{"id":173115,"date":"2025-11-27T14:41:50","date_gmt":"2025-11-27T07:41:50","guid":{"rendered":"https:\/\/www.taimods.com\/2025\/11\/fs22-maizeplus-v1-3-1-13.html"},"modified":"2025-11-27T14:41:50","modified_gmt":"2025-11-27T07:41:50","slug":"fs22-maizeplus-v1-3-1-13","status":"publish","type":"post","link":"https:\/\/taimods.com\/en\/2025\/11\/fs22-maizeplus-v1-3-1-13.html","title":{"rendered":"FS22 &#8211; MaizePlus V1.3 (1.13)"},"content":{"rendered":"<p><img fifu-featured=\"1\" decoding=\"async\" alt=\"FS22 - MaizePlus V1.3 (1.13)\" title=\"FS22 - MaizePlus V1.3 (1.13)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763950692084-7d4e61b22fec68-maizeplus-v1-3-1.jpg\"><\/p>\n<p><img  decoding=\"async\" alt=\"FS22 - MaizePlus V1.3 (1.13)\" title=\"FS22 - MaizePlus V1.3 (1.13)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763950692954-feed7e3b9b315-maizeplus-v1-3-0.jpg\"><\/p>\n<p>MaizePlus is a global Mod with various changes and additions. The main focus is on the making of silage and feeding.<\/p>\n<p>Changelog 1.3:<br \/>\n&#8211; Graingrist can be stored in bunkersilos<br \/>\n&#8211; Correction of the visual sizes of the round bales in the Giants bale storage<br \/>\n&#8211; Full alfalfa and clover integration if it is built into the map<br \/>\n&#8211; Clover and alfalfa now also recognized by the conditioner and additive is used<br \/>\n&#8211; Fix for production extensions<br \/>\n&#8211; Bales for Krone BigPack 1270 baler added<br \/>\n&#8211; Decreassed the number of HeightTypes used to reduce conflicts with maps and mods that use additional HeightTypes<br \/>\n&#8211; Parsnip and red beet added in the M+ feeding<br \/>\n&#8211; Prevent the premium fruits from entering the M+ feeding via the premium DLC<br \/>\n&#8211; Fix for special compost silos<br \/>\n&#8211; MP Sync conditioner fixed<\/p>\n<p>Changelog 1.2:<br \/>\n&#8211; MaizePlus now deactivates itself when a TerraLife map is loaded.<br \/>\n&#8211; The leveler function of shovels etc. is now automatically deactivated in the silo if silage is present.<br \/>\n&#8211; Mixerwagon bug fixed when unloading invalid mixes<br \/>\n&#8211; MowerConverter now saves its settings<br \/>\n&#8211; Bunker silos now ignore non-existing FillTypes<br \/>\n&#8211; Added possibility to add converters for productions<br \/>\n&#8211; Motion Path bug fixed with OXBO Pack<\/p>\n<p>Amongst other things this Mod adds the differentiation between grass-silage and maize-silage as well as other silage-types:<br \/>\n&#8211; grass-silage<br \/>\n&#8211; maize-silage<br \/>\n&#8211; CCM and CCM-silage<br \/>\n&#8211; brewers grain and brewers grain silage<br \/>\n&#8211; beetcut and beetcut silage<br \/>\n&#8211; wholecrop silage<\/p>\n<p>You can also add potatocut to grass-silage and beetcut to maize-silage. Luprosil can be added to CCM-silage.<\/p>\n<p>In addition to that you can make grass-silage in bales of course, but also maize-silage and whole crop silage can also be made.<br \/>\nFor that the chopped maize or fresh whole crop needs to be baled and wrapped, this works globally on all balers and wrappers that use default bale sizes.<\/p>\n<p>Bunkersilos have also been extended with a little feature, you can store and cover potatos and sugarbeet in them, of course without compacting and fermenting them.<\/p>\n<p>Another addition that comes with this Mod are changes to the drying steps\/stages for grass. There are now 4 different stages of grass:<br \/>\n&#8211; wet grass (mowed without conditioner)<br \/>\n&#8211; conditioned grass (mowed with conditioner or wet grass tedded 1x)<br \/>\n&#8211; semidry grass (+1 tedding)<br \/>\n&#8211; hay (+1 tedding)<br \/>\nThe stage of which the tedder tedds to can be set with a key-binding, thus you can select which stage the tedder should output no matter the input. Therefor people who don&#8217;t want to tedd multiple times can simply set it to the final or desired step.<br \/>\nThis system is also implemented into mowers where you can select whether the mower has a conditioner or not. If you want to play realistically you can select the &#8220;conditioner&#8221; feature only for mowers that have a conditioner.<br \/>\nBut if you don&#8217;t want those extra steps in hay\/silage production you can simply skip the wet step this way also.<br \/>\nThat means that you decide if you want to play like vanilla\/basegame or the more detailed version, and how detailed\/many steps you want.<br \/>\nOf course that is globally present in all mowers and tedders.<\/p>\n<p>A little additional feature for mowers is the ability to mow grains into whole crop windrows, those can then be baled or collected with a forage wagon and driven to a bunker silo.<\/p>\n<p>Another part of this mod is the extension and adjustment of the feeding system.