{"id":174475,"date":"2025-11-27T15:03:52","date_gmt":"2025-11-27T08:03:52","guid":{"rendered":"https:\/\/www.taimods.com\/2025\/11\/fs22-altenthal-map-v1-2-1-14.html"},"modified":"2025-11-27T15:03:52","modified_gmt":"2025-11-27T08:03:52","slug":"fs22-altenthal-map-v1-2-1-14","status":"publish","type":"post","link":"https:\/\/taimods.com\/en\/2025\/11\/fs22-altenthal-map-v1-2-1-14.html","title":{"rendered":"FS22 &#8211; Altenthal Map V1.2 (1.14)"},"content":{"rendered":"<p><img fifu-featured=\"1\" decoding=\"async\" alt=\"FS22 - Altenthal Map V1.2 (1.14)\" title=\"FS22 - Altenthal Map V1.2 (1.14)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763948436156-a75d81cffacc98-altenthal-map-v1-2-1.jpg\"><\/p>\n<p><img  decoding=\"async\" alt=\"FS22 - Altenthal Map V1.2 (1.14)\" title=\"FS22 - Altenthal Map V1.2 (1.14)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763948436798-8c97013fab0ae-altenthal-map-v1-2-0.jpg\"><\/p>\n<p>Welcome to Altenthal. The map is a double map and is a purely fictional map with countless possibilities&#8230;<\/p>\n<p>Version 1.2:<br \/>\nNO NEW SAVEGAME IS REQUIRED<br \/>\nChanges\/Fixes<br \/>\nStubble destruction (triticale, spelt, rye) does not work properly<br \/>\nMuesli pallets have errors<br \/>\nThe gate at the horse pasture has a colli attached to it that moves with it<br \/>\nEggs\/chickens fixed<br \/>\nChicken feed big bag fixed<br \/>\nFeed mixer loads faster<br \/>\nGrain mill sound turned down<br \/>\nTapered potato washing system timing of conveyor belt improved<br \/>\nGrain mill, wheat can now be processed into grits<br \/>\nFertilizer, seed prices at original<br \/>\nUnloading trigger for liquids increased (fermenter, fertilizer production,)<br \/>\nSales trigger at the livestock dealer increased<br \/>\nSome sales prices adjusted<br \/>\nSmoking chamber, hall, shelter lights fixed. Greenhouses additional water trigger installed outside<br \/>\nFertiMaster big bag trigger slightly revised (big bag must always be slightly above the grid otherwise it will not empty)<br \/>\nCorn stubble destruction fixed<br \/>\nAdjustments to Fruit.xml and Growth.xml<br \/>\nGates now close more slowly<br \/>\nFeed mixer recipe (cows) adjusted<br \/>\nAnimal feeding revised<br \/>\nSlurry problem at the BGA revised<br \/>\nStraw tarpaulin pigsty &#038; cowshed revised<br \/>\nLime silo trigger set to the right place<br \/>\nSnow problem on the farm fixed<br \/>\n180 square bales could not be pressed fixed<br \/>\nPallet output trigger in the vegetable store moved<br \/>\nCowshed manure trigger moved forward so that the manure no longer spawns so far back, you can push the manure into the milk chamber<br \/>\nShelter on the farm was not sellable<br \/>\nCorn straw texture revised<br \/>\nSlaughterhouse missing entry BoughtwithFarmland<br \/>\nCalves gave milk was changed<br \/>\nLentil sowing time and harvest time changed<br \/>\nField grass Seed consumption was too high<br \/>\nIf you wanted to load mixed feed and there was manure in the manure tray, manure was loaded into the tipper, this has been revised<br \/>\nFertimaster &#038; Seedmaster sound turned down<br \/>\nDairy renamed Dairy Sales<br \/>\nSales points revised so that the Forage Contracts mod works without problems<br \/>\nMachine hall revised, roller door disappeared into the ceiling<br \/>\nCardboard factory adjusted, some boxes slide under the machine<br \/>\nThe trigger was not in the right place in the chicken feed silo<br \/>\nIn the hall with the potato washing system, TipColli was added so that potatoes no longer slip through the wall. (Requires a NEW savegame to work)<br \/>\nCompost had no point of sale<br \/>\nSpawn point at the dealer changed so that the vehicles spawn at the front and not at the back<br \/>\nWall at the chicken farm revised<br \/>\nInnovations<br \/>\nBale storage for clover hay installed in the machine hall<br \/>\nAll bale storage now has the same capacity<br \/>\nSome cycles and outputs adjusted<br \/>\nStorage for loose bulk goods (straw\/corn straw\/grass\/hay) added in the hall where the potato washing plant is located<br \/>\nHall with the potato washing plant visually revised<br \/>\nCollectibles installed on the map!!<br \/>\nStraw is now required on the horse pasture, horses now also give manure.<br \/>\nCompost storage &#038; BGA input increased to 500,000 l<br \/>\nPig feed now goes into the farm silo<\/p>\n<p>But first a few words about me, this is my FIRST map for the LS.<br \/>\nI have been building with Blender for about a year now, and have been working on the map for 1.5 years, not everything on the map will be perfect but I think it will be well received&#8230;<br \/>\nAltenthal &#8211; this is a fictional map with numerous possibilities divided into 3 villages.