{"id":173607,"date":"2025-11-27T14:48:46","date_gmt":"2025-11-27T07:48:46","guid":{"rendered":"https:\/\/www.taimods.com\/2025\/11\/fs22-courseplay-v7-2-1-3-1-9.html"},"modified":"2025-11-27T14:48:46","modified_gmt":"2025-11-27T07:48:46","slug":"fs22-courseplay-v7-2-1-3-1-9","status":"publish","type":"post","link":"https:\/\/taimods.com\/en\/2025\/11\/fs22-courseplay-v7-2-1-3-1-9.html","title":{"rendered":"FS22 &#8211; Courseplay V7.2.1.3 (1.9)"},"content":{"rendered":"<p><img fifu-featured=\"1\" decoding=\"async\" alt=\"FS22 - Courseplay V7.2.1.3 (1.9)\" title=\"FS22 - Courseplay V7.2.1.3 (1.9)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763950972941-24636fa550e958-courseplay-v7-2-1-3-0.jpg\"><\/p>\n<p>Push Release 7.2.1.3<br \/>\nSmall correction for #2464<br \/>\nCombine Unloader Enhancements:<br \/>\nBefore giving the control over to AD or Giants, driving back to the start position marker with opposite direction.<br \/>\nAfter unloading a loader the reverse driving part is skipped.<br \/>\nAdded traffic control for unloading to the heap with multiple unloaders.<br \/>\nCopy\/paste job parameters between unloader and loader workers.<br \/>\nAI menu position markers can now only be changed, if they are allowed.<br \/>\nSome HUD adjustments.<br \/>\nBale collector\/wrapper now works the same way, as the combine unloader in terms of markers.<br \/>\nThe field position is now saved into the vehicle and will not be reset to the vehicle position, when started by the hud!<br \/>\nThe position has to be set everytime in the ai menu!<br \/>\nThis fixes problems with AD restarting and also has the advantage that you don&#8217;t need another AD Target on the field to start the driver.<br \/>\nAdded error debug msg to debug #2463<\/p>\n<p>Push Hotfix 7.2.1.2<br \/>\nfix for #2456<br \/>\nremoved forgotten debugs #2455<br \/>\nhopefully final fix for #2449<\/p>\n<p>Push Release 7.2.1.1<br \/>\nfix for #2449<br \/>\nfix for #2444<br \/>\nfix for #2440 and #2443<br \/>\nshould fix #2265 and #2245<\/p>\n<p>Push Release 7.2.1.0<br \/>\nfix for #2393 and #2396<br \/>\nfix for #2379<br \/>\nfix for #2427<br \/>\nfix for #2419<br \/>\nHelp menu updated<br \/>\nAdded pause button for recording fieldborder<br \/>\nAdded a count down for bales to collect\/wrap. Note that new bales produced on the same field will not update the counter immediately for performance reasons.<br \/>\nAdded unload on field option for combine unloader. Use the target icon to get into the AI Menu. At the bottom there is a new option &#8220;Fieldunload&#8221; that have to be activated and a target set on or within 20m of the field where you unload on. The direction is in which direction the heap will grow.<\/p>\n<p>Added Loader Driver for vehicles like Ropa Maus to pick up heaps of sugarbeet and empty bunker silos. While pick up a heap can be unloaded with the same unloader as combine unloader (switch the &#8220;Combine&#8221; on the HUD to &#8220;Loader&#8221;, the rest is the same) when empty a bunker silo, it can work but due to walls, there is no way the unloader can unload it safely, try on your own risk \ud83d\ude42 The unloader will always drive next to the Loader and in the same direction. The Loader will unfold in a default position when he reaches the heap. However, when you drive there by yourself, unfold it and then move the pipe to a left or right position and a height like you want, it will keep the position when you start the driver. #606<\/p>\n<p>Push Release 7.2.0.5 Modhub Update<\/p>\n<p>Push Release 7.2.0.4<br \/>\nGoeweil pack fix when CP HUD is active on vehicle.<br \/>\nBaler won&#8217;t get blocked by bale when reversing and bale is still in the baler. #1863<br \/>\nBalepusher ignore bales configurable bool for vehicleConfig.xml (only for Fieldwork!) #2377<br \/>\nAdded Bale Pusher and Bale Pusher to the config as first bale pusher.