{"id":175339,"date":"2025-11-27T15:16:36","date_gmt":"2025-11-27T08:16:36","guid":{"rendered":"https:\/\/www.taimods.com\/2025\/11\/fs22-neu-minibrunn-map-v1-0-6-0-1-13.html"},"modified":"2025-11-27T15:16:36","modified_gmt":"2025-11-27T08:16:36","slug":"fs22-neu-minibrunn-map-v1-0-6-0-1-13","status":"publish","type":"post","link":"https:\/\/taimods.com\/en\/2025\/11\/fs22-neu-minibrunn-map-v1-0-6-0-1-13.html","title":{"rendered":"FS22 &#8211; Neu Minibrunn Map V1.0.6.0 (1.13)"},"content":{"rendered":"<p><img fifu-featured=\"1\" decoding=\"async\" alt=\"FS22 - Neu Minibrunn Map V1.0.6.0 (1.13)\" title=\"FS22 - Neu Minibrunn Map V1.0.6.0 (1.13)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763948898672-31a54d13cfc8a-neu-minibrunn-map-v1-0-6-0-1.jpg\"><\/p>\n<p><img  decoding=\"async\" alt=\"FS22 - Neu Minibrunn Map V1.0.6.0 (1.13)\" title=\"FS22 - Neu Minibrunn Map V1.0.6.0 (1.13)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763948899319-e8c1f0f702c4b-neu-minibrunn-map-v1-0-6-0-0.jpg\"><\/p>\n<p>Welcome to Neu &#8211; Minibrunn!<br \/>\nThe small village is waiting for a new farmer, it&#8217;s waiting for you. Will you manage to grow up farming in a small area?<\/p>\n<p>This map offers:<br \/>\n&#8211; 1 km\u00b2 large area<br \/>\n&#8211; 26 fields (4 of which are meadows), 6 purchasable forest areas and 3 building plots<br \/>\n&#8211; One pre-placed farm in the village with cow and chicken shed<br \/>\n&#8211; Cow shed with built-in slurry tank and support for the mod &#8220;Grazing Animals&#8221; (PC only)<br \/>\n&#8211; All decoration on the farm can be sold via the building mode<br \/>\n&#8211; One biogas plant that can be completely sold<br \/>\n&#8211; Many ground textures and plants in construction mode (incl. fields)<br \/>\n&#8211; A total of 19 production and sales stations<br \/>\n&#8211; Wood containers from the Platinum Expansion can be sold at the sawmill<br \/>\n&#8211; Support for iron ore (can be bought at the Farmer&#8217;s Market) and long planks for the productions from the Platinum DLC<br \/>\n&#8211; Two traders for consumer goods<br \/>\n&#8211; Two filling stations for diesel, methane and electricity<br \/>\n&#8211; A pond for water extraction<br \/>\n&#8211; Manure barrels can load water at the water trigger (not at the pond)<br \/>\n&#8211; Field grass as a new crop, as well as district heating, soy drink, oat drink and country milk as new products<br \/>\n&#8211; Support for Precision Farming with a custom soil map<br \/>\n&#8211; Fully developed AI road network (tested for Autodrive)<br \/>\n&#8211; 16 hidden collectibles<\/p>\n<p>New Savegame? Yes or No? Have a look at the changelog.<\/p>\n<p>Notes:<br \/>\n&#8211; Walls, gates, fences, hedges or curbstones already placed at the start can only be sold by the player with ID 1<br \/>\n&#8211; The large bushes on the building site in the northeast and southwest can be removed with a mulch tiller.<br \/>\n&#8211; You can remove the curbstones on the terrain at various locations in the construction menu by clicking on the &#8220;Demolish&#8221; button.<br \/>\n&#8211; After purchasing the biogas plant, the game must be saved and loaded once so that the compacted chaff can be covered.<\/p>\n<p>A huge thank you goes to the great community from the Giants forum who supported me during the construction of the map.<\/p>\n<p>Changelog:<br \/>\n1.0.6.0<br \/>\n&#8211; A new savegame is NOT mandatory<br \/>\n&#8211; Removed non visible collision at the cow shed<br \/>\n&#8211; Adjusted price for pig feed at the animal trader<br \/>\n&#8211; Corrected visibility of some decorative elements<br \/>\n&#8211; Removed pizzeria point of sale from the shop<br \/>\n&#8211; Fixed tipping problems with grapes at the points of sale<br \/>\n&#8211; Added support for manure system at the cowshed<br \/>\n&#8211; The hunter lodge at field 17 can now be removed by cutting down the spruce next to it<\/p>\n<p>1.0.5.0<br \/>\n&#8211; A new savegame is NOT required<br \/>\n&#8211; NEW: oat drink and country milk production at the dairy<br \/>\n&#8211; New starting point