{"id":173969,"date":"2025-11-27T14:54:12","date_gmt":"2025-11-27T07:54:12","guid":{"rendered":"https:\/\/www.taimods.com\/2025\/11\/fs22-maizeplus-v1-0-1-0-1-7.html"},"modified":"2025-11-27T14:54:12","modified_gmt":"2025-11-27T07:54:12","slug":"fs22-maizeplus-v1-0-1-0-1-7","status":"publish","type":"post","link":"https:\/\/taimods.com\/en\/2025\/11\/fs22-maizeplus-v1-0-1-0-1-7.html","title":{"rendered":"FS22 &#8211; MaizePlus V1.0.1.0 (1.7)"},"content":{"rendered":"<p><img fifu-featured=\"1\" decoding=\"async\" alt=\"FS22 - MaizePlus V1.0.1.0 (1.7)\" title=\"FS22 - MaizePlus V1.0.1.0 (1.7)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763951158445-3a964e9386d978-maizeplus-v1-0-1-0-1.jpg\"><\/p>\n<p><img  decoding=\"async\" alt=\"FS22 - MaizePlus V1.0.1.0 (1.7)\" title=\"FS22 - MaizePlus V1.0.1.0 (1.7)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763951159116-23a5c95d928478-maizeplus-v1-0-1-0-0.jpg\"><\/p>\n<p>MaizePlus is a global Mod with various changes and additions. The main focus is on the making of silage and feeding.<\/p>\n<p>Changelog 1.0.1.0::<br \/>\n\u2013 fixed ambient occlusion of the deuka silos<br \/>\n\u2013 corrected fillType assignment in some deuka feeds<br \/>\n\u2013 corrected fillType failure at deuka silos<br \/>\n\u2013 added multiple buy option for carrot, potato and empty pallet<br \/>\n\u2013 added multiple buy option for the MaizePlus IBC<br \/>\n\u2013 fixed collision- and filltrigger problems of MaizePlus IBC<br \/>\n\u2013 fixed selling of empty pallet<br \/>\n\u2013 MaizePlus IBC are sellable now<br \/>\n\u2013 adjusted l10n texts fot deuka feed<br \/>\n\u2013 added dutch, hungarian and czech translation<br \/>\n\u2013 changed path for MaizePlus IBC to support autoload<br \/>\n\u2013 changed names of CCM and Hesston bales to support autoload<br \/>\n\u2013 fixed conflicts with other mods causing problems with l10n texts<br \/>\n\u2013 fixed conflicts with productions and BGAs<br \/>\n\u2013 fixed seed drill filling by hand with DSV seed bags (the \u201cR\u201d key also works)<br \/>\n\u2013 fillTypes revised<br \/>\n\u2013 raised usage of Luprosil of the Stade mill<\/p>\n<p>Amongst other things this Mod adds the differentiation between grass-silage and maize-silage as well as other silage-types:<br \/>\n\u2013 grass-silage<br \/>\n\u2013 maize-silage<br \/>\n\u2013 ccm and ccm-silage<br \/>\n\u2013 brewers grain and brewers grain silage<br \/>\n\u2013 beetcut and beetcut silage<br \/>\n\u2013 wholecrop silage<\/p>\n<p>You can also add potatocut to grass-silage and beetcut to maize-silage. Luprosil can be added to CCM-silage.<br \/>\nIn addition to that you can make grass-silage in bales of course, but also maize-silage and whole crop silage can also be made.<br \/>\nFor that the chopped maize or fresh whole crop needs to be baled and wrapped, this works globally on all balers and wrappers that use default bale sizes.<br \/>\nBunkersilos have also been extended with a little feature, you can store and cover potatos and sugarbeet in them, of course without compacting and fermenting them.<\/p>\n<p>Another addition that comes with this Mod are changes to the drying steps\/stages for grass. There are now 4 different stages of grass:<br \/>\n\u2013 wet grass (mowed without conditioner)<br \/>\n\u2013 conditioned grass (mowed with conditioner or wet grass tedded 1x)<br \/>\n\u2013 semidry grass (+1 tedding)<br \/>\n\u2013 hay (+1 tedding)<br \/>\nThe stage of which the tedder tedds to can be set with a key-binding, thus you can select which stage the tedder should output no matter the input. Therefor people who don\u2019t want to tedd multiple times can simply set it to the final or desired step.<br \/>\nThis system is also implemented into mowers where you can select whether the mower has a conditioner or not. If you want to play realistically you can select the \u201cconditioner\u201d feature only for mowers that have a conditioner.<br \/>\nBut if you don\u2019t want those extra steps in hay\/silage production you can simply skip the wet step this way also.<br \/>\nThat means that you decide if you want to play like vanilla\/basegame or the more detailed version, and how detailed\/many steps you want.<br \/>\nOf course that is globally present in all mowers and tedders.<\/p>\n<p>A little additional feature for mowers is the ability to mow grains into whole crop windrows, those can then be baled or collected with a forage wagon and driven to a bunker silo.<br \/>\nAnother part of this mod is the extension and adjustment of the feeding system.