{"id":151144,"date":"2025-11-25T17:58:50","date_gmt":"2025-11-25T10:58:50","guid":{"rendered":"https:\/\/www.taimods.com\/2025\/11\/fs19-autumn-oaks-dfmep-the-crop-update-v1-0-3-0-1-7.html"},"modified":"2025-11-25T17:58:50","modified_gmt":"2025-11-25T10:58:50","slug":"fs19-autumn-oaks-dfmep-the-crop-update-v1-0-3-0-1-7","status":"publish","type":"post","link":"https:\/\/taimods.com\/en\/2025\/11\/fs19-autumn-oaks-dfmep-the-crop-update-v1-0-3-0-1-7.html","title":{"rendered":"FS19 &#8211; Autumn Oaks: Dfmep The Crop Update V1.0.3.0 (1.7)"},"content":{"rendered":"<p><img fifu-featured=\"1\" decoding=\"async\" alt=\"FS19 - Autumn Oaks: Dfmep The Crop Update V1.0.3.0 (1.7)\" title=\"FS19 - Autumn Oaks: Dfmep The Crop Update V1.0.3.0 (1.7)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763936315805-ac852452d7904-autumn-oaks-dfmep-the-crop-update-v1-0-3-0-3.jpg\"><\/p>\n<p><img  decoding=\"async\" alt=\"FS19 - Autumn Oaks: Dfmep The Crop Update V1.0.3.0 (1.7)\" title=\"FS19 - Autumn Oaks: Dfmep The Crop Update V1.0.3.0 (1.7)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763936316457-f039801a0435-autumn-oaks-dfmep-the-crop-update-v1-0-3-0-0.jpg\"><\/p>\n<p><img  decoding=\"async\" alt=\"FS19 - Autumn Oaks: Dfmep The Crop Update V1.0.3.0 (1.7)\" title=\"FS19 - Autumn Oaks: Dfmep The Crop Update V1.0.3.0 (1.7)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763936317082-04dfc99ee91a48-autumn-oaks-dfmep-the-crop-update-v1-0-3-0-1.jpg\"><\/p>\n<p>Version 1.0.3.0<br \/>\nVarious bug fixes<br \/>\nRealistic seeder edit overhauled<br \/>\nStraw usage increased to bring it inline with other maps<br \/>\nNew crop textures for silage corn, wheat, barley, and oats<\/p>\n<p>Version 1.0.2.0<br \/>\nCompletely rebuilt 1.0.1.5 from 1.0.0.0 files, some previously fixed issues may be broken again, please report these, so I can fix them.<br \/>\nChanged terrain under heifer barns so manure won\u2019t spawn under them.<br \/>\nChanged labels on cow pens\/barns, they are now a lot more descriptive with stuff like \u201c150 Head Freestall Barn\u201d.<br \/>\nChanged labels on beef cattle so there are no l10n errors.<br \/>\nFixed Wilson Ranch Hand<br \/>\nFixed extreme FPS drop on load<\/p>\n<p>Version 1.0.1.5<br \/>\nAdded Steers to beef farm<br \/>\nAdded edited Wilson Ranch Hand to hold beef cattle<br \/>\nAdded sleep triggers to every farm(requires new savegame, this is the only thing that will change if you make a new savegame, so it\u2019s not really required)<br \/>\nAdded trigger to disable bale shredder in bank barn lofts, walk up to the chain saw and click to disable it, go back and click it again to enable it.<br \/>\nFixed edited John Deere gator to hold beef cattle<br \/>\nFixed alignment on various doors<br \/>\nFixed freestall slurry production<br \/>\nFixed fill trigger on placeable milk replacer barrel<br \/>\nFixed no till isues on fields 16 and 28(changed these fields out with \u201cdummy fields\u201d in the woods, as nobody else could figure out what was going on, only that the 16th, and 28th field dimension were broken)<br \/>\nFixed localization issues on grain bins<br \/>\nFixed fill node on feed bulk bins<br \/>\nFixed herbicide trigger<br \/>\nFixed 4 errors missed during testing<br \/>\nChanged grass yield to be slightly higher<br \/>\nChanged bale shredder capacity to be lower<br \/>\nChanged incandescent lights to be more orange<br \/>\nChanged collisions on NH 353 grinder mixer<\/p>\n<p>ABOUT THE MAP<br \/>\nAutumn Oaks was originally created by Cwj108, converted to FS19 by MB Farms FS, Brian Greenawalt remodelled the barns, and the project was passed to me by JMF Modding to make a working map out of Brian\u2019s new barns. I went above and beyond and turn the map into the closest thing to a day-to-day simulation of a small-medium scale dairy farm possible in Farming Simulator 19, with the skills that I have.<\/p>\n<p>FEATURES<br \/>\nThe map features a realistic feed ration and feeding system via Maize Plus, multiple animal pens on three farms, allowing you to separate heifers from calves, and dry cows from milking cows to maintain maximum milk production year round.<\/p>\n<p>The beef farm has been transformed into a cow-calf operation where you raise female beef cattle for the purpose of producing calves to either expand your herd, or to raise to a good weight to fetch a good price at the stockyard. Two feed carts are included for the purpose of feeding in the tie stall barns. Bedding your cattle can be done with straw, corn stalk bales, OR soybean straw bales(do not use more than one straw type at once, wait for the straw to run out before switching straw types).<\/p>\n<p>The map also features grain drying, and the ability to ferment earlage, haylage, and corn silage and high moisture corn in vertical silos, thanks to GlobalCompany. The feed rooms feature conveyor belts to allow you to unload multiple silos in one spot, and on the main farm, you can install a stationary TMR mixer.