{"id":152779,"date":"2025-11-25T18:18:28","date_gmt":"2025-11-25T11:18:28","guid":{"rendered":"https:\/\/www.taimods.com\/2025\/11\/fs19-herzberg-map-update-v1-0-0-1-1-7.html"},"modified":"2025-11-25T18:18:28","modified_gmt":"2025-11-25T11:18:28","slug":"fs19-herzberg-map-update-v1-0-0-1-1-7","status":"publish","type":"post","link":"https:\/\/taimods.com\/en\/2025\/11\/fs19-herzberg-map-update-v1-0-0-1-1-7.html","title":{"rendered":"FS19 &#8211; Herzberg Map Update V1.0.0.1 (1.7)"},"content":{"rendered":"<p><img fifu-featured=\"1\" decoding=\"async\" alt=\"FS19 - Herzberg Map Update V1.0.0.1 (1.7)\" title=\"FS19 - Herzberg Map Update V1.0.0.1 (1.7)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763937050609-266962218f30a-57464-fs19-map-herzberg-by-spieler11-update-v1-0-0-1.jpg\"><\/p>\n<p><img  decoding=\"async\" alt=\"FS19 - Herzberg Map Update V1.0.0.1 (1.7)\" title=\"FS19 - Herzberg Map Update V1.0.0.1 (1.7)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763937051345-c8c6df978316e8-22993-fs19-map-herzberg-by-spieler11-update-v1-0-0-1.jpg\"><\/p>\n<p><img  decoding=\"async\" alt=\"FS19 - Herzberg Map Update V1.0.0.1 (1.7)\" title=\"FS19 - Herzberg Map Update V1.0.0.1 (1.7)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763937051989-ddefeeb20e65f-16278-fs19-map-herzberg-by-spieler11-update-v1-0-0-1.jpg\"><\/p>\n<p>Version update 01<br \/>\nTobacco can now also be sold in bales at the port<br \/>\nPrice adjusted for cigarettes<br \/>\nProvide glue binders with a bill of lading<br \/>\nHofSilo now also accepts compound feed<br \/>\nCapacity at the distillery increased from 250,000 to 350,000<br \/>\nImportant!<br \/>\nNO new save is required!<\/p>\n<p>Preface:<br \/>\nThis map was created according to my individual ideas and inclinations.<br \/>\nIn particular, the terrain and the associated road layout must be suitable for everyday use for me.<br \/>\nI don\u2019t mean unrealistic slopes.<br \/>\nIt should be clear to everyone that a map of the objects that modders or Giants have created \u201clives\u201d.<br \/>\nNo map builder can say of himself that he created all the objects that he built.<br \/>\nTherefore I would like to take this opportunity to thank all modders whose objects I have installed.<br \/>\nA name will be mentioned separately in the credits (see end of article) as far as I know.<\/p>\n<p>The following mods must be in the mod folder:<br \/>\nGlobal Company<br \/>\nEasy autoload<br \/>\nManure system<\/p>\n<p>To the map:<br \/>\nI added white cabbage, red cabbage, tobacco and poppy seeds as additional fruits.<br \/>\nThese fruits are required to be able to put certain productions into operation<br \/>\nSince I don\u2019t need any free space for placeable objects myself, I haven\u2019t set up any.<br \/>\nThe map is not helper-friendly, i.e. there are no square or rectangular fields.<br \/>\nCertain fields require a headland that you have to create yourself before you can use the helper.<br \/>\nFields can also be merged.<br \/>\nThe reset point places your vehicles directly in front of the courtyard.<\/p>\n<p>Game operation:<br \/>\nCourt:<br \/>\nAt the start of the game, the farm is already completely part of the Vfg ..<br \/>\nWhy everything is already available at the start of the game is due to the fact that the animal pens are tried after the start of the game<br \/>\nto buy failed because you couldn\u2019t place them exactly where I had planned them in the GE.<br \/>\nA different placement than the intended place led to problems with the terrain design or with the planting and decoration of the animal stalls.<br \/>\nA sale to get money is not recommended because the same problem occurs when buying back the goods later that I have already described.