{"id":172890,"date":"2025-11-27T14:38:38","date_gmt":"2025-11-27T07:38:38","guid":{"rendered":"https:\/\/www.taimods.com\/2025\/11\/fs22-courseplay-v7-4-1-2-1-14.html"},"modified":"2025-11-27T14:38:38","modified_gmt":"2025-11-27T07:38:38","slug":"fs22-courseplay-v7-4-1-2-1-14","status":"publish","type":"post","link":"https:\/\/taimods.com\/en\/2025\/11\/fs22-courseplay-v7-4-1-2-1-14.html","title":{"rendered":"FS22 &#8211; Courseplay V7.4.1.2 (1.14)"},"content":{"rendered":"<p><img fifu-featured=\"1\" decoding=\"async\" alt=\"FS22 - Courseplay V7.4.1.2 (1.14)\" title=\"FS22 - Courseplay V7.4.1.2 (1.14)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763950570538-d4e31d9337988-courseplay-v7-4-1-2-0.jpg\"><\/p>\n<p>Push Release 7.4.1.2<br \/>\nAdded vehicle config option to override default distance from turn end where tight turn offset is applied in 180 turns. Helps with #3173<br \/>\nAdded a vehicle configuration for combines with a pipe or conveyer that folds up from below.<br \/>\nCombine self unload speed for approaching to the trailer is now set to a maximum of 10km\/h or lower depending on the field speed.<br \/>\nDifferent code improvements.<br \/>\nReset to default map zoom on save start. #2962<br \/>\nSome adjustments to bale collector\/wrapper mode.<br \/>\nfix for #3181<br \/>\nCombine unloader, no collision check for the trailer for the first few meters. (fixes situations, where the unloader drive in reverse for no reason.)<br \/>\nWaypoints no more cast a shadow, this might increase performance a bit, when have waypoints active.<br \/>\nSome pathfinder refactoring.<br \/>\nHUD reworked for a future project.<br \/>\nHUD help menu reworked. Translations have to be remade, sorry to our translators, but we had to do that step. The help menu looks better now though and is more structured for the HUD.<\/p>\n<p>Push Release 7.4.1.1<br \/>\nSugar beet auger wagons should work better now and added a small speed while unloading for better distribution (not yet perfect) #3098<br \/>\nUnloader waits until all combines are done with the work on the same field. #3072<br \/>\nAdded line preview when drawing a custom field on the map and can hold left shift to draw straight lines. #1871<\/p>\n<p>Push Release 7.4.1.0<br \/>\nGUI Improvements<br \/>\nAdded unloader support for Dewulf zkivse.<br \/>\nAdded chopper unloader support known from FS19 back in. (The pre call for the 2nd Unloader is not added, maybe at a later Version)<br \/>\nGeneral unloader improvements, for example the unloader and combine will drive the full row and not stop close to the end of the row.<br \/>\nAdded call unloader at % setting for combine, adjustable from 60% to 90% with 5% incremental steps by @MatteoDelfavero<\/p>\n<p>Push Release 7.4.0.2<br \/>\nCode improvements<br \/>\nImproving how root vegetable harvesters are recognized by @tn4799<br \/>\nFix silo driver park position.<br \/>\nFix for #3012<br \/>\nFix for #3034<br \/>\nFix for #2828<br \/>\nFix for #3038<br \/>\nAdded food mixer wagon, fertilizer\/lime\/manure sprayer and G\u00f6weil LT Master as valid target for shovel mode.<br \/>\n3-point attached tools and the G\u00f6weil will be targeted from behind to fill up.<\/p>\n<p>Push ModHub Update 7.4.0.0<br \/>\nModHub Update Version<br \/>\nfix for #2940<br \/>\nfix for #2933<br \/>\nfix: combine self unload pathfinder failure<\/p>\n<p>Push Release 7.3.1.4<br \/>\nSome shovel position fixes and added missing high dump shovels to vehicle config.<br \/>\nfix for #2865<br \/>\nfix for #2889<br \/>\nAdded fruit type check for mission and season. #2885 #2891<br \/>\nIncreased silo area to avoid hitting the walls.<br \/>\nTranslations fixes (our script failed so we had to redo some translations).<br \/>\nUnloading combine improvements. #2884<br \/>\nSeparated the offset and renamed it to be more clear what it does.<br \/>\nCan now use a truck + trailer to unload.<br \/>\nWe will not add a 2 trailer support to our combine unloading, because it would be impossible to do reverse driving, wich is highly important for our combine unload mode. What does work now is a truck with a fixed or attachable loading area alone or with an additional trailer.<\/p>\n<p>Push Release 7.3.1.3<br \/>\nChanged description for combine unload on 1st headland to be more clear, also set the default setting to false.<br \/>\nfix for #2592<br \/>\nfix for reversing turn.<br \/>\nPipe won&#8217;t open for a CP combine unloader that is in idle state.