incl. vehicle<br \/>\n&#8211; Decorative plants are no longer mowed or mulched<br \/>\n&#8211; Fixed incorrect storage type on the lime silo<br \/>\n&#8211; Translated production decals into German<br \/>\n&#8211; Fixed Log error (fence2m)<br \/>\n&#8211; Fixed road collision mask<br \/>\n&#8211; Adjusted pedestrian route at farmers&#8217; market<br \/>\n&#8211; Removed parking car at farmers&#8217; market<br \/>\n&#8211; Changed decoration in some places<br \/>\n&#8211; Grapes can now be transported with standard trailers<br \/>\n&#8211; Adjusted vehicle dealer spawn &#8211; area<br \/>\n&#8211; DescVersion increased (*)<\/p>\n<p>Notes:<br \/>\n(*) At least 1.13.1.0 of the base game is required<\/p>\n<p>1.0.4.0<br \/>\n&#8211; A new savegame is NOT mandatory<br \/>\n&#8211; Fixed growth of spruces<br \/>\n&#8211; Fixed shop name of deadwood spruces<br \/>\n&#8211; Renewed Deadwood spruces<br \/>\n&#8211; Added deadwood pines<br \/>\n&#8211; Added chimney smoke to some buildings<br \/>\n&#8211; Extended Spawn area for warehouses<br \/>\n&#8211; Adjusted height of bales to be stored in both warehouses<br \/>\n&#8211; Restored missing deco objects at the pond<br \/>\n&#8211; Fixed incorrect view distances<br \/>\n&#8211; Minor optical adjustments<br \/>\n&#8211; Placed more fences at fields and paths (*)<br \/>\n&#8211; Increased descVersion (**)<\/p>\n<p>Notes:<br \/>\n(*) Is only active in a new savegame.<br \/>\n(**) At least 1.11.0.0 of the base game is required<\/p>\n<p>1.0.3.0<br \/>\n&#8211; A new savegame is NOT mandatory<br \/>\n&#8211; NEW: added placeable deadwood trees<br \/>\n&#8211; Deer spawn time adjusted (3 hours in the morning and 3 hours in the evening)<br \/>\n&#8211; Performance optimizations<br \/>\n&#8211; Small shelter from the starting farm can now be sold<br \/>\n&#8211; Added reflections to the pond<br \/>\n&#8211; Fixed info trigger<br \/>\n&#8211; Removed incorrect hotspot on the overview map<br \/>\n&#8211; DescVersion increased (*)<\/p>\n<p>Notes:<br \/>\n(*) At least 1.9.1.0 of the base game is required<\/p>\n<p>1.0.2.1<br \/>\n&#8211; A new savegame is NOT mandatory<br \/>\n&#8211; NEW: Added small and large bale and pallet storage<br \/>\n&#8211; NEW: Added new floor texture (concrete bricks)<br \/>\n&#8211; Fixed environmental lighting<br \/>\n&#8211; Removed switch for billboards<br \/>\n1.0.2.0<br \/>\n&#8211; A new savegame is NOT mandatory<br \/>\n&#8211; NEW: Wheat and barley can now also be planted in spring<br \/>\n&#8211; NEW: Two new cobblestones added as ground textures<br \/>\n&#8211; NEW: Snow colouring added to roads<br \/>\n&#8211; NEW: Field grass can be fed to chickens (incl. XML file for Maize Plus AnimalFoodAddon)<br \/>\n&#8211; NEW: Cows now also eat silage<br \/>\n&#8211; Ambient sound: less car horns in the background<br \/>\n&#8211; Ambient sound: water noises at the pond reduced<br \/>\n&#8211; Collectables from the farm placed in other places<br \/>\n&#8211; Fixed double background in winter<br \/>\n&#8211; The ramps of the cowshed no longer float above the ground<br \/>\n&#8211; Adjusted capacities of the cowshed<br \/>\n&#8211; Adjusted Straw ball trigger in the cowshed<br \/>\n&#8211; Corrected clear and paint area of cow barn<br \/>\n&#8211; Problem solved where manure heap is not recognised by cow shed<br \/>\n&#8211; Added grain swamp at the grain mill and at the oil mill<br \/>\n&#8211; Removed non-buyable objects from the shop<br \/>\n&#8211; Earth\/dirt is now painted when placing buildings<br \/>\n&#8211; Adjusted noises when walking over certain ground textures<br \/>\n&#8211; Deco barrels no longer tip over in snow<br \/>\n&#8211; Corrected visibility settings for some objects<br \/>\n&#8211; Added bale trigger for wood chips at the farmers market<br \/>\n&#8211; Some cosmetic corrections<br \/>\n&#8211; Spawn conditions for deer changed (less deer in total and they spawn now also on the field near trees)<br \/>\n&#8211; New overview map<br \/>\n&#8211; Tree stock revised (*)<br \/>\n&#8211; By default the lanterns at the farm are now placed in the variant without