<\/p>\n<p>Not only the new silage types and related bale-types are added to the feeding, this mod also adds a bunch of branded new feeds into the store:<br \/>\n&#8211; roughage by Hartog, NATUREgreen and Eifel-Heu<br \/>\n&#8211; power-feed, mineral-feed and feed-suppliments by deuka (single sacks, pallets, bigBags and placeable buying stations)<br \/>\n&#8211; molasses (IBC container)<br \/>\n&#8211; CCM-silage in bales<br \/>\n&#8211; filtered water (IBC container)<br \/>\n&#8211; water (IBC container)<br \/>\n&#8211; clover-hay and clover-silage in bales<br \/>\n&#8211; alfalfa-hay and alfalfa-silage in bales<br \/>\n&#8211; carrots (in pallet-boxes)<br \/>\n&#8211; potatos (in pallet-boxes)<br \/>\n&#8211; beetcut and potatocut (placeable buying station)<\/p>\n<p>Additionally MaizePlus adds the ability to switch between multiple recipes for the mixed rations in the mixer wagons. Of course this works via key-binding and is globally added to all mixer-wagons.<br \/>\nAside the vanilla recipe this mod adds 4 new recipes for cows and 1 recipe for vanilla pig food.<br \/>\nNot only the components for feeding but also the amount animals eat is adjusted with this mod.<br \/>\nBoth the recipes and the amount animals eat can be adjusted individually in an XML file within the MaizePlus_animalFoodAdditions.zip. For more info about that please refer to the PDF file.<\/p>\n<p>Another little feature that comes with MaizePlus is the ability for Straw-blowers to not only dissolve straw-bales but also hay, silage and other bales, of course again globally for all strawblowers.<\/p>\n<p>Now to the vehicles that come with MaizePlus:<br \/>\n&#8211; Stade ZW4010 CCM Mill:<br \/>\nThis Mill is used to mill maize to CCM, it can also mill grain to graingrist<\/p>\n<p>&#8211; MAN TGS18.500 4&#215;4 in Stade livery:<br \/>\nFor example to pull or power the Stade Mill<\/p>\n<p>&#8211; MAN TGS18.500 4&#215;4 with MK-Silo Trailer in deuka livery: (thanks to Kastor)<br \/>\nIdeal for transporting deuka feeds in bulk<\/p>\n<p>&#8211; Grassland-subsoiler:<br \/>\nThis can be used to subsoil grassland. It removes the need to plough and adds a fertilizer stage. The grassland does not get plowed\/damaged.<\/p>\n<p>&#8211; Small cutter-roll 3m:<br \/>\nCutter-roll functions from basegame<\/p>\n<p>And lastly the placeables added by this mod:<br \/>\n+ deuka buying station (small and big buying station)<br \/>\n+ Small and big deuka storage silo<br \/>\n+ Brewers grain buying station<br \/>\n+ Beetcut buying station<br \/>\n+ 3 smaller bunker silos<\/p>\n<p>You can find a detailed explanation for everything here: README<br \/>\nPermissions for Textures or other Content of MaizePlus can only be optained through Farming Agency.<\/p>\n<p>Authors: The-Alien-Paul and Modelleicher<\/p>\n<p><center>    <a href=\"\/getlink?url=68747470733a2f2f6d6f6473626173652e636f6d2f763664796c6a7a786b6b79762f465332325f4d61697a65506c75732e7a69702e68746d6c\" \r\n       target=\"_blank\"\r\n       style=\"            display: inline-flex;            align-items: center;            gap: 10px;            padding: 12px 24px;            border-radius: 6px;            background: var(--nqt-color-primary, #ff6a00);            color: #fff;            text-decoration: none;            font-weight: 600;            font-size: 16px;            border: 2px solid var(--nqt-color-primary, #ff6a00);            transition: all 0.3s ease;            box-shadow: 0 4px 6px rgba(0,0,0,0.1);       \"\r\n       onmouseover=\"this.style.background='#333'; this.style.borderColor='#333'; this.style.transform='translateY(-2px)';\"\r\n       onmouseout=\"this.style.background='var(--nqt-color-primary, #ff6a00)'; this.style.borderColor='var(--nqt-color-primary, #ff6a00)'; this.style.transform='translateY(0)';\"\r\n    >\r\n        <i class=\"fa-solid fa-download\"><\/i>\r\n        <span>DOWNLOAD MODS<\/span>\r\n    <\/a>\r\n    <\/center><\/p>","protected":false},"excerpt":{"rendered":"<p>MaizePlus is a global Mod with various changes and additions. The main focus is on the making of silage and feeding. Changelog 1.3: &#8211; Graingrist can be stored in bunkersilos &#8211; Correction of the visual sizes of the round bales in the Giants bale storage &#8211; Full alfalfa and clover integration if it is built [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":173119,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[556],"tags":[],"class_list":["post-173115","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-fs22-khac"],"blocksy_meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/173115","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/comments?post=173115"}],"version-history":[{"count":0,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/173115\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media\/173119"}],"wp:attachment":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media?parent=173115"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/categories?post=173115"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/tags?post=173115"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}