{"id":173700,"date":"2025-11-27T14:50:08","date_gmt":"2025-11-27T07:50:08","guid":{"rendered":"https:\/\/www.taimods.com\/2025\/11\/fs22-autodrive-v2-0-1-0-1-8.html"},"modified":"2025-11-27T14:50:08","modified_gmt":"2025-11-27T07:50:08","slug":"fs22-autodrive-v2-0-1-0-1-8","status":"publish","type":"post","link":"https:\/\/taimods.com\/en\/2025\/11\/fs22-autodrive-v2-0-1-0-1-8.html","title":{"rendered":"FS22 &#8211; AutoDrive V2.0.1.0 (1.8)"},"content":{"rendered":"<p><img fifu-featured=\"1\" decoding=\"async\" alt=\"FS22 - AutoDrive V2.0.1.0 (1.8)\" title=\"FS22 - AutoDrive V2.0.1.0 (1.8)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763951021636-fee2342a056ee-autodrive-v2-0-1-0-0.jpg\"><\/p>\n<p>Release 2.0.1.0 (03\/12\/2023):<br \/>\nBug fixes and improvements:<br \/>\n&#8211; the HUD status (open\/closed) is not saved #765<br \/>\n&#8211; experimental setting &#8220;Fold implements&#8221; was not saved #829 #837<br \/>\n&#8211; User settings were only partially saved on servers<br \/>\n&#8211; after game start, vehicles could not leave fields directly when AutoDrive is started #793<br \/>\n&#8211; Only the fill types from the warehouse were checked, but not whether they are also available for the loading trigger (e.g. diesel for a production, but vehicles wanted to fill up there) #792<br \/>\n&#8211; Avoid starting off when the trailer is empty but not fully folded<br \/>\n&#8211; Planes are now also closed before departure<br \/>\n&#8211; Fixed problem with loading wagon, which could not unload under certain circumstances #764<br \/>\n&#8211; on a tractor with field sprayer and additional tank, both were not filled #781<br \/>\n&#8211; Improvement regarding reversing during loading\/unloading:<\/p>\n<p>AD no longer drives backwards until the destination is reached if it was possible to load\/unload beforehand, but continues with the next task<br \/>\nif the loading\/unloading destination is the parking position, no attempt is made to approach it again<br \/>\n&#8211; Improvement regarding loading water when the vehicle itself and a trailer can load water<br \/>\n&#8211; Improvement regarding the detection of bunker silos<br \/>\n&#8211; Front collision detection is deactivated in drive-through silos because the bulk goods also have a package #725<br \/>\n&#8211; With distributed unloading, the counter is reduced with each loading process<br \/>\n&#8211; Distributed unloading only unloads at the first trigger within the silo distance, even if there are several triggers (&#8220;greenhouse jerking&#8221;)<br \/>\n&#8211; Improvement regarding the descent for threshers and diggers on uneven fields (hill\/slope fields)<br \/>\n&#8211; Optimization regarding the getting stuck of a downhill skier on certain terrain slopes<br \/>\n&#8211; Rework of the collision calculation regarding the new LS22 collision flags #772<br \/>\n&#8211; when recording a branch line, a reverse line could not be recorded directly #790<br \/>\n&#8211; Mods with incorrect ai entries lead to error #828<\/p>\n<p>New:<br \/>\n&#8211; AD checks itself for the correct file name &#8220;FS22_AutoDrive.zip&#8221;<br \/>\nif the ZIP file does not have the correct name, a warning message appears<br \/>\n&#8211; Traffic lights with collision (AI_Blocking) are detected #780<br \/>\n&#8211; Added detection of wood unloading triggers (but cannot be used for unloading yet)<br \/>\n&#8211; Bale wagon unloaded at destination<br \/>\nthe vanilla bale wagons now unload at the target point, a trigger is no longer necessary<br \/>\nIt stops at the destination, starts unloading, waits at least 20 seconds, drives 4m forward, folds in and only then drives on<br \/>\nMP: due to synchro problems on the part of Giants, it may be that the bale loader remains upright after the unloading process has ended (without packages)<\/p>\n<p>Version 2.0.0.9<br \/>\nBug