<br \/>\nAs a small compensation, the vehicle fleet is rather poorly designed.<br \/>\nTo the storage facilities, there is a large grain silo at Vfg.<br \/>\nYou also have a warehouse for seeds, lime and fertilizer in solid form, as well as a warehouse for herbicides,<br \/>\nWater and liquid fertilizer these of course have to be filled first.<br \/>\nIn order to use the courtyard petrol station, it must also be filled first.<br \/>\nFor the transport of liquids you need a suitable trailer (the originals don\u2019t work because they can only load water or milk).<br \/>\nTo buy articles you have three purchase points at the Vfg.<br \/>\nThe locations are the petrol stations as well as the port, cattle dealer and canning factory buy outlets.<br \/>\nOf course, it is also possible to buy in the shop, but the articles are only provided on pallets.<br \/>\nLime can be bought at the train station or produced in the gravel works.<\/p>\n<p>Game tip:<br \/>\nRent a Rubicon to take on lucrative spray jobs.<br \/>\nIf your income is high enough you should first buy the forest to get into forestry.<br \/>\nOnly part of the felled wood should be sold. A third of the felled wood should be used for the production of woodChips.<br \/>\nThese are needed to put the oil delivery system into operation to get crude oil.<br \/>\nAfter commissioning the oil production system, it would make sense to start the production of Pharmatec as the second to produce fertilizers<br \/>\nTo produce herbicide, liquid fertilizer and diesel, this presupposes that you have raw oil to the Vfg.<br \/>\nThe further course of the game is then your own affair.<\/p>\n<p>Vehicle fleet:<br \/>\nAs already written, if you already have a complete yard at the start of the game, the vehicle fleet is quite poor but feasible.<\/p>\n<p>Fields:<br \/>\nAt the beginning of the game you have two fields (5, 11) that are ready for harvest plus the meadows on the farm, a total of 15 fields are available from 1ha to around 32ha.<br \/>\nMissions are possible in the following fields 1,2,3,4,6,7,8,9,10,12,13,14,15<br \/>\nField 1 (field01): 16,252 ha<br \/>\nField 2 (field02): 24,030 ha<br \/>\nField 3 (field03): 32,186 ha<br \/>\nField 4 (field04): 6,592 ha<br \/>\nField 5 (field05): 1,012 ha<br \/>\nField 6 (field06): 16,798 ha<br \/>\nField 7 (field07): 16,991 ha<br \/>\nField 8 (field08): 11,344 ha<br \/>\nField 9 (field09): 10,604 ha<br \/>\nField 10 (field10): 8,543 ha<br \/>\nField 11 (field11): 7,846 ha<br \/>\nField 12 (field12): 21,776 ha<br \/>\nField 13 (field13): 13,687 ha<br \/>\nField 14 (field14): 21,543 ha<br \/>\nField 15 (field15): 22,493 ha<\/p>\n<p>When pricing the fields \/ parcels, I used the average price per hectare in Schleswig-Holstein.<br \/>\nThis is currently around \u20ac 28,000 per hectare.<br \/>\nIn order not to make it too cheap, I have increased the factor a little.<\/p>\n<p>Selling points:<br \/>\nThe following sales outlets are available:<br \/>\nKrebacherMuehle, harbor, train station, Ledli, dairy, riding stables Meier,<br \/>\nSawmill, spinning mill, barn, BGA, port petrol station and the Waldner country inn.<\/p>\n<p>KrebacherMuehle:<br \/>\nWheat, barley, maize, soybeans, seeds, liquid fertilizers, lime, fertilizers, weed killers, white cabbage, red cabbage, sugar<\/p>\n<p>Port:<br \/>\nWheat, barley, rapeseed, sunflowers, soybeans, maize, potatoes, sugar beets, sugar cane, pork feed, poppy seeds, sugar, red cabbage, white cabbage, raw oil, gravel, sand, tobacco, glue binders<\/p>\n<p>Railway station:<br \/>\nWheat, barley, rapeseed, sunflowers, soybeans, maize, potatoes, sugar beets, sugar cane, pig feed, sugar, poppy seeds, seeds, fertilizer, white cabbage, red cabbage<\/p>\n<p>Ledli:<br \/>\nMilk, eggs, potatoes, sugar, the following items are only accepted