<\/p>\n<p>Seasons brings snow covered roof tops and frozen streams and ponds. The included Seasons GEO is based on real weather of the area, and leaves you with narrow planting and harvesting windows, but if you use Green Mowing, you can take advantage of the ability to turn winter grains into haylage, and plant silage corn or soybeans into the same field to get two crops from that field in one year. The ability to do cereal forage is important as well due to the fact that the animal feed consumption has been turned up to realistic levels.<\/p>\n<p>The yields are decent, especially with abundance of good soil on the map when you use Precision Farming(an edited one by JS Mapping, that I edited to adjust manure values and yield bonuses to be a little more realistic is included in the optional folder in the ZIP archive), but the prices are low, they are the same prices as Medicine Creek, which I believe are based on average prices from 2018-2019.<\/p>\n<p>All of the farms feature autoload hay lofts which will take small square bales and store them away for you to retrieve inside of the barn, saving you time when feeding or bedding. The tie stall dairy and the beef barn have a spot inside that will allow you to shred a round bale and dispense it below, as well. The autoload loft can be disabled at the tie stall dairy and the beef farm by walking up to the pitch fork, and clicking, this will allow you to manually stack large square bales.<\/p>\n<p>Some other features I haven\u2019t mentioned:<br \/>\nAdditional crops: alfalfa, triticale, rye, silage corn, and narrow soybeans<br \/>\nEarlage: Using the modified headers I released when I released Mercer, you can make earlage.<br \/>\nEar corn: This map is completely compatible with the ear corn pack I released with Mercer<br \/>\nBuckets: If you only have a few calves, and don\u2019t want to invest in a tanker for milk replacer, or want an easy way to take them cracked corn or beanmeal, you can use the GC panel to spawn some buckets of milk replacer, cracked corn, or beanmeal.<br \/>\nRealistic hay yield: Making more than one cutting of hay per year is now important.<br \/>\nAnd many more features I haven\u2019t mentioned here.<\/p>\n<p>Authors: Original map: CWJ 108 FS19 Conversion: MB Farms FS New barn interiors: Brian Greenawalt Edits: Diniz Farms<\/p>\n<p><center>    <a href=\"\/getlink?url=68747470733a2f2f6d6f6473626173652e636f6d2f7130337875353979303361632f554e5a49505f4d455f465331395f415554554d4e4f414b535f44464d45505f56313033302e7a69702e68746d6c\" \r\n       target=\"_blank\"\r\n       style=\"            display: inline-flex;            align-items: center;            gap: 10px;            padding: 12px 24px;            border-radius: 6px;            background: var(--nqt-color-primary, #ff6a00);            color: #fff;            text-decoration: none;            font-weight: 600;            font-size: 16px;            border: 2px solid var(--nqt-color-primary, #ff6a00);            transition: all 0.3s ease;            box-shadow: 0 4px 6px rgba(0,0,0,0.1);       \"\r\n       onmouseover=\"this.style.background='#333'; this.style.borderColor='#333'; this.style.transform='translateY(-2px)';\"\r\n       onmouseout=\"this.style.background='var(--nqt-color-primary, #ff6a00)'; this.style.borderColor='var(--nqt-color-primary, #ff6a00)'; this.style.transform='translateY(0)';\"\r\n    >\r\n        <i class=\"fa-solid fa-download\"><\/i>\r\n        <span>DOWNLOAD MODS<\/span>\r\n    <\/a>\r\n    <\/center><\/p>","protected":false},"excerpt":{"rendered":"<p>Version 1.0.3.0 Various bug fixes Realistic seeder edit overhauled Straw usage increased to bring it inline with other maps New crop textures for silage corn, wheat, barley, and oats Version 1.0.2.0 Completely rebuilt 1.0.1.5 from 1.0.0.0 files, some previously fixed issues may be broken again, please report these, so I can fix them. Changed terrain [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":151145,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[575],"tags":[],"class_list":["post-151144","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-fs19-maps"],"blocksy_meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/151144","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/comments?post=151144"}],"version-history":[{"count":0,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/151144\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media\/151145"}],"wp:attachment":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media?parent=151144"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/categories?post=151144"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/tags?post=151144"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}