shadow (**)<br \/>\n&#8211; Cowshed moved 1m to the north (**)<br \/>\n&#8211; Straightened uneven surface in the terrain in several places (**)<br \/>\n&#8211; Fixed problems with the helper when mowing field 14 (**)<br \/>\n&#8211; Revised eastern border of field 14 so that there are no more gaps in the swath when mowing (**)<br \/>\n&#8211; Changed border stones (switched to mod; old kerbs can still be sold but no longer placed) (**)<br \/>\n&#8211; Border stone near cow pen can now be sold (**)<\/p>\n<p>Note:<br \/>\n(*) Newly placed trees may pop up in areas where trees have already been felled. However, trees that have already been felled should not reappear.<br \/>\n(**) Is only active in a new savegame.<\/p>\n<p>1.0.1.0<br \/>\n&#8211; A new savegame is NOT mandatory<br \/>\n&#8211; Performance improvements<br \/>\n&#8211; Point of sale for field grass added (at the farmer&#8217;s market)<br \/>\n&#8211; Fixed missing name for the container selling station<br \/>\n&#8211; Fixed missing name and description for the lime silo<br \/>\n&#8211; Water extraction at the pond now works (swimming too)<br \/>\n&#8211; Greenhouse at the farm now spawns pallets<br \/>\n&#8211; Grass fields now appear green instead of white in the overview map<br \/>\n&#8211; Fixed tyre tracks when spreading manure<br \/>\n&#8211; Deer now only spawn on the field<br \/>\n&#8211; Some minor graphical Changes<br \/>\n&#8211; Added production of long planks at the sawmill (for Platinum DLC)<br \/>\n&#8211; Created new mod icon<br \/>\n&#8211; Corrected and adjusted mod description in the modDesc<\/p>\n<p>The following fixes require a new savegame:<br \/>\n&#8211; Fixed tipColli at field 14<br \/>\n&#8211; Selling pond area is now possible<\/p>\n<p>Authors: TopAce888<\/p>\n<p><center>    <a href=\"\/getlink?url=68747470733a2f2f6d6f6473626173652e636f6d2f6c726c3232716677756776342f465332325f6e65754d696e696272756e6e2e7a69702e68746d6c\" \r\n       target=\"_blank\"\r\n       style=\"            display: inline-flex;            align-items: center;            gap: 10px;            padding: 12px 24px;            border-radius: 6px;            background: var(--nqt-color-primary, #ff6a00);            color: #fff;            text-decoration: none;            font-weight: 600;            font-size: 16px;            border: 2px solid var(--nqt-color-primary, #ff6a00);            transition: all 0.3s ease;            box-shadow: 0 4px 6px rgba(0,0,0,0.1);       \"\r\n       onmouseover=\"this.style.background='#333'; this.style.borderColor='#333'; this.style.transform='translateY(-2px)';\"\r\n       onmouseout=\"this.style.background='var(--nqt-color-primary, #ff6a00)'; this.style.borderColor='var(--nqt-color-primary, #ff6a00)'; this.style.transform='translateY(0)';\"\r\n    >\r\n        <i class=\"fa-solid fa-download\"><\/i>\r\n        <span>DOWNLOAD MODS<\/span>\r\n    <\/a>\r\n    <\/center><\/p>","protected":false},"excerpt":{"rendered":"<p>Welcome to Neu &#8211; Minibrunn! The small village is waiting for a new farmer, it&#8217;s waiting for you. Will you manage to grow up farming in a small area? This map offers: &#8211; 1 km\u00b2 large area &#8211; 26 fields (4 of which are meadows), 6 purchasable forest areas and 3 building plots &#8211; One [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":175341,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[560],"tags":[],"class_list":["post-175339","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-fs22-maps"],"blocksy_meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/175339","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/comments?post=175339"}],"version-history":[{"count":0,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/175339\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media\/175341"}],"wp:attachment":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media?parent=175339"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/categories?post=175339"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/tags?post=175339"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}