{"id":148798,"date":"2025-11-25T17:29:43","date_gmt":"2025-11-25T10:29:43","guid":{"rendered":"https:\/\/www.taimods.com\/2025\/11\/fs19-headland-management-v1-2-1-4.html"},"modified":"2025-11-25T17:29:43","modified_gmt":"2025-11-25T10:29:43","slug":"fs19-headland-management-v1-2-1-4","status":"publish","type":"post","link":"https:\/\/taimods.com\/en\/2025\/11\/fs19-headland-management-v1-2-1-4.html","title":{"rendered":"FS19 &#8211; Headland Management V1.2 (1.4)"},"content":{"rendered":"<p><img fifu-featured=\"1\" decoding=\"async\" alt=\"FS19 - Headland Management V1.2 (1.4)\" title=\"FS19 - Headland Management V1.2 (1.4)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763938259192-5be989c36c971-headland-management-v1-2-2.jpg\"><\/p>\n<p><img  decoding=\"async\" alt=\"FS19 - Headland Management V1.2 (1.4)\" title=\"FS19 - Headland Management V1.2 (1.4)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763938260074-9cb5e84a6d3b28-headland-management-v1-2-0.jpg\"><\/p>\n<p><img  decoding=\"async\" alt=\"FS19 - Headland Management V1.2 (1.4)\" title=\"FS19 - Headland Management V1.2 (1.4)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763938261472-3148a8235c6b-headland-management-v1-2-1.jpg\"><\/p>\n<p>Headland management for tractors, field sprayers, mowers and harvesters.<\/p>\n<p>With headland management, functions of vehicles can be combined and activated together at the touch of a button to simplify turning manoeuvres when working in the field. All functions can be activated and deactivated individually for each vehicle via a GUI to achieve ideal adaptation to the work being carried out.<\/p>\n<p>The headland management system must be added once to the respective vehicle in the shop or in the workshop as a configuration before it can be used. The cost for this is 3000,-.<br \/>\nIt can be activated and deactivated in the vehicle with Shift-X. Alternatively, different buttons for activation and deactivation can be configured. The GUI is called up by default with Shift+Ctrl+X.<\/p>\n<p>Included functions:<br \/>\n\u2013 Reduce speed (cruise control) and raise again, reactivate cruise control if previously active<br \/>\n\u2013 Raise lowered implements and lower them again<br \/>\n\u2013 Turn plough, single-stage or two-stage (via centre position)<br \/>\n\u2013 Raise and change ridge markers<br \/>\n\u2013 Control crab steering<br \/>\n\u2013 Disengage and re-engage power take-off(s) and hydraulics<br \/>\n\u2013 Beep when headland management is activated<\/p>\n<p>Additionally, if VCA Mod (FS19_VehicleControlAddon) is present:<br \/>\n\u2013 Deactivate and reactivate GPS track guidance<br \/>\n\u2013 Disengage and re-engage active differential locks<\/p>\n<p>Additionally, if Guidance Steering Mod (FS19_guidanceSteering) is available:<br \/>\n\u2013 Deactivate and reactivate GPS guidance<br \/>\n\u2013 Headland automatic: Activate headland management automatically when headland is reached<\/p>\n<p>Additionally for existing SpeedControl Mod (FS19_zzzSpeedControl):<br \/>\n\u2013 Speed adjustment also possible by changing the cruise control level<\/p>\n<p>ATTENTION:\u00a0This mod is not compatible with FS19_towBar or FS19_towBarWeight<\/p>\n<p>Changelog V1.0.1.0:<br \/>\n\u2013 Spanish translation added (many thanks to Vanquish081).<br \/>\n\u2013 Added support for Ifko\u2019s JohnDeerePack<br \/>\n\u2013 Headland automatic: If using Guidance Steering, the headland management can be activated automatically when the headland is reached<\/p>\n<p>Changelog V1.1.0.0:<br \/>\n\u2013 Crab steering control added<\/p>\n<p>Changelog V1.1.0.1:<br \/>\n\u2013 Fixed an rare issue with implements not working as expected<\/p>\n<p>ChangeLog V1.1.1.0:<br \/>\n\u2013 If cruise control is active when headland management is activated, it will be reactivated when headland management is deactivated again<\/p>\n<p>ChangeLog V1.1.1.1:<br \/>\n\u2013 HOTFIX: Fixes game crash if FS19_towBar or FS19_towBarWeight is active<\/p>\n<p>ChangeLog V1.1.2.0:<br \/>\n\u2013 Crab steering now also works with machines that are designed as articulated steering systems<\/p>\n<p>ChangeLog V1.2.0.0:<br \/>\n\u2013 Added rear trigger for headland automatic<br \/>\n\u2013 Fixed lua error when using ridge marker switching on some DLC implements. Note: These implements can\u2019t be switched by this mod, because they are not addressable by script.<br \/>\n\u2013 Changed gui layout to work better on high resolutions<\/p>\n<p>Many thanks to team Agrarplay and the project LU Wohnzimmer for the extensive test-support!<\/p>\n<p>Authors: Jason06 \/ Glowins Modschmiede<\/p>\n<p><center>    <a href=\"\/getlink?url=68747470733a2f2f6d6f6473626173652e636f6d2f3137387564626e74737a32672f465331395f486561646c616e644d616e6167656d656e745f5f5f34305f315f5f34315f2e7a69702e68746d6c\" \r\n       target=\"_blank\"\r\n       style=\"            display: inline-flex;            align-items: center;            gap: 10px;            padding: 12px 24px;            border-radius: 6px;            background: var(--nqt-color-primary, #ff6a00);            color: #fff;            text-decoration: none;            font-weight: 600;            font-size: 16px;            border: 2px solid var(--nqt-color-primary, #ff6a00);            transition: all 0.3s ease;            box-shadow: 0 4px 6px rgba(0,0,0,0.1);       \"\r\n       onmouseover=\"this.style.background='#333'; this.style.borderColor='#333'; this.style.transform='translateY(-2px)';\"\r\n       onmouseout=\"this.style.background='var(--nqt-color-primary, #ff6a00)'; this.style.borderColor='var(--nqt-color-primary, #ff6a00)'; this.style.transform='translateY(0)';\"\r\n    >\r\n        <i class=\"fa-solid fa-download\"><\/i>\r\n        <span>DOWNLOAD MODS<\/span>\r\n    <\/a>\r\n    <\/center><\/p>","protected":false},"excerpt":{"rendered":"<p>Headland management for tractors, field sprayers, mowers and harvesters. With headland management, functions of vehicles can be combined and activated together at the touch of a button to simplify turning manoeuvres when working in the field. All functions can be activated and deactivated individually for each vehicle via a GUI to achieve ideal adaptation to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":148800,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[571],"tags":[],"class_list":["post-148798","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-fs19-khac"],"blocksy_meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/148798","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/comments?post=148798"}],"version-history":[{"count":0,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/148798\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media\/148800"}],"wp:attachment":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media?parent=148798"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/categories?post=148798"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/tags?post=148798"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}