{"id":149860,"date":"2025-11-25T17:41:45","date_gmt":"2025-11-25T10:41:45","guid":{"rendered":"https:\/\/www.taimods.com\/2025\/11\/fs19-added-realism-for-vehicles-v1-4-1-1-7.html"},"modified":"2025-11-25T17:41:45","modified_gmt":"2025-11-25T10:41:45","slug":"fs19-added-realism-for-vehicles-v1-4-1-1-7","status":"publish","type":"post","link":"https:\/\/taimods.com\/en\/2025\/11\/fs19-added-realism-for-vehicles-v1-4-1-1-7.html","title":{"rendered":"FS19 &#8211; Added Realism For Vehicles V1.4.1 (1.7)"},"content":{"rendered":"<p><img fifu-featured=\"1\" decoding=\"async\" alt=\"FS19 - Added Realism For Vehicles V1.4.1 (1.7)\" title=\"FS19 - Added Realism For Vehicles V1.4.1 (1.7)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763938787648-8b13203090af18-64703-fs19-added-realism-for-vehicles-v1-4-1-0.jpg\"><\/p>\n<p><img  decoding=\"async\" alt=\"FS19 - Added Realism For Vehicles V1.4.1 (1.7)\" title=\"FS19 - Added Realism For Vehicles V1.4.1 (1.7)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763938788227-67f6a8ae1baa48-53380-fs19-added-realism-for-vehicles-v1-4-1-0.jpg\"><\/p>\n<p>The goal of this mod is to make the game feel more realistic and<br \/>\ncustomizing the vehicle for the task more rewarding.<br \/>\nThe goal is to make the mod universal.<br \/>\nThis mod supports multiplayer and dedicated servers.<br \/>\nNo changes in XML is needed. Some data from XML is overwritten!<\/p>\n<p>Wheels:<br \/>\nIn the base game many vehicles does not take tiretype into consideration making for example<br \/>\nthe lizard pickup truck recive unrealistic high friction at all ground types.<br \/>\nThis mod fill the missing data based on tiretrack index making it universal.<br \/>\nDifferent tiretypes now act completely different on different ground types and<br \/>\nsuffers differently on rain and sinking into the ground.<br \/>\nThis mod only supports the 4 standard tiretypes: MUD, STREET, OFFROAD and CRAWLERS!<br \/>\nCalculates friction based on size of tire making wide tires, duals and tracks worth the money for<br \/>\nheavy fieldwork but the narrows suffers making it ideal for easier tasks in later growth state.<br \/>\nAdds rolling and sideway resistance meening:<br \/>\nMore wheel load, small tires and soft ground = more force needed for pulling or pushing.<br \/>\nLess wheel load, large tires and hard ground = less force needed for pulling or pushing.<br \/>\nWheels now dig down into the ground.<\/p>\n<p>Implements:<br \/>\nPulling force for &#8220;Plows&#8221;, &#8220;cultivators&#8221; and &#8220;sowingmachines&#8221; is affected by ground type.<br \/>\nBalers and loading wagons uses power based on fillspeed.<\/p>\n<p>Version 1.1:<br \/>\nIncreased sink of wheels, this will make it harder to pull small wheels in soft ground.<br \/>\nAdded missing information about balers and loading wagons use power based on fillspeed.<br \/>\nThe power added by fillspeed is now based on the mass of the mateial,<br \/>\ngrass needs more power then straw for example.<br \/>\nSlightly increased friction of street tires.<br \/>\nAdded the wheel digging into the ground if no traction.<br \/>\nRemoved gearbox.<\/p>\n<p>Version 1.2:<br \/>\nAdded support for &#8220;REA Dynamic dirt&#8221;, driving into standing water<br \/>\ncreated by &#8220;REA Dynamic dirt&#8221; decrease friction and increase sink of wheels.<br \/>\nDecreased power added by fillspeed with 25%.<br \/>\nDecreased sink in rootcrops from 0,15m to 0,1m.<br \/>\nAdded a minimum sideway resistance to make vehicle more stable.<br \/>\nResolved issue where crawlers sufferd of extreme rolling resistance and low friction.<\/p>\n<p>Version 1.3:<br \/>\nDecreased the loss of friction for STREET tires in field when sinking into the ground.<br \/>\nOverhaul of wheel sinking into ground: load on wheel, width of tire and ground wetness<br \/>\nnow has greater effect on how far the wheels sinks into the field.<br \/>\nCenter of gravity height is adjusted between 0.1-0.6m above the wheel axel unless<br \/>\nalready higher original value, this only applies if vehcles has got wheels.<br \/>\nCenter of gravity position lenght wise is adjusted closer to wheel axel.<br \/>\nFront axel is no longer by default locked when a frontloader is attached.<br \/>\nChanged GUI.<\/p>\n<p>Version 1.3.1:<br \/>\nFixed console only showing two lines.<br \/>\nFillspeed for calculating fillspeed now uses total fillspeed of all fillunits and not<br \/>\neach fillunit individually.