<\/p>\n<p>Not only the new silage types and related bale-types are added to the feeding, this mod also adds a bunch of branded new feeds into the store:<br \/>\n\u2013 roughage by Hartog, NATUREgreen and Eifel-Heu<br \/>\n\u2013 power-feed, mineral-feed and feed-suppliments by deuka (single sacks, pallets, bigBags and placeable buying stations)<br \/>\n\u2013 molasses (IBC container)<br \/>\n\u2013 CCM-silage in bales<br \/>\n\u2013 filtered water (IBC container)<br \/>\n\u2013 water (IBC container)<br \/>\n\u2013 clover-hay and clover-silage in bales<br \/>\n\u2013 alfalfa-hay and alfalfa-silage in bales<br \/>\n\u2013 carrots (in pallet-boxes)<br \/>\n\u2013 potatos (in pallet-boxes)<br \/>\n\u2013 beetcut and potatocut (placeable buying station)<\/p>\n<p>Additionally MaizePlus adds the ability to switch between multiple recipes for the mixed rations in the mixer wagons. Of course this works via key-binding and is globally added to all mixer-wagons.<br \/>\nAside the vanilla recipe this mod adds 4 new recipes for cows and 1 recipe for vanilla pig food.<br \/>\nNot only the components for feeding but also the amount animals eat is adjusted with this mod.<br \/>\nBoth the recipes and the amount animals eat can be adjusted individually in an XML file within the MaizePlus_animalFoodAdditions.zip. For more info about that please refer to the PDF file.<\/p>\n<p>Another little feature that comes with MaizePlus is the ability for Straw-blowers to not only dissolve straw-bales but also hay, silage and other bales, of course again globally for all strawblowers.<\/p>\n<p>Now to the vehicles that come with MaizePlus:<br \/>\n\u2013 Stade ZW4010 CCM Mill:<br \/>\nThis Mill is used to mill maize to CCM, it can also mill grain to graingrist<\/p>\n<p>\u2013 MAN TGS18.500 4\u00d74 in Stade livery:<br \/>\nFor example to pull or power the Stade Mill<\/p>\n<p>\u2013 MAN TGS18.500 4\u00d74 with MK-Silo Trailer in deuka livery:<br \/>\nIdeal for transporting deuka feeds in bulk<\/p>\n<p>\u2013 Grassland-subsoiler:<br \/>\nThis can be used to subsoil grassland. It removes the need to plough and adds a fertilizer stage. The grassland does not get plowed\/damaged.<\/p>\n<p>\u2013 Small cutter-roll 3m:<br \/>\nCutter-roll functions from basegame<\/p>\n<p>And lastly the placeables added by this mod:<br \/>\n+ deuka buying station (small and big buying station)<br \/>\n+ Small and big deuka storage silo<br \/>\n+ Brewers grain buying station<br \/>\n+ Beetcut buying station<br \/>\n+ 3 smaller bunker silos<\/p>\n<p>Authors: The-Alien-Paul and Modelleicher<\/p>\n<p><center>    <a href=\"\/getlink?url=68747470733a2f2f6d6f6473626173652e636f6d2f77386c7a6b7033766b6175392f465332325f4d61697a65506c75732e7a69702e68746d6c\" \r\n       target=\"_blank\"\r\n       style=\"            display: inline-flex;            align-items: center;            gap: 10px;            padding: 12px 24px;            border-radius: 6px;            background: var(--nqt-color-primary, #ff6a00);            color: #fff;            text-decoration: none;            font-weight: 600;            font-size: 16px;            border: 2px solid var(--nqt-color-primary, #ff6a00);            transition: all 0.3s ease;            box-shadow: 0 4px 6px rgba(0,0,0,0.1);       \"\r\n       onmouseover=\"this.style.background='#333'; this.style.borderColor='#333'; this.style.transform='translateY(-2px)';\"\r\n       onmouseout=\"this.style.background='var(--nqt-color-primary, #ff6a00)'; this.style.borderColor='var(--nqt-color-primary, #ff6a00)'; this.style.transform='translateY(0)';\"\r\n    >\r\n        <i class=\"fa-solid fa-download\"><\/i>\r\n        <span>DOWNLOAD MODS<\/span>\r\n    <\/a>\r\n    <\/center><\/p>","protected":false},"excerpt":{"rendered":"<p>MaizePlus is a global Mod with various changes and additions. The main focus is on the making of silage and feeding. Changelog 1.0.1.0:: \u2013 fixed ambient occlusion of the deuka silos \u2013 corrected fillType assignment in some deuka feeds \u2013 corrected fillType failure at deuka silos \u2013 added multiple buy option for carrot, potato and [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":173970,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[556],"tags":[],"class_list":["post-173969","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-fs22-khac"],"blocksy_meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/173969","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/comments?post=173969"}],"version-history":[{"count":0,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/173969\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media\/173970"}],"wp:attachment":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media?parent=173969"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/categories?post=173969"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/tags?post=173969"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}