{"id":175005,"date":"2025-11-27T15:11:41","date_gmt":"2025-11-27T08:11:41","guid":{"rendered":"https:\/\/www.taimods.com\/2025\/11\/fs22-krajenskie-pola-map-v1-1-1-14.html"},"modified":"2025-11-27T15:11:41","modified_gmt":"2025-11-27T08:11:41","slug":"fs22-krajenskie-pola-map-v1-1-1-14","status":"publish","type":"post","link":"https:\/\/taimods.com\/en\/2025\/11\/fs22-krajenskie-pola-map-v1-1-1-14.html","title":{"rendered":"FS22 &#8211; Krajenskie Pola Map V1.1 (1.14)"},"content":{"rendered":"<p><img fifu-featured=\"1\" decoding=\"async\" alt=\"FS22 - Krajenskie Pola Map V1.1 (1.14)\" title=\"FS22 - Krajenskie Pola Map V1.1 (1.14)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763948720879-1ce7f8810fff08-krajenskie-pola-map-v1-1-1.jpg\"><\/p>\n<p><img  decoding=\"async\" alt=\"FS22 - Krajenskie Pola Map V1.1 (1.14)\" title=\"FS22 - Krajenskie Pola Map V1.1 (1.14)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763948721838-848e511226cf68-krajenskie-pola-map-v1-1-0.jpg\"><\/p>\n<p>Can\u2019t decide whether you want to play on small or large machines? Standard maps too small for you? Or maybe you are looking for a development map where you can bone Bizon and end up with 3 Lexions?<br \/>\nI present to you my map Kraje\u0144skie Pola 4x. The map was created based on the real terrain of 3 towns located in the Kuyavian-Pomeranian Voivodeship.<\/p>\n<p>The map has:<br \/>\n\u2013 176 Fields<br \/>\n\u2013 25 Meadows<br \/>\n\u2013 1 Large forest divided into several smaller lands<br \/>\n\u2013 Fields from 0.18Ha to 52.37Ha<br \/>\n\u2013 4 farms Small (Starter) \/ Medium \/ Large 2x<br \/>\n\u2013 SKR database<br \/>\n\u2013 Varied terrain<br \/>\n\u2013 MultiTerrain<br \/>\n\u2013 Stubble compaction<br \/>\n\u2013 4 Purchases<br \/>\n\u2013 Almost the entire standard production chain<br \/>\n\u2013 Passive Income<br \/>\n\u2013 Increased economy for e.g. collecting stones<br \/>\n\u2013 Collectibles<br \/>\n\u2013 Possibility to play football on the pitches or Orlik<br \/>\n\u2013 Custom road traffic with pedestrians<br \/>\n\u2013 Local license plates for player and AI<br \/>\n\u2013 Automatic night lighting \/ Manual on one of the farms<br \/>\n\u2013 Custom textures<br \/>\n\u2013 Custom lighting<br \/>\n\u2013 Custom sound<br \/>\n\u2013 A few interesting facts<br \/>\n\u2013 Objects that appear depending on the season<br \/>\n\u2013 Perfect for MP<\/p>\n<p>1.1.0.0<br \/>\n\u2013 Fixed an issue where in some cases the map did not appear in the game<br \/>\n\u2013 Fixed an issue with the texture remaining when selling buildings on farm no. 1<br \/>\n\u2013 Fixed an issue where the rear gate on farm no. 3 could not be opened<br \/>\n\u2013 Fixed an error where when opening the wicket and the gate on farm no. 3, they overlapped<br \/>\n\u2013 Fixed wood purchase not working<br \/>\n\u2013 Fixed missing textures on some objects<br \/>\n\u2013 Fixed collisions near the eagle<br \/>\n\u2013 Fixed bugs related to occluders<br \/>\n\u2013 Fixed an issue where dust did not appear when driving on dirt roads and roadsides<br \/>\n\u2013 Fixed some objects not disappearing in autumn and winter<br \/>\n\u2013 Fixed the problem with the lack of a plant in the starting field (no. 36)<br \/>\n\u2013 Fixed a bug where some collectibles were in the air<br \/>\n\u2013 Fixed a warehouse bug where the sales area was too large<br \/>\n\u2013 The levitating bales on the straw pile have been infused<br \/>\n\u2013 Fixed terrain bumps in several places<br \/>\n\u2013 Fixed boican nests<br \/>\n\u2013 The sounds of barking dogs have been reduced by half<br \/>\n\u2013 The sound of church bells has been muted and reduced in distance<br \/>\n\u2013 Reduced the duration of church bells from 10 farming minutes to 1 minute<br \/>\n\u2013 Added shortcut signatures in PDA of farms and databases (G1,G2,G3,G4,B)<br \/>\n\u2013 Added translation of purchases into English and German<br \/>\n\u2013 Added Polish names and surnames of field owners<br \/>\n\u2013 A land has been added where you can produce wood<br \/>\n\u2013 Added passive income to land with wood production<br \/>\n\u2013 Added greater differences in crop heights<br \/>\n\u2013 Grass has been added in some places where it was not there<br \/>\n\u2013 Added frost