<br \/>\nCenter of gravity length wise is now only changed for motorized vehicles.<br \/>\nCenter of gravity height adjustment is now lowered to 0.05-0.3m above the wheel axel.<\/p>\n<p>Version 1.3.2:<br \/>\nAdded a minimum wheel size to be effected by REA,<br \/>\nvery small wheels will get lesser effect by REA.<br \/>\nCenter of gravity is now only changed during loading of vehicle,<br \/>\nthis corrects the &#8220;moon&#8221; effect of some vehicles.<br \/>\nIf center of gravity is adjusted by vehicle customizing this data is now not ignored.<\/p>\n<p>Version 1.4:<br \/>\nIncreased mud particles behind wheels.<br \/>\nParticles was based on vehicle speed but is now based on wheel rotation speed,<br \/>\nthis adds particles also when vehicle is standing still and wheel spins.<br \/>\nTiretrack is now changed when wheels slips adding the visiual effect of wheel digging.<br \/>\nFixed issue in original script creating tiretracks below ground as a multiplayer client.<br \/>\nLowered friction loss from wheel sink.<br \/>\nIncreased friction loss from ground wetness.<br \/>\nSlightly decreased friction of Crawlers in field.<br \/>\nFixed issue where HUD was visable even when disabled.<br \/>\nAdded separate frictions during wet ground for seansons and &#8220;vanilla&#8221;.<br \/>\nCenter of gravity can never be higher then 3 times the wheel raduis,<br \/>\nsome singel component vehicle got very high center of gravity.<br \/>\nCode optimization.<\/p>\n<p>Version 1.4.1 Changelog:<br \/>\nWetness now plays a larger role for wheel sink and wheel load less,<br \/>\nold WheelLoad 50%\/Wetness 50%, new WheelLoad 40%\/Wetness 60%.<br \/>\nIncreased REA effects from wetness when seasons is loaded to balance it with vanilla.<br \/>\nIn very low speed rolling resistance was not added, this is now fixed.<br \/>\nAdded smoothing of wheel load to get more even rolling resistance.<br \/>\nSink is now only decreased by moving wheel in rolling direction or by<br \/>\nmoving the wheel sideway and lifting at the same time.<br \/>\nSideway and rolling speed is now based on the same reference.<\/p>\n<p>Authors: 900Hasse<\/p>\n<p><center>    <a href=\"\/getlink?url=68747470733a2f2f6d6f6473626173652e636f6d2f616a367269757934706a79662f465331395f5245412e7a69702e68746d6c\" \r\n       target=\"_blank\"\r\n       style=\"            display: inline-flex;            align-items: center;            gap: 10px;            padding: 12px 24px;            border-radius: 6px;            background: var(--nqt-color-primary, #ff6a00);            color: #fff;            text-decoration: none;            font-weight: 600;            font-size: 16px;            border: 2px solid var(--nqt-color-primary, #ff6a00);            transition: all 0.3s ease;            box-shadow: 0 4px 6px rgba(0,0,0,0.1);       \"\r\n       onmouseover=\"this.style.background='#333'; this.style.borderColor='#333'; this.style.transform='translateY(-2px)';\"\r\n       onmouseout=\"this.style.background='var(--nqt-color-primary, #ff6a00)'; this.style.borderColor='var(--nqt-color-primary, #ff6a00)'; this.style.transform='translateY(0)';\"\r\n    >\r\n        <i class=\"fa-solid fa-download\"><\/i>\r\n        <span>DOWNLOAD MODS<\/span>\r\n    <\/a>\r\n    <\/center><\/p>","protected":false},"excerpt":{"rendered":"<p>The goal of this mod is to make the game feel more realistic and customizing the vehicle for the task more rewarding. The goal is to make the mod universal. This mod supports multiplayer and dedicated servers. No changes in XML is needed. Some data from XML is overwritten! Wheels: In the base game many [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":149863,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[571],"tags":[],"class_list":["post-149860","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-fs19-khac"],"blocksy_meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/149860","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/comments?post=149860"}],"version-history":[{"count":0,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/149860\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media\/149863"}],"wp:attachment":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media?parent=149860"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/categories?post=149860"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/tags?post=149860"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}