{"id":189063,"date":"2025-11-27T19:18:04","date_gmt":"2025-11-27T12:18:04","guid":{"rendered":"https:\/\/www.taimods.com\/2025\/11\/fs25-realistic-livestock-v1-1-0-3.html"},"modified":"2025-11-28T21:26:08","modified_gmt":"2025-11-28T14:26:08","slug":"fs25-realistic-livestock-v1-1-0-3","status":"publish","type":"post","link":"https:\/\/taimods.com\/en\/2025\/11\/fs25-realistic-livestock-v1-1-0-3.html","title":{"rendered":"FS25 &#8211; Realistic Livestock V1.1.0.3"},"content":{"rendered":"<p><img fifu-featured=\"1\" decoding=\"async\" alt=\"FS25 - Realistic Livestock V1.1.0.3 ()\" title=\"FS25 - Realistic Livestock V1.1.0.3 ()\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763959157723-112df65cc917c-29603realistic-livestock.jpg\"><\/p>\n<p>Realistic Livestock mod for Farming Simulator 2025, created by Arrow-kb.<\/p>\n<p>V1.1.0.3<br \/>\nAdded ability to castrate male animals<br \/>\nAdded straw and manure to chickens and sheep<br \/>\nAdded genetics information to buy\/sell pages<br \/>\nFixed animals cant be loaded into trailers<br \/>\nFixed animals cant be sold from trailers<br \/>\nFixed error: RealisticLivestock_AnimalSystem.lua:609: attempt to concatenate nil with string<br \/>\nFixed error: RealisticLivestock_AnimalClusterHusbandry.lua:157: attempt to index nil with \u2018colours\u2019 (temporary workaround)<br \/>\nFixed error: RealisticLivestock_AnimalSystem.lua:769: attempt to index nil with \u2018subTypes\u2019 (temporary workaround)<br \/>\nFixed inconsistent filter behaviour<br \/>\nFixed animals having negative value<br \/>\nFixed horses not loading properly when not in a pen<br \/>\nFixed save rarely not loading after 89%<\/p>\n<p>V1.1.0.2<br \/>\nFixed dealer reset button on SP<br \/>\nFixed animals cant be sold on SP<br \/>\nFixed animals cant be loaded into\/out of trailers<\/p>\n<p>V1.1.0.1<br \/>\nFixed settings not loading<\/p>\n<p>V1.0.2.0<br \/>\nHerefords have developed a white head.<br \/>\nFixed a reset setting issue.<\/p>\n<p>V1.0.1.3<br \/>\nReplaced orange angus with hereford<br \/>\nFixed info box showing information for wrong animal when looking at an animal in the world after moving\/selling animals<br \/>\nFixed breeder farm not being saved properly and being reset to a single animal type (requires animalSystem.xml to be deleted)<\/p>\n<p>V1.0.1.2<br \/>\nAdded export to CSV button (output file located in mod settings directory -> FS25_RealisticLivestock -> animals.csv)<br \/>\nAdded high complete infertility chance to female cattle twins<br \/>\nReworked animal pregnancy offspring numbers<br \/>\nFixed health and productivity dropping to 0 after loading<\/p>\n<p>V1.0.1.1<br \/>\nAdded ear tag colour configuration menu<br \/>\nAdded filter window to the animal menu with a large range of filters<br \/>\nAdded select all\/none button to the animal menu<br \/>\nFixed animals not being sold\/bought correctly<br \/>\nFixed checkboxes visually setting to unchecked after scrolling down the animal menu<br \/>\nFixed error: RealisticLivestock_Animal.lua:843: attempt to compare nil 0 are now correctly given offspring when loading the mod for the first time and wont be stuck at x reproduction<br \/>\nFurther fixes to prevent irregular aging of newborns<br \/>\nFixed baby goats producing goat milk<br \/>\nFixed baby roosters showing as adults<br \/>\nFixed animals still showing on dealer list after being sold<br \/>\nFixed brush cant be used on horses<br \/>\nFixed horse info box not showing after dismounting<br \/>\nFixed error when attempting to unload multiple horses into non-husbandry<\/p>\n<p>V1.0.0.6<br \/>\nFixed animal pens becoming overcrowded after pregnancies<br \/>\nFixed riding, cleanliness etc being shown for non-horses<br \/>\nPregnant animals now eat more based on the how many babies they are carrying<br \/>\nReduced some death chances<br \/>\nAdded the following settings options:<br \/>\nChange food scale<br \/>\nAdded Ukrainian and Czech translations<\/p>\n<p>V1.0.0.4<br \/>\nPorted over settings menu from Realistic Weather<\/p>\n<p>Added the following settings options:<br \/>\nEnable\/disable removal from pregnancy, age, health and accidents<br \/>\nChange chance of removal from random accidents<\/p>\n<p>Ear tag names now update when changing the name through the menu<br \/>\nFixed an issue causing children to not be born<br \/>\nFixed an issue causing new borns\u2019 age to be displayed as higher than 0<br \/>\nFixed animal ages sometimes increasing when they shouldnt (some animals may age an extra month when loading for the first time with this fix)<br \/>\nFixed female animals saying there is no male animal in the pen when there is<br \/>\nFixed visual animals not updating when moving animals between pens with a trailer<br \/>\nFixed non-owned animals dying<br \/>\nFixed goats not lactating when giving birth<br \/>\nChanges to the saving\/loading system for more first time installation and uninstallation compatibility<\/p>\n<p>V1.0.0.3<br \/>\nAdded a way to buy\/sell\/move animals in bulk<br \/>\nFixed trailers charging a transportation fee<\/p>\n<p>Please note that due to the complexity of the mod (it is several tens of thousands of lines of code), it does not currently support MP but this is planned<\/p>\n<p>Features:<br \/>\nMale Animals<br \/>\nHigher value<br \/>\nRequired for reproduction<br \/>\nNo male models (im not a 3d artist)<\/p>\n<p>Visual Animals<br \/>\nThe limit of visual animals per husbandry has been increased from 25 in the vanilla game, up to 200 at maximum which can be changed with a slider<\/p>\n<p>Individual Animals<br \/>\nAll animals are now 100% individual and the archaic cluster system has been scrapped, allowing for more