{"id":152854,"date":"2025-11-25T18:19:21","date_gmt":"2025-11-25T11:19:21","guid":{"rendered":"https:\/\/www.taimods.com\/2025\/11\/fs19-tunxdorf-2k19-reloaded-final-v1-1-8-1-7.html"},"modified":"2025-11-25T18:19:21","modified_gmt":"2025-11-25T11:19:21","slug":"fs19-tunxdorf-2k19-reloaded-final-v1-1-8-1-7","status":"publish","type":"post","link":"https:\/\/taimods.com\/en\/2025\/11\/fs19-tunxdorf-2k19-reloaded-final-v1-1-8-1-7.html","title":{"rendered":"FS19 &#8211; Tunxdorf 2k19 Reloaded Final V1.1.8 (1.7)"},"content":{"rendered":"<p><img fifu-featured=\"1\" decoding=\"async\" alt=\"FS19 - Tunxdorf 2k19 Reloaded Final V1.1.8 (1.7)\" title=\"FS19 - Tunxdorf 2k19 Reloaded Final V1.1.8 (1.7)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763937085437-53142a6ea4d4f8-36356-fs19-tunxdorf-2k19-reloaded-final-v1-1-8-0.jpg\"><\/p>\n<p><img  decoding=\"async\" alt=\"FS19 - Tunxdorf 2k19 Reloaded Final V1.1.8 (1.7)\" title=\"FS19 - Tunxdorf 2k19 Reloaded Final V1.1.8 (1.7)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763937086126-d2d8546f53b56-25150-fs19-tunxdorf-2k19-reloaded-final-v1-1-8-0.jpg\"><\/p>\n<p>Version 1.1.8:<br \/>\nShort update<br \/>\nNew compost textures including new texture on the field<br \/>\nOrganic waste fillType changed to be compatible with external mods.<br \/>\nNo new savegame should be necessary, unless you have already worked with organic waste.<br \/>\nYou have to rewrite this in the savegame.<br \/>\nOld fillType &#8220;organic_waste&#8221; and change to &#8220;organicwaste&#8221;<\/p>\n<p>40 fields including meadows<br \/>\nGrass missions are available in the meadows<br \/>\n32 floor brackets installed<br \/>\nMore height types installed<br \/>\nStandard animals were changed<br \/>\nDecoration vehicles are loaded directly from the game<br \/>\n4 playable courtyards were set up<br \/>\nSP &#8211; Prefabricated farms only in the &#8220;New Farmer&#8221; game mode, only buildings are loaded on the selected farm.<\/p>\n<p>The remaining areas remain empty. In the other game modes, only the animal stalls, mobile silos and farmhouses are available, these were permanently installed.<br \/>\nSP &#8211; higher starting capital in the different game modes<br \/>\nMP &#8211; 4 courtyards set up in advance, i.e. each courtyard starts with L \u20ac 4,500,000<br \/>\nMP &#8211; The yards are empty except for the animal stalls, silos and farmhouses<br \/>\nMP &#8211; animal stalls are allocated to the MP farms, i.e. courtyard 1 quarters in the area of \u200b\u200bcourtyard 2 where there is a stable, but then cannot use it!<br \/>\nProductions that run through GlobalCompany have been built in, some are fixed and others are integrated into the map as placeable mods.<br \/>\nMod vehicles are integrated in the map, e.g. the two milk tankers, which can transport all liquids on the map.<br \/>\nIf you want to have animals in advance and do not have everything in stock for feeding, you can buy them in bulk on the map.<br \/>\nLime can be brought onto the field on the map with any 3-point spreader, a mod spreader is not absolutely necessary<br \/>\nCompost is built in, this can be produced with a special silo and distributed as fertilizer on the fields with the manure spreader manure system ready<br \/>\nmore Decorative FoliageLayer for painting with lettering, so that you can better recognize what you want to paint<br \/>\nCarrots and onions inserted as alternative earth fruits<br \/>\nYou can choose your starting yard during the loading process<br \/>\nPrecisionsFarming built in, i.e. the map has its own soil types GEO<br \/>\nSeasons ready<\/p>\n<p>Objects:<br \/>\n&#8211; stationary Jenz Hacker from Stevie<br \/>\n&#8211; Sawmill from the MultiMap by LS Mapping Team<br \/>\n&#8211; new decoration on the windows and light settings from BPG_Strubi69<\/p>\n<p>Scripts:<br \/>\n&#8211; AnimatedClock by Blacky_BPG<br \/>\n&#8211; Nightlight3 by Blacky_BPG<br \/>\n&#8211; ChangeModTitel by Ifko [nator] to recognize mods that were specially created for the map.<\/p>\n<p>New types of fruit<br \/>\n&#8211; Renewable clover and alfalfa TheAlienPaul<br \/>\n&#8211; Onion and Carrots Textures by OxygenDavid<br \/>\n&#8211; Rye and triticale from the Geiselsberg<br \/>\n&#8211; Unfortunately, I don&#8217;t know who spelled it, it was removed from another map.<\/p>\n<p>New fruit textures from EribusMod for LS19 &#8211; farming simulator In Tunxdorf the years have not gone by without a trace, a lot has changed.<br \/>\nThe map was not converted 1 to 1 and it was not my intention.<br \/>\nHere is my final version of the map<br \/>\nIntroduction and instructions can be found here.<\/p>\n<p>Authors: Konvertierung Mach1&#8211;AndyTunxdorf Vorlage aus dem LS15 by Mystic<\/p>\n<p><center>    <a href=\"\/getlink?url=68747470733a2f2f6d6f6473626173652e636f6d2f66706364316433656672376b2f465331395f54756e78646f72662e7a69702e68746d6c\" \r\n       target=\"_blank\"\r\n       style=\"\r\n            display: inline-flex;\r\n            align-items: center;\r\n            gap: 10px;\r\n            padding: 12px 24px;\r\n            border-radius: 6px;\r\n            background: var(--nqt-color-primary, #ff6a00);\r\n            color: #fff;\r\n            text-decoration: none;\r\n            font-weight: 600;\r\n            font-size: 16px;\r\n            border: 2px solid var(--nqt-color-primary, #ff6a00);\r\n            transition: all 0.3s ease;\r\n            box-shadow: 0 4px 6px rgba(0,0,0,0.1);\r\n       \"\r\n       onmouseover=\"this.style.background='#333'; this.style.borderColor='#333'; this.style.transform='translateY(-2px)';\"\r\n       onmouseout=\"this.style.background='var(--nqt-color-primary, #ff6a00)'; this.style.borderColor='var(--nqt-color-primary, #ff6a00)'; this.style.transform='translateY(0)';\"\r\n    >\r\n        <i class=\"fa-solid fa-download\"><\/i>\r\n        <span>DOWNLOAD MODS<\/span>\r\n    <\/a>\r\n    <\/center><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Version 1.1.8: Short update New compost textures including new texture on the field Organic waste fillType changed to be compatible with external mods. No new savegame should be necessary, unless you have already worked with organic waste. You have to rewrite this in the savegame. Old fillType &#8220;organic_waste&#8221; and change to &#8220;organicwaste&#8221; 40 fields including [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":152857,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[575],"tags":[],"class_list":["post-152854","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-fs19-maps"],"blocksy_meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/152854","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/comments?post=152854"}],"version-history":[{"count":0,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/152854\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media\/152857"}],"wp:attachment":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media?parent=152854"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/categories?post=152854"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/tags?post=152854"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}