<\/p>\n<p>Push Release 7.2.0.3<br \/>\nDisable fruit avoidance, if pathfinder fails #2316<br \/>\nHorizontal offset is not used for selfunload path #2324<br \/>\nTweak for mods that have a built-in capacity #2335<br \/>\nFix for info text synchronisation #2341<br \/>\nAdded a global setting to enable\/disable harvesting while raining #2343<br \/>\nAdded error popup if the field name is already in use<\/p>\n<p>Prevent stuck loading the game, when a map use a faulty bunker silo #2371<\/p>\n<p>Push Hotfix 7.2.0.2<br \/>\nFixes custom field destructor timing<\/p>\n<p>Push Release 7.2.0.1<br \/>\nimprovements for bunker silo driver #2265<br \/>\nGui fix for non valid cp vehicles and disables the hud, while sitting in an attached vehicle (e.g. mobile Wood Crane).<br \/>\nDisables a few hotspots, while drawing a field border.<br \/>\nDisables shield raising while driving into the silo for now.<br \/>\nAdd option for Fieldwork to send driver back to start waypoint, when done with work.<\/p>\n<p>Prepare modhub Update<br \/>\nadded bunker silo mode and combine unloader mode.<br \/>\nthe remaining time for fieldwork is now displayed on the HUD.<br \/>\nsupport for Universal Autoload.<br \/>\noption to show the current course on the mini map.<br \/>\nuser setting to change between feet and meters.<br \/>\nsimple collision avoidance for unloaders to not crash into the combine.<br \/>\noption (keybinding) for course editor to delete all waypoints until the end.<\/p>\n<p>new course visibility option (blue eye icon) to show everything<br \/>\nbetween the leading 20 and last 5 passed waypoints.<br \/>\nhelp menu sections for unloading combines and compacting\/pushing in a bunker silo.<br \/>\ncountless fixes and improvements.<\/p>\n<p>Push Hotfix 7.1.2.6<br \/>\nThe change for not unfold the combine after generating a course leads to the problem, that unfolding gets stuck.<br \/>\nSo the combine won&#8217;t get unfolded with the start of the course.<br \/>\nNeed to find a better way, but for now it is better to have the combine unfold correctly.<\/p>\n<p>Push Release 7.1.2.5<br \/>\nfix for combine unfolding when generating a course<br \/>\nfix for #2163 when island is on headland<br \/>\nfix for #2175 and #2112 for better row alignment<br \/>\nfix for #2188 by @marcus-anton<br \/>\nfix for #2165 not the best solution, but the Harvester don&#8217;t drive away<br \/>\nfix for #2194<br \/>\nfix for custom field area for other mods (e.g. Seed Calculator)<br \/>\nadded new course visability option (blue eye icon) to show the 5 last and 20 next Waypoints.<\/p>\n<p>added new help menu sections for unloading combine and compacting\/pushing.<\/p>\n<p>Push Release 7.1.2.4<br \/>\nsome more fixes for bunker silo driver (e.g. wrong behaviour with attached weight)<br \/>\nAdd wheelloader + shield and snowcat support (Volvo wheelloader needs fixes by Giants, the snowcat works with 5km\/h) #2137<br \/>\nshould fix #2132<\/p>\n<p>Push Release 7.1.2.2<br \/>\nfix for #2117<br \/>\nfix for #2127<br \/>\nmight help with #2123<br \/>\nfixes AD not waiting for bunker silo driver to reach its parking position<br \/>\nfew more improvements, adjustments and fixes for bunker silo driver<\/p>\n<p>Push Hotfix 7.1.2.1<br \/>\nfixes LUA Errors with silo bunker mode e.g. #2114<br \/>\nfixes reverse driving tractors<br \/>\nfixes MP LUA Errors e.g. #2115<br \/>\nfix for #2113<br \/>\nfixes proximity sensor<\/p>\n<p>Push Release 7.1.2.0<br \/>\nfix for #2094<br \/>\nfix for #2100<br \/>\nfix for #2092<br \/>\nadded a minimum offset for auger wagon to trailer of 3.8m #2092 might help with #2090<br \/>\nSlightly adjusted automatic pipe movement. Should help with #2036<\/p>\n<p>Proximity sensor will now be turned off on the same side as the pipe and not only on the left side.