to fill the map<br \/>\n\u2013 Added the ability to sell buildings, props, fences and gates on farms<br \/>\n\u2013 Added AI movement from the intersection in W\u0142ocib\u00f3rz to the church<br \/>\n\u2013 Adjusted growth phases<br \/>\n\u2013 Removed stumps from the map to improve optimization<br \/>\n\u2013 Removed seasonal object collisions to improve performance<br \/>\n\u2013 Removed aquatic plant collisions to improve performance<br \/>\n\u2013 Removed some unnecessary files<br \/>\n\u2013 Removed the grass that was in some buildings<br \/>\n\u2013 About 1000 trees removed from the map<br \/>\n\u2013 Trees that stood in the field were removed<br \/>\n\u2013 Removed invisible objects that only had collisions<br \/>\n\u2013 Removed laundry from lines that looked bad<br \/>\n\u2013 Removed desktop.ini file from textures folder<br \/>\n\u2013 Removed visibility of field ID 255<br \/>\n\u2013 Some collisions have been corrected<br \/>\n\u2013 Fixed filename errors<br \/>\n\u2013 Fixed one static field that was included in the static farm<br \/>\n\u2013 Fixed a lighting bug<br \/>\n\u2013 Fixed the locations of almost all field IDs<br \/>\n\u2013 Increased traffic<br \/>\n\u2013 Changed pedestrian traffic on the street so that they do not block AI traffic on the road<br \/>\n\u2013 Position of some objects changed<br \/>\n\u2013 The operating rules of seasonal facilities have been changed to increase efficiency<br \/>\n\u2013 Changed crop and grass density to default to improve efficiency<br \/>\n\u2013 Changed the color of the fields in the PDA<br \/>\n\u2013 Changed the collision type of some objects from dynamic to static<br \/>\n\u2013 Starting location changed<br \/>\n\u2013 The map icon and loading picture have been changed<br \/>\n\u2013 Reduced DecoBush and LOD distance in some places to improve performance<br \/>\n\u2013 Price per hectare decreased from 64810 to 60000<\/p>\n<p>Have a nice game!<\/p>\n<p>Authors: CUKS0N<\/p>\n<p><center>    <a href=\"\/getlink?url=68747470733a2f2f6d6f6473626173652e636f6d2f667835337a6b3361336173632f465332325f4b72616a656e736b6965506f6c612e7a69702e68746d6c\" \r\n       target=\"_blank\"\r\n       style=\"            display: inline-flex;            align-items: center;            gap: 10px;            padding: 12px 24px;            border-radius: 6px;            background: var(--nqt-color-primary, #ff6a00);            color: #fff;            text-decoration: none;            font-weight: 600;            font-size: 16px;            border: 2px solid var(--nqt-color-primary, #ff6a00);            transition: all 0.3s ease;            box-shadow: 0 4px 6px rgba(0,0,0,0.1);       \"\r\n       onmouseover=\"this.style.background='#333'; this.style.borderColor='#333'; this.style.transform='translateY(-2px)';\"\r\n       onmouseout=\"this.style.background='var(--nqt-color-primary, #ff6a00)'; this.style.borderColor='var(--nqt-color-primary, #ff6a00)'; this.style.transform='translateY(0)';\"\r\n    >\r\n        <i class=\"fa-solid fa-download\"><\/i>\r\n        <span>DOWNLOAD MODS<\/span>\r\n    <\/a>\r\n    <\/center><\/p>","protected":false},"excerpt":{"rendered":"<p>Can\u2019t decide whether you want to play on small or large machines? Standard maps too small for you? Or maybe you are looking for a development map where you can bone Bizon and end up with 3 Lexions? I present to you my map Kraje\u0144skie Pola 4x. The map was created based on the real [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":175007,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[560],"tags":[],"class_list":["post-175005","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-fs22-maps"],"blocksy_meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/175005","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/comments?post=175005"}],"version-history":[{"count":0,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/175005\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media\/175007"}],"wp:attachment":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media?parent=175005"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/categories?post=175005"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/tags?post=175005"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}