<br \/>\nLogic change when loading that should prevent bugs like #53<br \/>\nSet moddesc version back to 92 because I am bored of answering bugs about the game not loading for people who have not updated yet..<\/p>\n<p>V0.0.0.13<br \/>\nActually fixed the loading bugs.. (MAYBE..)<br \/>\nRemoved references to \u201cpartially\u201d unloaded for now<br \/>\nThe real fix was to treat loading the same way as bale collection mode \u2013 since that does not rely on collision detection, which is currently not active<\/p>\n<p>V0.0.0.12<br \/>\nFix horizontal mode broken in last release<\/p>\n<p>V0.0.0.10<br \/>\nMostly UNTESTED lunch time release (I checked that it loaded into the game, but please test changes for me if you are able to)<br \/>\nAdded \u201c*** LOAD AREAS MISSING ***\u201d warning to help identify bad configurations. If you see that warning, please check (or delete) your mod settings file<br \/>\nShortened strings for bug #51<br \/>\nMost recent configuration now restored when re-entering the shop<br \/>\nResetting (shift-ctrl-click) is only saved when the vehicle is bought, leased or changed<br \/>\nAdd \u201carea full\u201d flags for each loading area \u2013 related to e.g. bugs #9 and #60<br \/>\nOnly display warning messages for players who are in the current vehicle \u2013 see #59<br \/>\nDisplay simple addExtraPrintText with loaded count for debugging in MP (will add more features over time)<\/p>\n<p>V0.0.0.9<br \/>\nLeft some debugging prints in the last version by mistake!<\/p>\n<p>V0.0.0.7<br \/>\nTEMPORARY fix for an issue with loading on most vehicles<br \/>\nI realise now that the current issue is because loading triggers cannot be resized<br \/>\nI have made a temporary change that should improve loading for all previously existing vehicles on a savegame<br \/>\nNewly purchased ones will likely still have issues<\/p>\n<p>v0.0.0.6<br \/>\nAdded some checks to prevent #26<br \/>\nI think that #26 was caused by missing settings, so should not happen anymore<br \/>\nI will add further validation of settings before applying them in a future update<\/p>\n<p>Version 0.0.0.4 for Farming Simulator 2025 (v1.3.x):<br \/>\nFixed\/improved loading of round bales.<\/p>\n<p>Important<br \/>\nIf it\u2019s not working for you. Try remapping Ctrl+U, and it worked, so switch sides.<br \/>\nIt won\u2019t be on any in game owned items already, you\u2019ll have to sell to get a new trailer with the autoload enabled.<br \/>\nCreate a new save game and was able to load seed pallets directly from the dealer.<\/p>\n<p>Also, other said:<br \/>\nSomehow, it worked for me even on multiplayer. Just bought new profi liner and got all my mushrroms loaded.<br \/>\nSingle player is working as it should for BALES, PALLETS and BIG-BAGS<br \/>\nMultiplayer loads without crashing so far BUT I have only done basic testing. USE AT YOUR OWN RISK<br \/>\nAny new vehicles will get autoload after purchasing in the shop (see below)<br \/>\nAny valid vehicles in a savegame will load settings if available.<\/p>\n<p>New Features:<br \/>\nAll pallets, big-bags and bales supported by default<br \/>\nAutomatic detection of trailer loading zones (in shop)<br \/>\nUI to adjust size of loading zone in shop before purchase<br \/>\nNo external configuration files required!!<\/p>\n<p>To Configure Loading Zones:<br \/>\nUse middle mouse click in the shop to activate editing<br \/>\nRight click drag to move individual faces<br \/>\nALT-right click drag to move opposing faces (use this for width)<br \/>\nSHIFT-right click drag to move the whole zone<br \/>\nCTRL with any of the above for fine control<br \/>\nSHIFT-CTRL middle mouse click to auto-calculate the zone from scratch (if you mess up)<br \/>\nConfiguration can be edited in mod settings XML (if you know what you are doing)<\/p>\n<p>Other Features:<br \/>\nLoads any compatible pallet\/container types (see list below)<br \/>\nLoads lumber to any supported forestry vehicles<br \/>\nInstalled automatically on any compatible trailers (see list below)<br \/>\nLoad and Unload by selected material or container type<br \/>\nCan also restrict loading to full pallets only<br \/>\nSelect \u2018ALL\u2019 to load mixed types in sequence<br \/>\nMixed pallets are loaded in size order for best packing efficiency<br \/>\nCan interact with trailers when a player is on foot (even when not attached to a vehicle)<\/p>\n<p>Special Features for \u2018KRONE Trailer Profi Liner\u2019<br \/>\nLoad\/Unload is only available on the side the curtain is open<br \/>\nRear