<br \/>\nThe map offers 76 fields, 6 of which are meadows, ranging in size from 1ha to 12ha, as well as 3 medium-sized forest areas, as well as 13 sales points and 3 gas stations.<br \/>\nIt has 21 permanently installed custom productions with an interconnected branch of industry, with around 120 new fill types, almost every fill type can be processed at least once&#8230;<br \/>\nAt the heart of the map is the main farm (completely sellable) including a side farm, which offers everything, pig sty, cow shed, a small chicken coop,<br \/>\nFarm silo including workshop, bale storage and various feed mixing systems.<br \/>\nAll stables are for manual mucking out.<br \/>\nIn addition, there are two cow pastures and a sheep pasture in the immediate vicinity.<br \/>\nThere is also a chicken farm (sellable) with two large stables on the map.<br \/>\nWe also have a fruit and vegetable farm where we grow apples, pears, cherries, blackberries, peppers, watermelons and much more.<\/p>\n<p>Data on Altenthal:<br \/>\n&#8211; 76 fields, including 6 meadows<br \/>\n&#8211; There is an inn, a fire department, a church&#8230;<br \/>\n&#8211; 21 productions such as: Bakeries, sawmill, BGA, oil mill, cardboard factory, jam factory, slaughterhouse, etc.,<br \/>\n&#8211; Multi-fruit: triticale, spelt, rye, millet, lentils, field grass<br \/>\n&#8211; Corn straw on the map<br \/>\n&#8211; 13 sales points<br \/>\n&#8211; Animals from the Bergmann farm installed (approval is available)<br \/>\n&#8211; Adapted ambient sounds<br \/>\n&#8211; More ground angles (32)<br \/>\n&#8211; Changed fruit textures<br \/>\n&#8211; Precision Farming Ready<br \/>\n&#8211; Changed feeding<br \/>\n&#8211; AI traffic\/pedestrian installed, helper AI installed<br \/>\n&#8211; ManureSystem completely installed in stables, productions and purchase\/sales points (but not mandatory)<br \/>\n&#8211; Changed lime and fertilizer textures<br \/>\n&#8211; All ground layers of the map can also be painted<br \/>\n&#8211; Premium DLC Ready<br \/>\n&#8211; Available languages \u200b\u200bDE,EN,FR,CZ,PL<br \/>\n&#8211; Placeable bale storage for hay, straw, corn straw, silage are also available in the shop&#8230;<\/p>\n<p>Authors: (TWFT) Hahner<\/p>\n<p><center>    <a href=\"\/getlink?url=68747470733a2f2f73686172656d6f64732e636f6d2f6e333232337972757a3279642f465332325f416c74656e7468616c2e7a69702e68746d6c\" \r\n       target=\"_blank\"\r\n       style=\"            display: inline-flex;            align-items: center;            gap: 10px;            padding: 12px 24px;            border-radius: 6px;            background: var(--nqt-color-primary, #ff6a00);            color: #fff;            text-decoration: none;            font-weight: 600;            font-size: 16px;            border: 2px solid var(--nqt-color-primary, #ff6a00);            transition: all 0.3s ease;            box-shadow: 0 4px 6px rgba(0,0,0,0.1);       \"\r\n       onmouseover=\"this.style.background='#333'; this.style.borderColor='#333'; this.style.transform='translateY(-2px)';\"\r\n       onmouseout=\"this.style.background='var(--nqt-color-primary, #ff6a00)'; this.style.borderColor='var(--nqt-color-primary, #ff6a00)'; this.style.transform='translateY(0)';\"\r\n    >\r\n        <i class=\"fa-solid fa-download\"><\/i>\r\n        <span>DOWNLOAD MODS<\/span>\r\n    <\/a>\r\n    <\/center><\/p>","protected":false},"excerpt":{"rendered":"<p>Welcome to Altenthal. The map is a double map and is a purely fictional map with countless possibilities&#8230; Version 1.2: NO NEW SAVEGAME IS REQUIRED Changes\/Fixes Stubble destruction (triticale, spelt, rye) does not work properly Muesli pallets have errors The gate at the horse pasture has a colli attached to it that moves with it [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":174476,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[560],"tags":[],"class_list":["post-174475","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-fs22-maps"],"blocksy_meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/174475","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/comments?post=174475"}],"version-history":[{"count":0,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/174475\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media\/174476"}],"wp:attachment":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media?parent=174475"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/categories?post=174475"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/tags?post=174475"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}