variety in gameplay and animals<br \/>\nEvery animal has its own unique identifier based on the UK\u2019s cattle identification system<br \/>\nEvery animal has a birthday and a country of origin<br \/>\nEvery animal can be named<br \/>\nSupported animals have ear tags on their left and right ears, detailing their country of origin, farm ID, animal ID, name and birthday, as well as a partial identifier on their behind<br \/>\nSupported animals have nose rings<\/p>\n<p>Enhanced Pregnancy System<br \/>\nAnimals of different species have varying amounts of potential offspring per each pregnancy (example: cows can have 0-3 calves)<br \/>\nOffspring is created inside the mother when she is impregnated instead of at birth<br \/>\nAbility to view the number of expected offspring and their due date<br \/>\nThe reproduction duration is now unique for every animal, not every animal of the same species will take the same length of time to deliver their offspring<\/p>\n<p>Genetics System<br \/>\nNew genetics system<br \/>\nEvery animal has several genetic modifiers completely unique to them<br \/>\nCurrent genetics are health, fertility, metabolism, productivity and meat quality<br \/>\nGenetics impact several different areas of the animal, such as pregnancy and sale value<\/p>\n<p>Weight System<br \/>\nNew weight system<br \/>\nEvery animal has a weight unique to them, and each day they will gravitate to\/from their ideal weight (based on their metabolism) due to how much they eat and drink<br \/>\nWeight affects sale value and health, and can unhealthy weight can result in death especially for young animals<\/p>\n<p>Enhanced UI<br \/>\nNew family tree visible in the animal screen<br \/>\nLots of additional information is shown in the animal screen and the info box about each animal<\/p>\n<p>Enhanced Production<br \/>\nSupported animals will have their production based on various factors<br \/>\nCows will only produce milk when lactating, and their yield will rise and fall based on their previous pregnancy<br \/>\nSheep will only produce wool in warm months<\/p>\n<p>Death and Aging<br \/>\nAnimal aging is no longer limited to 5 years<br \/>\nEvery animal type has an expected lifespan, and every animal has a chance to die of old age the older they get, but can live past their expected lifespan<br \/>\nAnimals can die from health, random accidents and bad pregnancies<\/p>\n<p>Enhanced Animal Dealer<br \/>\nThe animal dealer has been completely overhauled<br \/>\nEvery supported country in the world now has several unique farms, which each produce up to 3 types of animals<br \/>\nEach farm will send some of their animals to the animal dealer every day<br \/>\nEvery animal is unique and is no longer a template, and are generated based on the quality of the farm they come from<br \/>\nEvery animal sent to the dealer will eventually disappear and will no longer be able to be bought, but will be replaced with new ones<br \/>\nMost animals are local to your country, but some will be imported from abroad<br \/>\nAnimals at the dealer have a chance to be pregnant and will all have unique genetic qualities which will impact their price and usefulness<\/p>\n<p>Planned Features<br \/>\nIllnesses<br \/>\nGenetic diseases<\/p>\n<p>Authors: Arrow-kb<\/p>\n<p><center>    <a href=\"\/getlink?url=68747470733a2f2f6d6f6473626173652e636f6d2f3172777a38686b3578666e682f465332355f5265616c69737469634c69766573746f636b2e7a69702e68746d6c\" \r\n       target=\"_blank\"\r\n       style=\"            display: inline-flex;            align-items: center;            gap: 10px;            padding: 12px 24px;            border-radius: 6px;            background: var(--nqt-color-primary, #ff6a00);            color: #fff;            text-decoration: none;            font-weight: 600;            font-size: 16px;            border: 2px solid var(--nqt-color-primary, #ff6a00);            transition: all 0.3s ease;            box-shadow: 0 4px 6px rgba(0,0,0,0.1);       \"\r\n       onmouseover=\"this.style.background='#333'; this.style.borderColor='#333'; this.style.transform='translateY(-2px)';\"\r\n       onmouseout=\"this.style.background='var(--nqt-color-primary, #ff6a00)'; this.style.borderColor='var(--nqt-color-primary, #ff6a00)'; this.style.transform='translateY(0)';\"\r\n    >\r\n        <i class=\"fa-solid fa-download\"><\/i>\r\n        <span>DOWNLOAD MODS<\/span>\r\n    <\/a>\r\n    <\/center><\/p>","protected":false},"excerpt":{"rendered":"<p>Realistic Livestock mod for Farming Simulator 2025, created by Arrow-kb. V1.1.0.3 Added ability to castrate male animals Added straw and manure to chickens and sheep Added genetics information to buy\/sell pages Fixed animals cant be loaded into trailers Fixed animals cant be sold from trailers Fixed error: RealisticLivestock_AnimalSystem.lua:609: attempt to concatenate nil with string Fixed [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":189065,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[541],"tags":[],"class_list":["post-189063","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-fs25-khac"],"blocksy_meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/189063","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/comments?post=189063"}],"version-history":[{"count":0,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/189063\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media\/189065"}],"wp:attachment":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media?parent=189063"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/categories?post=189063"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/tags?post=189063"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}