{"id":172711,"date":"2025-11-27T14:36:12","date_gmt":"2025-11-27T07:36:12","guid":{"rendered":"https:\/\/www.taimods.com\/2025\/11\/fs22-limit-break-v1-0-1-0-1-14.html"},"modified":"2025-11-27T14:36:12","modified_gmt":"2025-11-27T07:36:12","slug":"fs22-limit-break-v1-0-1-0-1-14","status":"publish","type":"post","link":"https:\/\/taimods.com\/en\/2025\/11\/fs22-limit-break-v1-0-1-0-1-14.html","title":{"rendered":"FS22 &#8211; Limit Break V1.0.1.0 (1.14)"},"content":{"rendered":"<p><img fifu-featured=\"1\" decoding=\"async\" alt=\"FS22 - Limit Break V1.0.1.0 (1.14)\" title=\"FS22 - Limit Break V1.0.1.0 (1.14)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763950468390-8282ffa0c0ff5-limit-break-v1-0-1-0-0.jpg\"><\/p>\n<p>Version 1.0.1.0<br \/>\nCorrection: When I posted this, I had forgotten that the fruit\/state limit is actually part of a larger &#8220;map update&#8221; style set of instructions. This mod is not required for that part. The part this script unlocks is having more ground type layers (i.e. stubble_tillage, plowed, cultivated, harvest ready, etc), as well as more chopper ground textures (i.e. chopper_straw, chopper_maize). These are, as far as I know, hard coded into the game by default. With this, you can have as many as your map&#8217;s densityMap_ground.gdm can handle.<\/p>\n<p>Simple mod that aims to increase some of the limits used by the game<\/p>\n<p>Increases fillType limit to 1023<br \/>\nAllows adding more ground textures to the game<br \/>\nAllows adding more chopper textures to the game<br \/>\nAdding more ground\/chopper textures requires map preparation. No way around it that I know of right now. With this, you can have as many of those textures as you want, so long as you give your densityMap_ground.gdm enough channels.<\/p>\n<p>More limits to come as they are requested.<\/p>\n<p>Authors: ThundRFS<\/p>\n<p><center>    <a href=\"\/getlink?url=68747470733a2f2f6d6f6473626173652e636f6d2f34707a336a716a7a776770782f465332325f54485f4c696d6974427265616b2e7a69702e68746d6c\" \r\n       target=\"_blank\"\r\n       style=\"            display: inline-flex;            align-items: center;            gap: 10px;            padding: 12px 24px;            border-radius: 6px;            background: var(--nqt-color-primary, #ff6a00);            color: #fff;            text-decoration: none;            font-weight: 600;            font-size: 16px;            border: 2px solid var(--nqt-color-primary, #ff6a00);            transition: all 0.3s ease;            box-shadow: 0 4px 6px rgba(0,0,0,0.1);       \"\r\n       onmouseover=\"this.style.background='#333'; this.style.borderColor='#333'; this.style.transform='translateY(-2px)';\"\r\n       onmouseout=\"this.style.background='var(--nqt-color-primary, #ff6a00)'; this.style.borderColor='var(--nqt-color-primary, #ff6a00)'; this.style.transform='translateY(0)';\"\r\n    >\r\n        <i class=\"fa-solid fa-download\"><\/i>\r\n        <span>DOWNLOAD MODS<\/span>\r\n    <\/a>\r\n    <\/center><\/p>","protected":false},"excerpt":{"rendered":"<p>Version 1.0.1.0 Correction: When I posted this, I had forgotten that the fruit\/state limit is actually part of a larger &#8220;map update&#8221; style set of instructions. This mod is not required for that part. The part this script unlocks is having more ground type layers (i.e. stubble_tillage, plowed, cultivated, harvest ready, etc), as well as [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":172713,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[556],"tags":[],"class_list":["post-172711","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-fs22-khac"],"blocksy_meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/172711","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/comments?post=172711"}],"version-history":[{"count":0,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/172711\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media\/172713"}],"wp:attachment":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media?parent=172711"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/categories?post=172711"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/tags?post=172711"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}