on pallets: UHT milk, quark, sausage, mixed salad, fabrics, schnapps, cigarettes, bread<\/p>\n<p>Dairy:<br \/>\nmilk<\/p>\n<p>Meier riding stables:<br \/>\nOats, gravel, sand, grass_windrow; dryGrass_windrow, straw<\/p>\n<p>Sawmill:<br \/>\nWoodChips, wood<\/p>\n<p>Spinning:<br \/>\nWool<br \/>\nBarn:<br \/>\ngrass_windrow; dryGrass_windrow, straw<\/p>\n<p>BGA:<br \/>\nManure, slurry, silage, grass_windrow, dryGrass_windrow<br \/>\nPort gas station:<br \/>\nDiesel, crude oil<br \/>\nLandgasthof Waldner:<br \/>\nEggs, potatoes, the following items are only accepted on pallets: sausage, schnapps,<\/p>\n<p>Production facilities:<br \/>\nIn order to operate the production facilities, it is necessary to purchase the farmland beforehand.<br \/>\nThe area is relatively small to keep the price affordable at the beginning of a game.<br \/>\nThe production facilities are primarily intended to get products for your farm.<br \/>\nA sale of certain products e.g. sugar, schnapps is possible. More detailed information is shown in the sales point menu in the game.<br \/>\nThe following production facilities are at Vfg:<br \/>\nGravel works, Pharmatec, dairy, distillery, slaughterhouse, feed mixer, seed production, weaving mill,<br \/>\nWood processing plant, canning factory, sawmill, oil conveyor system, cigarette factory, bakery<br \/>\nA direct purchase of the raw materials is not possible.<br \/>\nEverything has to be delivered.<\/p>\n<p>Sawmill:<br \/>\nSubmission: tree trunks<br \/>\nReception: WoodChips<\/p>\n<p>Gravel plant:<br \/>\nDelivery: diesel<br \/>\nReception: lime, sand, gravel<\/p>\n<p>Pharmatec:<br \/>\nDelivery: sunflowers, rapeseed, crude oil<\/p>\n<p>Reception:\u00a0diesel, herbicides, liquid fertilizers, fertilizers in solid form<\/p>\n<p>Dairy:<br \/>\nDelivery: milk, sugar, sunflowers<br \/>\nReception: UHT milk, quark<\/p>\n<p>Distillery:<br \/>\nDelivery: potatoes, sugar beets, sugar cane<br \/>\nReception: schnapps, sugar<\/p>\n<p>Slaughterhouse:<br \/>\nSubmission: animals, compound feed, straw, water (straw is only accepted in bales)<br \/>\nwhy supply of compound feed straw and water.<br \/>\nIn order to reduce the stress of the animals before slaughter, they remain in the enclosure for two more days (fictitious); production begins when all raw materials have been delivered.<br \/>\nProduct: sausage<\/p>\n<p>Feed mixer:<br \/>\nDelivery: barley, corn, soybeans, sugar beet, potatoes, silage, straw and hay (straw and hay are only accepted in bales)<br \/>\nProduct: Pig feed and compound feed \/ concentrated feed<\/p>\n<p>Seed production:<br \/>\nDelivery: wheat, rapeseed, liquid fertilizer<br \/>\nProduct: seeds<\/p>\n<p>Weaving:<br \/>\nSubmission: wool<br \/>\nProduct: fabrics<br \/>\nOil delivery system:<br \/>\nSubmission: woodChips<br \/>\nProduct: crude oil<\/p>\n<p>Canning factory:<br \/>\nSubmission: white cabbage, red cabbage<br \/>\nProduct: Mixed salad packed as a ready-made meal in a cardboard box<\/p>\n<p>Cigarette factory:<br \/>\nSubmission: Tobacco as a bale here is the harvester (CASEIH 635 1.0.0 needed by SirSim to get on Forbidden Mods)<br \/>\nProduct: cigarettes packed in cardboard box<\/p>\n<p>Bakery:<br \/>\nDonation: wheat, sunflower and poppy seeds<br \/>\nProduct: bread packed in baskets on pallets<\/p>\n<p>Wood processing plant:<br \/>\nSubmission: tree trunks<br \/>\nProduct: laminated beams<\/p>\n<p>Straw:<br \/>\nStraw can be sold at the cattle dealer and at the Meier Reiterhof.<\/p>\n<p>Water:<br \/>\nThere is a water extraction point near the farm.<\/p>\n<p>BGA:<br \/>\nIn the BGA you can produce silage in the conventional way.<br \/>\nThis means tipping suitable material into the drive-through silos, compacting it and allowing it to ferment by covering it.