loading directly from forklift<br \/>\nThe rear door and curtain can be opened and closed by a player on foot<\/p>\n<p>Configured for the following container types:<br \/>\nBigBags<br \/>\nBigBag Pallets<br \/>\nEuro Pallets<br \/>\nIBC Liquid Tanks<br \/>\nSquare Bales<br \/>\nPotato Boxes (requires mod: Seed Potato Pack)<\/p>\n<p>Configured for the following trailers:<br \/>\nBrantner DD 24073\/2 XXL (bale trailer)<br \/>\nBremer Transportwagen TP 500 S<br \/>\nB\u00d6CKMANN MH-AL 4320\/35<br \/>\nB\u00d6CKMANN KK 3018\/27 H<br \/>\nDemco Steel Drop Deck<br \/>\nFarmtech DPW 1800 (standard)<br \/>\nFliegl DTS 5.9<br \/>\nKRONE Trailer Profi Liner<br \/>\nKr\u00f6ger PWO 24<br \/>\nLODE KING Renown Drop Deck<br \/>\nWelger DK 115 (bale trailer)<br \/>\nSalek ANS-1900 (bale trailer)<\/p>\n<p>Configured for the following vehicles:<br \/>\nLizard Pickup 1986<br \/>\nLizard Pickup 2017<br \/>\nMahindra Retriever<br \/>\nJohnDeer XUV865M<br \/>\nKubota RTV-XG850<br \/>\nKubota RTV-X1140<br \/>\nAntonio Carraro Tigrecar 3200<br \/>\nTrain (vehicle carriage)<\/p>\n<p>Configured for the following Platinum DLC vehicles:<br \/>\nTrain (planks, flatBed &#038; timber carriages)<br \/>\nVolvo SM 462<br \/>\nPfanzelt P13 4272<br \/>\nSchwarzm\u00fcller Timber Trailer<br \/>\nSchwarzm\u00fcller Timber Trailer Semi<br \/>\nSchwarzm\u00fcller Low Loader<\/p>\n<p>Known Bugs:<br \/>\nExisting trailers on a savegame will not get autoload added (until restart with valid settings)<br \/>\nEditing\/customising a vehicle in the workshop has no effect on the real vehicle<br \/>\nObject positions slow to update in multiplayer<br \/>\nTrigger detection of objects is poor in multiplayer (it helps to move them)<br \/>\nNo saving of vehicle configurations when saving multiplayer games<\/p>\n<p>How to use<br \/>\nBuy a new Farmtech DPW 1800, which will come with autoload features.<br \/>\nDrive next to the pallets you want to pick up, and push \u201cT\u201d to select Euro Pallets.<br \/>\nPush shift + R to autoload, before moving, use \u201cL\u201d for straps<br \/>\nAt the selling point, push \u201cL\u201d again to unstrap, and it should auto-sell.<\/p>\n<p>Authors: loki_79<\/p>\n<p><center>    <a href=\"\/getlink?url=68747470733a2f2f6d6f6473626173652e636f6d2f3238706d67323234633067312f465332355f556e6976657273616c4175746f6c6f61645f305f325f315f342e7a69702e68746d6c\" \r\n       target=\"_blank\"\r\n       style=\"            display: inline-flex;            align-items: center;            gap: 10px;            padding: 12px 24px;            border-radius: 6px;            background: var(--nqt-color-primary, #ff6a00);            color: #fff;            text-decoration: none;            font-weight: 600;            font-size: 16px;            border: 2px solid var(--nqt-color-primary, #ff6a00);            transition: all 0.3s ease;            box-shadow: 0 4px 6px rgba(0,0,0,0.1);       \"\r\n       onmouseover=\"this.style.background='#333'; this.style.borderColor='#333'; this.style.transform='translateY(-2px)';\"\r\n       onmouseout=\"this.style.background='var(--nqt-color-primary, #ff6a00)'; this.style.borderColor='var(--nqt-color-primary, #ff6a00)'; this.style.transform='translateY(0)';\"\r\n    >\r\n        <i class=\"fa-solid fa-download\"><\/i>\r\n        <span>DOWNLOAD MODS<\/span>\r\n    <\/a>\r\n    <\/center><\/p>","protected":false},"excerpt":{"rendered":"<p>This automatically modifies the actual base game trailers, and will be applied to any new or existing trailers on your farm. Please see the included read-me file for instructions on adding to your own mod trailers or pallets. Changelogs: v0.2.1.4 No feature changes Fixed an issue where the menu button was not shown in the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":189730,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[541],"tags":[],"class_list":["post-189729","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-fs25-khac"],"blocksy_meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/189729","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/comments?post=189729"}],"version-history":[{"count":0,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/189729\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media\/189730"}],"wp:attachment":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media?parent=189729"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/categories?post=189729"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/tags?post=189729"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}