{"id":173195,"date":"2025-11-27T14:42:56","date_gmt":"2025-11-27T07:42:56","guid":{"rendered":"https:\/\/www.taimods.com\/2025\/11\/fs22-production-info-hud-v1-4-0-3-1-13.html"},"modified":"2025-11-27T14:42:56","modified_gmt":"2025-11-27T07:42:56","slug":"fs22-production-info-hud-v1-4-0-3-1-13","status":"publish","type":"post","link":"https:\/\/taimods.com\/en\/2025\/11\/fs22-production-info-hud-v1-4-0-3-1-13.html","title":{"rendered":"FS22 &#8211; Production Info Hud V1.4.0.3 (1.13)"},"content":{"rendered":"<p><img fifu-featured=\"1\" decoding=\"async\" alt=\"FS22 - Production Info Hud V1.4.0.3 (1.13)\" title=\"FS22 - Production Info Hud V1.4.0.3 (1.13)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763950735398-89457b504bd688-production-info-hud-v1-4-0-3-1.jpg\"><\/p>\n<p><img  decoding=\"async\" alt=\"FS22 - Production Info Hud V1.4.0.3 (1.13)\" title=\"FS22 - Production Info Hud V1.4.0.3 (1.13)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763950736200-eef48441fd25e8-production-info-hud-v1-4-0-3-0.jpg\"><\/p>\n<p>Here is the LS22 version of the production info hud of mine known from LS 19.<\/p>\n<p>1.4.0.3 &#8211; 0:00 should now always display as empty<br \/>\n1.4.0.1 &#8211; Fix for &#8220;attempt to index field &#8216;spec_husbandryFood&#8217; (a nil value)&#8221;<br \/>\n1.4.0.2 &#8211; MOH now also displays full and near full if these are input and output products<\/p>\n<p>Since the LS19 version was built on Global Company dialogues and methods, it had to be completely rebuilt.<\/p>\n<p>The current version has the following possibilities:<br \/>\nDisplay of active productions and animal sheds with their remaining time per resource. Including the animal sheds for feed, water and straw. Revamp Mix is also displayed as such.<br \/>\nA production is only displayed if&#8230;<br \/>\nit has less than 2 months remaining runtime.<br \/>\nit has less than 50% fill level. (Except for Revamp Mix inputs, where this is ignored).<br \/>\nThe production line is activated.<br \/>\nThe display is sorted by remaining runtime, whichever runs empty or is empty first is at the top.<br \/>\nProductions that are full are still above. These are displayed from a fill level of 95% so that they can be run down before the production comes to a stop.<br \/>\nFull animal houses can be switched off in the options.<br \/>\nHow many productions are displayed can be set in the options.<br \/>\nThe font size is adjustable.<br \/>\nThe position can be set to top centre, under F1 menu or under Vehicle Inspector Mod display.<br \/>\nInput Filltypes can be deactivated for display in the productions. Useful for Revamp Boosters that are not to be delivered.<br \/>\nRevamp boosters can also be completely deactivated in the settings.<br \/>\nThe list is updated every 5 seconds.<\/p>\n<p>Production overview:<br \/>\nThis shows all fill types and how much of them is needed.<br \/>\nThe overview can be switched to per year, month or hour.<br \/>\nThe yearly view shows the estimated acreage needed for crops (without PF or bonuses).<\/p>\n<p>Sales help:<br \/>\nIf the sales price trigger mod is installed, it is displayed if the price is good and the products are available for sale. The following applies here:<br \/>\nA sales price must be set in the sales price trigger and this must be exceeded.<br \/>\nThe quantity selected in the options must be available in a silo or production (no animal sheds).<br \/>\nThe display shows what can be fetched from where and sold to where.<\/p>\n<p>Wishes and suggestions for improvement as well as error messages are always welcome.<br \/>\nThese can best be made on my Discord in the channel of the respective mod.<br \/>\nAddress can be found in the user of the same name in the Giants Forum.<\/p>\n<p>Authors: Script: AchimobilIdee \/ Konzept: Achimobil<\/p>\n<p><center>    <a href=\"\/getlink?url=68747470733a2f2f6d6f6473626173652e636f6d2f357473306f3779376a6836652f465332325f50726f64756374696f6e496e666f4875642e7a69702e68746d6c\" \r\n       target=\"_blank\"\r\n       style=\"            display: inline-flex;            align-items: center;            gap: 10px;            padding: 12px 24px;            border-radius: 6px;            background: var(--nqt-color-primary, #ff6a00);            color: #fff;            text-decoration: none;            font-weight: 600;            font-size: 16px;            border: 2px solid var(--nqt-color-primary, #ff6a00);            transition: all 0.3s ease;            box-shadow: 0 4px 6px rgba(0,0,0,0.1);       \"\r\n       onmouseover=\"this.style.background='#333'; this.style.borderColor='#333'; this.style.transform='translateY(-2px)';\"\r\n       onmouseout=\"this.style.background='var(--nqt-color-primary, #ff6a00)'; this.style.borderColor='var(--nqt-color-primary, #ff6a00)'; this.style.transform='translateY(0)';\"\r\n    >\r\n        <i class=\"fa-solid fa-download\"><\/i>\r\n        <span>DOWNLOAD MODS<\/span>\r\n    <\/a>\r\n    <\/center><\/p>","protected":false},"excerpt":{"rendered":"<p>Here is the LS22 version of the production info hud of mine known from LS 19. 1.4.0.3 &#8211; 0:00 should now always display as empty 1.4.0.1 &#8211; Fix for &#8220;attempt to index field &#8216;spec_husbandryFood&#8217; (a nil value)&#8221; 1.4.0.2 &#8211; MOH now also displays full and near full if these are input and output products Since [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":173198,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[556],"tags":[],"class_list":["post-173195","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-fs22-khac"],"blocksy_meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/173195","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/comments?post=173195"}],"version-history":[{"count":0,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/173195\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media\/173198"}],"wp:attachment":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media?parent=173195"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/categories?post=173195"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/tags?post=173195"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}