{"id":149107,"date":"2025-11-25T17:33:08","date_gmt":"2025-11-25T10:33:08","guid":{"rendered":"https:\/\/www.taimods.com\/2025\/11\/fs19-autodrive-v1-1-1-2-1-7.html"},"modified":"2025-11-25T17:33:08","modified_gmt":"2025-11-25T10:33:08","slug":"fs19-autodrive-v1-1-1-2-1-7","status":"publish","type":"post","link":"https:\/\/taimods.com\/en\/2025\/11\/fs19-autodrive-v1-1-1-2-1-7.html","title":{"rendered":"FS19 &#8211; AutoDrive V1.1.1.2 (1.7)"},"content":{"rendered":"<p><img fifu-featured=\"1\" decoding=\"async\" alt=\"FS19 - AutoDrive V1.1.1.2 (1.7)\" title=\"FS19 - AutoDrive V1.1.1.2 (1.7)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763938425017-60dba1182083f-50478-fs19-autodrive-v1-1-1-2.jpg\"><\/p>\n<p><img  decoding=\"async\" alt=\"FS19 - AutoDrive V1.1.1.2 (1.7)\" title=\"FS19 - AutoDrive V1.1.1.2 (1.7)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763938425790-a6ddfbe3293618-16272-fs19-autodrive-v1-1-1-2.jpg\"><\/p>\n<p><img  decoding=\"async\" alt=\"FS19 - AutoDrive V1.1.1.2 (1.7)\" title=\"FS19 - AutoDrive V1.1.1.2 (1.7)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763938426389-9aa4cb414d5328-64708-fs19-autodrive-v1-1-1-2.jpg\"><\/p>\n<p>FIXED:<br \/>\nin SP no parking spaces could be assigned<br \/>\npathfinding should no longer create paths with angles above 90\u00b0<br \/>\nafter unloading and closing the trailer, drivers should start driving again immediately<br \/>\nAD logged errors on startup when no free helpers were available (helper will now be created)<br \/>\ncamera slid into the ground in the interior view when driving f.e. example through a hall<\/p>\n<p>TWEAKS:<br \/>\nunloader are called off their assigned harvest vehicle faster<br \/>\nunloader in the field should now find their way to the harvesting vehicle more quickly<br \/>\nunloader allowed to take tighter turns on the field<br \/>\nunloader keeps trailer straight when reversing (turntables are locked, no change from before when usinge multiple trailers)<br \/>\nunloader can turn directly forward during turning maneuvers of the harvesting vehicle instead of backing up first and waiting for the harvesting vehicle to turn (vehicle-specific setting)<br \/>\nif a vehicle is already at the destination point (distance <= 8m), it will not search for a route again when switched on, avoiding an unnecessary lap\nbraking behavior adjusted at various points to avoid flickering of brake lights\nAlgorithm for wayfinding reactivated, so that now also blue courses should not be a problem anymore\nthe front collision is now no longer at 2m but again directly in front of the current vehicle\nvarious performance improvements, e.g. in route calculation\nVehicle can be sent to refuel via freely definable key (vehicle stops at destination)\nif LShift is pressed when moving a waypoint, it remains at its original height and cannot sink into the ground\nvehicles should now start in a suitable direction if they are started on a blue line and can reach their destination in both directions\n\nNEW:\n\u201cTip of the day\u201d function added\n\nThese are supposed to contain useful tips and inform about updates.\nThey can be called up via a free assignable key combination.\n\nNEW:\nSimple BGA unloading mode enabled again\n\nThe unloading mode can be load either into a trailer or a BGA trigger (switching is done by button).\nIt does not use path planning and only works with a free straight line to the destination.\n\nNEW:\nbranch lines (orange &#038; brown instead of green &#038; blue)\n\nSecondary routes are avoided if the distance over the normal road calculation is not 20x longer.\nThey are not avoided if there is no other way to reach the current destination.\nATTENTION: Configurations which contain branch lines are not compatible with older AD versions!\nAlso the external editor cannot be used until it has been updated.\n\nATTENTION:\nTo avoid problems and to unify the keys we changed some actions, esp. for backward routes.\n\nClick on record button:\nLMB = one way (forward = green, backward = light blue)\nRMB = both directions (blue)\nLShift + LMB = single branch line (orange)\nLShift + RMB = in both directions secondary route (brown)\n\nWaypoint to waypoint:\nLMB = A>B = one way (green)<br \/>\nLMB = B>A = in both directions (blue)<br \/>\nLShift + LMB = A>B = one-way branch line (orange)<br \/>\nLShift + LMB = B>A = in both directions (brown)<br \/>\nRShift + LMB = A>B = backward route (light blue)<\/p>\n<p>Description:<br \/>\nLMB = left mouse button<br \/>\nRMB = right mouse button<br \/>\nLShift = left shift key<br \/>\nRShift = right shift key<\/p>\n<p>Authors: Balu<\/p>\n<p><center>    <a href=\"\/getlink?url=68747470733a2f2f6d6f6473626173652e636f6d2f6539736369763133776e35322f465331395f4175746f44726976652e7a69702e68746d6c\" \r\n       target=\"_blank\"\r\n       style=\"            display: inline-flex;            align-items: center;            gap: 10px;            padding: 12px 24px;            border-radius: 6px;            background: var(--nqt-color-primary, #ff6a00);            color: #fff;            text-decoration: none;            font-weight: 600;            font-size: 16px;            border: 2px solid var(--nqt-color-primary, #ff6a00);            transition: all 0.3s ease;            box-shadow: 0 4px 6px rgba(0,0,0,0.1);       \"\r\n       onmouseover=\"this.style.background='#333'; this.style.borderColor='#333'; this.style.transform='translateY(-2px)';\"\r\n       onmouseout=\"this.style.background='var(--nqt-color-primary, #ff6a00)'; this.style.borderColor='var(--nqt-color-primary, #ff6a00)'; this.style.transform='translateY(0)';\"\r\n    >\r\n        <i class=\"fa-solid fa-download\"><\/i>\r\n        <span>DOWNLOAD MODS<\/span>\r\n    <\/a>\r\n    <\/center><\/p>","protected":false},"excerpt":{"rendered":"<p>FIXED: in SP no parking spaces could be assigned pathfinding should no longer create paths with angles above 90\u00b0 after unloading and closing the trailer, drivers should start driving again immediately AD logged errors on startup when no free helpers were available (helper will now be created) camera slid into the ground in the interior [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":149109,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[571],"tags":[],"class_list":["post-149107","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-fs19-khac"],"blocksy_meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/149107","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/comments?post=149107"}],"version-history":[{"count":0,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/149107\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media\/149109"}],"wp:attachment":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media?parent=149107"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/categories?post=149107"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/tags?post=149107"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}