<br \/>\nAfter a certain amount of time, you will receive silage, which you then dump into the SiloKing.<\/p>\n<p>Miscellaneous:<br \/>\nForestry is well suited to get some money relatively quickly.<br \/>\nThere is sufficient forest near the sawmill, but the plot must be purchased beforehand.<br \/>\nHere you can quickly and easily fell trees with the appropriate forestry equipment to sell them in the sawmill.<br \/>\nThe \u201cFertilizing\u201d mission assignments also offer good additional income.<br \/>\nYou can also buy a wind turbine and place it in order to get an hourly amount of money credited to it.<br \/>\nFor the use of your land, you will receive a small amount of money from the mobile operator every hour, as a kind of lease.<br \/>\nThere are three other ways to install a cellular antenna.<br \/>\nOnce near the harbor entrance, once near the cigarette factory and once near the Landgasthof Waldner.<br \/>\nThe company wood processing plant produces glue binders the raw material for this are tree trunks these must be in<br \/>\nOpposite piece of whale felled and transported over the natural stone wall into the river.<br \/>\nThey are then pulled into the production building by means of a drag chain and processed there.<br \/>\nThe finished product is then parked in front of the building and can be sold in the port.<\/p>\n<p>Authors: Giants Software GmbH Spieler11 Ausf\u00fchrliche Credits entnehmt ihr bitte aus dem Spoiler im Beitrag<\/p>\n<p><center>    <a href=\"\/getlink?url=68747470733a2f2f6d6f6473626173652e636f6d2f73626f726475736e637439662f4865727a626572672e7a69702e68746d6c\" \r\n       target=\"_blank\"\r\n       style=\"            display: inline-flex;            align-items: center;            gap: 10px;            padding: 12px 24px;            border-radius: 6px;            background: var(--nqt-color-primary, #ff6a00);            color: #fff;            text-decoration: none;            font-weight: 600;            font-size: 16px;            border: 2px solid var(--nqt-color-primary, #ff6a00);            transition: all 0.3s ease;            box-shadow: 0 4px 6px rgba(0,0,0,0.1);       \"\r\n       onmouseover=\"this.style.background='#333'; this.style.borderColor='#333'; this.style.transform='translateY(-2px)';\"\r\n       onmouseout=\"this.style.background='var(--nqt-color-primary, #ff6a00)'; this.style.borderColor='var(--nqt-color-primary, #ff6a00)'; this.style.transform='translateY(0)';\"\r\n    >\r\n        <i class=\"fa-solid fa-download\"><\/i>\r\n        <span>DOWNLOAD MODS<\/span>\r\n    <\/a>\r\n    <\/center><\/p>","protected":false},"excerpt":{"rendered":"<p>Version update 01 Tobacco can now also be sold in bales at the port Price adjusted for cigarettes Provide glue binders with a bill of lading HofSilo now also accepts compound feed Capacity at the distillery increased from 250,000 to 350,000 Important! NO new save is required! Preface: This map was created according to my [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":152781,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[575],"tags":[],"class_list":["post-152779","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-fs19-maps"],"blocksy_meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/152779","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/comments?post=152779"}],"version-history":[{"count":0,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/152779\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media\/152781"}],"wp:attachment":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media?parent=152779"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/categories?post=152779"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/tags?post=152779"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}