{"id":105869,"date":"2025-11-25T08:53:53","date_gmt":"2025-11-25T01:53:53","guid":{"rendered":"https:\/\/www.taimods.com\/2025\/11\/ets2-map-of-altay-v1-5-1-1-47-x.html"},"modified":"2025-11-25T08:53:53","modified_gmt":"2025-11-25T01:53:53","slug":"ets2-map-of-altay-v1-5-1-1-47-x","status":"publish","type":"post","link":"https:\/\/taimods.com\/en\/2025\/11\/ets2-map-of-altay-v1-5-1-1-47-x.html","title":{"rendered":"ETS2 &#8211; Map of Altay V1.5.1 (1.47.x)"},"content":{"rendered":"<p><img fifu-featured=\"1\" decoding=\"async\" alt=\"ETS2 - Map of Altay V1.5.1 (1.47.x)\" title=\"ETS2 - Map of Altay V1.5.1 (1.47.x)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763823507258-7fc3dc2c418f98-map-of-altay-v1-5-1-2.jpg\"><\/p>\n<p><img  decoding=\"async\" alt=\"ETS2 - Map of Altay V1.5.1 (1.47.x)\" title=\"ETS2 - Map of Altay V1.5.1 (1.47.x)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763823507840-80c02b8383566-map-of-altay-v1-5-1-0.jpg\"><\/p>\n<p><img  decoding=\"async\" alt=\"ETS2 - Map of Altay V1.5.1 (1.47.x)\" title=\"ETS2 - Map of Altay V1.5.1 (1.47.x)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763823508879-f723d445e193e-map-of-altay-v1-5-1-1.jpg\"><\/p>\n<p>Map of Altai, which was developed for 6 months.<\/p>\n<p>Changes:<br \/>\nadaptation to game version 1.47<br \/>\nrestructuring of the village of Talmenka<br \/>\nreconstruction of the road from Biysk to Belokurikha<br \/>\nextension of the road from Biysk to Bochkari<br \/>\nmissing characters added<br \/>\nreworked some old models<br \/>\nthe map is now packed into one archive<br \/>\npresented Easter eggs with a cow on the road from Biysk to Belokurikha<br \/>\nFor game version 1.47.x<\/p>\n<p>The map can work both on its own module and on the Europe module, but not on this release.<br \/>\nIn what order to install the card can be seen in this screenshot. The installation itself is simple, you need all the files of the downloaded folder, including user_map, you need to move it to the mod folder, then go into the game and create a new profile and enable the map in the mod manager and yes, the user_map folder will be displayed as Altai_map, then you need to select the module Europe or altai.mbd, and after you have chosen the module, you must select the settings and wait for the download, and after downloading, you must select a garage and enjoy the landscapes of Altai.<\/p>\n<p>Authors: We worked on the map &#8211; Igromania TV, Legasy Maksimka helped.Above the models &#8211; Alexander Nesterov, Victoria Winter, Artem Kuznetsov.Over help in mastering the editor &#8211; Author Kirov.And also special thanks to the Author Kirov (Non-dimensional channel or Alex free) and(Legasy Maksimka &#8211; Author of Belgorod).<\/p>\n<p><center>    <a href=\"\/getlink?url=68747470733a2f2f6d6f6473626173652e636f6d2f6476756e3133346c786b76662f4d61705f416c7461795f312e352e315f31362e30342e32332e7a69702e68746d6c\" \r\n       target=\"_blank\"\r\n       style=\"            display: inline-flex;            align-items: center;            gap: 10px;            padding: 12px 24px;            border-radius: 6px;            background: var(--nqt-color-primary, #ff6a00);            color: #fff;            text-decoration: none;            font-weight: 600;            font-size: 16px;            border: 2px solid var(--nqt-color-primary, #ff6a00);            transition: all 0.3s ease;            box-shadow: 0 4px 6px rgba(0,0,0,0.1);       \"\r\n       onmouseover=\"this.style.background='#333'; this.style.borderColor='#333'; this.style.transform='translateY(-2px)';\"\r\n       onmouseout=\"this.style.background='var(--nqt-color-primary, #ff6a00)'; this.style.borderColor='var(--nqt-color-primary, #ff6a00)'; this.style.transform='translateY(0)';\"\r\n    >\r\n        <i class=\"fa-solid fa-download\"><\/i>\r\n        <span>DOWNLOAD MODS<\/span>\r\n    <\/a>\r\n    <\/center><\/p>","protected":false},"excerpt":{"rendered":"<p>Map of Altai, which was developed for 6 months. Changes: adaptation to game version 1.47 restructuring of the village of Talmenka reconstruction of the road from Biysk to Belokurikha extension of the road from Biysk to Bochkari missing characters added reworked some old models the map is now packed into one archive presented Easter eggs [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":105871,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[233],"tags":[],"class_list":["post-105869","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ets2-maps"],"blocksy_meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/105869","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/comments?post=105869"}],"version-history":[{"count":0,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/105869\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media\/105871"}],"wp:attachment":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media?parent=105869"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/categories?post=105869"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/tags?post=105869"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}