<br \/>\nRemoved Giants collision that prevented our unloader to react to our combine.<br \/>\nfix for #2812<br \/>\nfix for #2801<br \/>\nfuel info now is shown when AI driver is stopped because of low fuel for all setting states by @tn4799<br \/>\nfix for the info messages not always clearing correctly on MP<br \/>\nAdjusted silo end detection with shovel loading. #2783<br \/>\nAdded columns to silo map, for selection of the optimal silo part to load.<br \/>\nFixes bug for bunker silo driver, where driving to park position failed. #2783<br \/>\nAdded leveler height offset to the ground setting.<\/p>\n<p>v7.3.1.2:<br \/>\nRemoves old distance check from shovel driver unloading into trailer, that prevented the new area to function correctly.<\/p>\n<p>Push Release 7.3.1.1<br \/>\nincrese skip row for vine generator to 4 #2787 (but the Oxbo harvester is broken&#8230;)<br \/>\nfix for #2788<br \/>\nAdded manure trailer unload target support for shovel mode.<br \/>\nAdded marker to select trailer unload space for shovel mode.<\/p>\n<p>Push Release 7.3.1.0<br \/>\nfix for #2768<br \/>\nfix for #2777<br \/>\nfix for #2761 and other plow improvements.<br \/>\nImprovement for reverse driving with offset tools (e.g. plows or potato harvester)<br \/>\nPlows default noReverse configuration was removed, User who want them to not drive in reverse turn off &#8220;turn on field&#8221; or can also turn on &#8220;use pathfinder in turns&#8221;.<br \/>\nAdded shovel mode back in. #2254<br \/>\nPlease check the in-game help menu for how to set up the new mode.<br \/>\nWe can&#8217;t support all kinds of shovel vehicles (like bobcats) as they were built inconsistently (like the tool arms are sometimes flipped, and so on).<br \/>\nIf it turns out to be a lot of non-working shovel vehicles, we&#8217;ll consider implementing some kind of Tool Position Saver (like our separate mod) or find some another solution, until then, we would prefer keeping the automatic control.<br \/>\nWe were not able to test all different kinds of combinations. If you have a vehicle that does weird things, pls post a screenshot (with debug on) in our Issue: #2783.<\/p>\n<p>Authors: courseplay-release-creator<\/p>\n<p><center>    <a href=\"\/getlink?url=68747470733a2f2f6d6f6473626173652e636f6d2f6262613268697865793979382f465332325f436f75727365706c61792e7a69702e68746d6c\" \r\n       target=\"_blank\"\r\n       style=\"            display: inline-flex;            align-items: center;            gap: 10px;            padding: 12px 24px;            border-radius: 6px;            background: var(--nqt-color-primary, #ff6a00);            color: #fff;            text-decoration: none;            font-weight: 600;            font-size: 16px;            border: 2px solid var(--nqt-color-primary, #ff6a00);            transition: all 0.3s ease;            box-shadow: 0 4px 6px rgba(0,0,0,0.1);       \"\r\n       onmouseover=\"this.style.background='#333'; this.style.borderColor='#333'; this.style.transform='translateY(-2px)';\"\r\n       onmouseout=\"this.style.background='var(--nqt-color-primary, #ff6a00)'; this.style.borderColor='var(--nqt-color-primary, #ff6a00)'; this.style.transform='translateY(0)';\"\r\n    >\r\n        <i class=\"fa-solid fa-download\"><\/i>\r\n        <span>DOWNLOAD MODS<\/span>\r\n    <\/a>\r\n    <\/center><\/p>","protected":false},"excerpt":{"rendered":"<p>Push Release 7.4.1.2 Added vehicle config option to override default distance from turn end where tight turn offset is applied in 180 turns. Helps with #3173 Added a vehicle configuration for combines with a pipe or conveyer that folds up from below. Combine self unload speed for approaching to the trailer is now set to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":172892,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[556],"tags":[],"class_list":["post-172890","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-fs22-khac"],"blocksy_meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/172890","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/comments?post=172890"}],"version-history":[{"count":0,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/172890\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media\/172892"}],"wp:attachment":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media?parent=172890"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/categories?post=172890"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/tags?post=172890"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}