{"id":173688,"date":"2025-11-27T14:49:58","date_gmt":"2025-11-27T07:49:58","guid":{"rendered":"https:\/\/www.taimods.com\/2025\/11\/fs22-placeable-colors-v1-0-0-1-1-9.html"},"modified":"2025-11-27T14:49:58","modified_gmt":"2025-11-27T07:49:58","slug":"fs22-placeable-colors-v1-0-0-1-1-9","status":"publish","type":"post","link":"https:\/\/taimods.com\/en\/2025\/11\/fs22-placeable-colors-v1-0-0-1-1-9.html","title":{"rendered":"FS22 &#8211; Placeable Colors V1.0.0.1 (1.9)"},"content":{"rendered":"<p><img fifu-featured=\"1\" decoding=\"async\" alt=\"FS22 - Placeable Colors V1.0.0.1 (1.9)\" title=\"FS22 - Placeable Colors V1.0.0.1 (1.9)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763951012761-71a221429cfba-placeable-colors-v1-0-0-1-0.jpg\"><\/p>\n<p>This mod extends the coloring system for placeables, making all 8 buildingShader.xml color &#8220;sections&#8221; to be changeable in-game. For example, instead of just changing the siding color of a building, you could color 8 different parts of a building different colors. The roof could be silver, siding red, doors black, trim white, etc. The next one you place could be all different colors.<\/p>\n<p>This next part is for modders. Setting a shape or mesh to use colorScale1 &#8211; colorScale7 requires setting the UV positions like you would with the vehicleShader, except it only uses the y axis.<\/p>\n<p>UV 0,1 = colorScale1<br \/>\nUV 0,2 = colorScale2<br \/>\nUV 0,3 = colorScale3<br \/>\netc.<\/p>\n<p>The xml configuration is pretty straight forward, and examples are included in the sdk folder of this mod. For more examples, check out TPF&#8217;s new placeables here.<br \/>\nDefault binds for changing colorable section are left-shift + M and left-shift + N by default. These are changeable in-game.<\/p>\n<p>Authors: ThundR<\/p>\n<p><center>    <a href=\"\/getlink?url=68747470733a2f2f6d6f6473626173652e636f6d2f6462613975336e326f7365662f465332325f54485f506c61636561626c65436f6c6f72732e7a69702e68746d6c\" \r\n       target=\"_blank\"\r\n       style=\"            display: inline-flex;            align-items: center;            gap: 10px;            padding: 12px 24px;            border-radius: 6px;            background: var(--nqt-color-primary, #ff6a00);            color: #fff;            text-decoration: none;            font-weight: 600;            font-size: 16px;            border: 2px solid var(--nqt-color-primary, #ff6a00);            transition: all 0.3s ease;            box-shadow: 0 4px 6px rgba(0,0,0,0.1);       \"\r\n       onmouseover=\"this.style.background='#333'; this.style.borderColor='#333'; this.style.transform='translateY(-2px)';\"\r\n       onmouseout=\"this.style.background='var(--nqt-color-primary, #ff6a00)'; this.style.borderColor='var(--nqt-color-primary, #ff6a00)'; this.style.transform='translateY(0)';\"\r\n    >\r\n        <i class=\"fa-solid fa-download\"><\/i>\r\n        <span>DOWNLOAD MODS<\/span>\r\n    <\/a>\r\n    <\/center><\/p>","protected":false},"excerpt":{"rendered":"<p>This mod extends the coloring system for placeables, making all 8 buildingShader.xml color &#8220;sections&#8221; to be changeable in-game. For example, instead of just changing the siding color of a building, you could color 8 different parts of a building different colors. The roof could be silver, siding red, doors black, trim white, etc. The next [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":173691,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[556],"tags":[],"class_list":["post-173688","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-fs22-khac"],"blocksy_meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/173688","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/comments?post=173688"}],"version-history":[{"count":0,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/173688\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media\/173691"}],"wp:attachment":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media?parent=173688"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/categories?post=173688"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/tags?post=173688"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}