<br \/>\nCourse rename enhancement #2075<br \/>\nadded the Bunker silo driver*<br \/>\nadded remaining time to the HUD for fieldwork** #1108<\/p>\n<p>*INFO:<br \/>\nThe bunker silo mode is available if no valid fieldwork implement or trailer is attached.<br \/>\nThe mode is preselected when a shield or a spreader is attached, with a roller you have to cycle through the starting point setting in the HUD until the bunker silo mode appears.<\/p>\n<p>With a shield or spreader attached, Courseplay sets the direction to drive into the silo automatically. If the vehicle has no shield or spreader attached, you have to set the direction manually.<\/p>\n<p>You can also enable\/disable the waiting at the park position.<\/p>\n<p>If waiting at the park position is enabled, and a vehicle with a full trailer approaches (driven by the player or by AutoDrive), the driver will automatically drive to the park position and wait until the unloader finished unloading and left the detection range near or in the bunker silo.<\/p>\n<p>**INFO:<br \/>\nThe remaining time is just a leftover time prediction for fieldwork about some fixed parameters and will like have some inaccuracy.<br \/>\nRefilling, standing around (e.g. harvester waiting for an unloader) is of course not part of the calculation.<\/p>\n<p>Authors: courseplay-release-creator<\/p>\n<p><center>    <a href=\"\/getlink?url=68747470733a2f2f6d6f6473626173652e636f6d2f7876736179366d626876626b2f465332325f436f75727365706c61792e7a69702e68746d6c\" \r\n       target=\"_blank\"\r\n       style=\"            display: inline-flex;            align-items: center;            gap: 10px;            padding: 12px 24px;            border-radius: 6px;            background: var(--nqt-color-primary, #ff6a00);            color: #fff;            text-decoration: none;            font-weight: 600;            font-size: 16px;            border: 2px solid var(--nqt-color-primary, #ff6a00);            transition: all 0.3s ease;            box-shadow: 0 4px 6px rgba(0,0,0,0.1);       \"\r\n       onmouseover=\"this.style.background='#333'; this.style.borderColor='#333'; this.style.transform='translateY(-2px)';\"\r\n       onmouseout=\"this.style.background='var(--nqt-color-primary, #ff6a00)'; this.style.borderColor='var(--nqt-color-primary, #ff6a00)'; this.style.transform='translateY(0)';\"\r\n    >\r\n        <i class=\"fa-solid fa-download\"><\/i>\r\n        <span>DOWNLOAD MODS<\/span>\r\n    <\/a>\r\n    <\/center><\/p>","protected":false},"excerpt":{"rendered":"<p>Push Release 7.2.1.3 Small correction for #2464 Combine Unloader Enhancements: Before giving the control over to AD or Giants, driving back to the start position marker with opposite direction. After unloading a loader the reverse driving part is skipped. Added traffic control for unloading to the heap with multiple unloaders. Copy\/paste job parameters between unloader [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":173611,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[556],"tags":[],"class_list":["post-173607","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-fs22-khac"],"blocksy_meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/173607","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/comments?post=173607"}],"version-history":[{"count":0,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/173607\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media\/173611"}],"wp:attachment":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media?parent=173607"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/categories?post=173607"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/tags?post=173607"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}