{"id":100822,"date":"2025-11-25T04:20:33","date_gmt":"2025-11-24T21:20:33","guid":{"rendered":"https:\/\/www.taimods.com\/2025\/11\/ets2-real-traffic-density-v1-55-1-55-x.html"},"modified":"2025-11-25T04:20:33","modified_gmt":"2025-11-24T21:20:33","slug":"ets2-real-traffic-density-v1-55-1-55-x","status":"publish","type":"post","link":"https:\/\/taimods.com\/en\/2025\/11\/ets2-real-traffic-density-v1-55-1-55-x.html","title":{"rendered":"ETS2 &#8211; Real Traffic Density V1.55 (1.55.x)"},"content":{"rendered":"<p><img fifu-featured=\"1\" decoding=\"async\" alt=\"ETS2 - Real Traffic Density V1.55 (1.55.x)\" title=\"ETS2 - Real Traffic Density V1.55 (1.55.x)\" class=\"ls-is-cached lazyloaded\" src=\"https:\/\/www.taimods.com\/wp-content\/uploads\/1763927838814-ae3969680f857-24422real-traffic-density.jpg\"><\/p>\n<p>Real Traffic Density mod for Euro Truck Simulator 2 version 1.55, created by cip.<\/p>\n<p>The mod changes most of the traffic settings to make it more \u201ccorrect\u201d. Traffic on the roads will become more adequate and will look more organic.<\/p>\n<p>Features:<br \/>\nFrom 4:00 to 10:00 and from 15:00 to 20:00 the density changes every half hour, from 10 to 15 and from 20: 00 to 4:00 every hour;<br \/>\nHigh density in the morning and afternoon, followed by a gradual decrease in the evening. The flow peaks at 8: 30 and 17: 00;<br \/>\nHigh density on motorways during the day and reasonable intensity at night with a minimum at 02: 00-03: 00;<br \/>\nRelatively high density on local roads, variable frequency allows for easy overtaking;<br \/>\nProportional ratio of vehicle types;<br \/>\nVery low traffic density on local roads at night;<br \/>\nImproved traffic light cycle at all intersections (two cycle types);<br \/>\nIncreased the duration of yellow after green to 3 seconds to avoid accidents;<br \/>\nReduced the duration of yellow after red to 1 second (be careful!);<br \/>\nChanged the cycle of traffic lights on road works, red lights are on for 12 seconds;<br \/>\nIncreased the number of vehicles with lights on in bad weather;<br \/>\nUrban transport removed from rural roads;<br \/>\nThe car\u2019s color scheme has been edited;<br \/>\nAll traffic has been removed from country roads with the exception of agricultural vehicles;<br \/>\nRemoved slow vehicles on expressways and out of cities;<br \/>\nAdded a new rule that allows some cars to move faster than the speed limit;<br \/>\nIt is recommended to place the density and intensity mod as a priority in relation to maps and traffic packs.<\/p>\n<p>Authors: cip<\/p>\n<p><center>    <a href=\"\/getlink?url=68747470733a2f2f73686172656d6f64732e636f6d2f336636623064646b706c38782f5265616c5f547261666669635f44656e736974795f312e35352e7363732e68746d6c\" \r\n       target=\"_blank\"\r\n       style=\"            display: inline-flex;            align-items: center;            gap: 10px;            padding: 12px 24px;            border-radius: 6px;            background: var(--nqt-color-primary, #ff6a00);            color: #fff;            text-decoration: none;            font-weight: 600;            font-size: 16px;            border: 2px solid var(--nqt-color-primary, #ff6a00);            transition: all 0.3s ease;            box-shadow: 0 4px 6px rgba(0,0,0,0.1);       \"\r\n       onmouseover=\"this.style.background='#333'; this.style.borderColor='#333'; this.style.transform='translateY(-2px)';\"\r\n       onmouseout=\"this.style.background='var(--nqt-color-primary, #ff6a00)'; this.style.borderColor='var(--nqt-color-primary, #ff6a00)'; this.style.transform='translateY(0)';\"\r\n    >\r\n        <i class=\"fa-solid fa-download\"><\/i>\r\n        <span>DOWNLOAD MODS<\/span>\r\n    <\/a>\r\n    <\/center><\/p>","protected":false},"excerpt":{"rendered":"<p>Real Traffic Density mod for Euro Truck Simulator 2 version 1.55, created by cip. The mod changes most of the traffic settings to make it more \u201ccorrect\u201d. Traffic on the roads will become more adequate and will look more organic. Features: From 4:00 to 10:00 and from 15:00 to 20:00 the density changes every half [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":100824,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[237],"tags":[],"class_list":["post-100822","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ets2-khac"],"blocksy_meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/100822","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/comments?post=100822"}],"version-history":[{"count":0,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/posts\/100822\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media\/100824"}],"wp:attachment":[{"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/media?parent=100822"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/categories?post=100822"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/taimods.com\/en\/wp-json\/wp\/v2\/tags?post=100822"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}