fixes and improvements:<br \/>\nFixed various issues with the PnH DLC<br \/>\nFixed distributed load counter (counts down after each load) #532<br \/>\nDelete the last waypoint of a leg if it is a dead end<br \/>\nwhen an AD driver refuels or repairs, other AD drivers are immediately assigned to the harvester<br \/>\nProblems AD downhill in connection CP-\u00dcLW fixed<br \/>\nvarious problems with \u00dcLW fixed #575 #654 #686<br \/>\nIn multiplayer, the vehicle affiliation plays a role in the sale of goods #39<br \/>\nKrone GX520 does not close flap #561<br \/>\nempty fruit selection in bale collectors leads to errors (selection of bales not necessary) #596<br \/>\nVehicle settings (e.g. pick up &#038; drop off) disappeared after a restart #609<br \/>\nAttachments do not fold when CP is interrupted #618<br \/>\nreduced speed when a conveyor belt is attached #673<br \/>\nDrescher drives with stairs to working position #679<br \/>\nwhen collecting bales with CP and driving down with AD, there were performance losses (CP-AD-ping-pong) #750<\/p>\n<p>Route network for the helper.<br \/>\nThis mod allows to record a network of routes,<br \/>\nto then drive a vehicle from any point to specially defined destinations,<br \/>\nsuch as your own farm, field 1 or to any point of sale.<\/p>\n<p>Version 2.0.0.7<br \/>\nBug fixes and improvements:<br \/>\nno collision check for active conveyor belts<br \/>\nuser settings were not saved<\/p>\n<p>Authors: Stephan-S<\/p>\n<p><center>    <a href=\"\/getlink?url=68747470733a2f2f6d6f6473626173652e636f6d2f6a78336f65737878726468672f465332325f4175746f44726976652e7a69702e68746d6c\" \r\n       target=\"_blank\"\r\n       style=\"            display: inline-flex;            align-items: center;            gap: 10px;            padding: 12px 24px;            border-radius: 6px;            background: var(--nqt-color-primary, #ff6a00);            color: #fff;            text-decoration: none;            font-weight: 600;            font-size: 16px;            border: 2px solid var(--nqt-color-primary, #ff6a00);            transition: all 0.3s ease;            box-shadow: 0 4px 6px rgba(0,0,0,0.1);       \"\r\n       onmouseover=\"this.style.background='#333'; this.style.borderColor='#333'; this.style.transform='translateY(-2px)';\"\r\n       onmouseout=\"this.style.background='var(--nqt-color-primary, #ff6a00)'; this.style.borderColor='var(--nqt-color-primary, #ff6a00)'; this.style.transform='translateY(0)';\"\r\n    >\r\n        <i class=\"fa-solid fa-download\"><\/i>\r\n        <span>DOWNLOAD MODS<\/span>\r\n    <\/a>\r\n    <\/center><\/p>","protected":false},"excerpt":{"rendered":"<p>Release 2.0.1.0 (03\/12\/2023): Bug fixes and improvements: &#8211; the HUD status (open\/closed) is not saved #765 &#8211; experimental setting &#8220;Fold implements&#8221; was not saved #829 #837 &#8211; User settings were only partially saved on servers &#8211; after game start, vehicles could not leave fields directly when AutoDrive is started #793 &#8211; Only the fill types [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":173702,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[556],"tags":[],"class_list":["post-173700","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-fs22-khac"],"blocksy_meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/173700","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/comments?post=173700"}],"version-history":[{"count":0,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/173700\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media\/173702"}],"wp:attachment":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media?parent=173700"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/categories?post=173700"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/tags?post=173700"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}